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// $Id$
#ifndef RECV_H
#define RECV_h
#include "Protocol_Task.h"
class ACE_SOCK_Stream;
/* Get some data from the peer and send it upstream for
de-protocol-ization.
*/
class Recv : public Protocol_Task
{
public:
typedef Protocol_Task inherited;
// Give it someone to talk to...
Recv (ACE_SOCK_Stream &peer);
~Recv (void);
// Trigger a read from the socket
int get (void);
// In some cases it might be easier to check the "state" of the Recv
// object than to rely on return codes filtering back to you.
int error (void)
{
return this->error_;
}
protected:
ACE_SOCK_Stream &peer (void)
{
return this->peer_;
}
// The baseclass will trigger this when our get() method is called.
// A message block of the appropriate size is created, filled and
// passed up the stream.
int recv (ACE_Message_Block *message,
ACE_Time_Value *timeout = 0);
private:
// Our endpoint
ACE_SOCK_Stream &peer_;
// get() uses a bogus message block to cause the baseclass to invoke
// recv(). To avoid memory thrashing, we create that bogus message
// once and reuse it for the life of Recv.
ACE_Message_Block *tickler_;
// Our error flag (duh)
int error_;
};
#endif /* RECV_H */
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