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// $Id$
#ifndef SERVER_H
#define SERVER_H
#include "ace/Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SOCK_Acceptor.h"
#include "Handler.h"
/* Anytime I have templates I try to remember to create a typedef for
the parameterized object. It makes for much less typing later!
*/
typedef ACE_Acceptor < Handler, ACE_SOCK_ACCEPTOR > Acceptor;
class Server
{
public:
// Our simple constructor takes no parameters. To make the
// server a bit more useful, you may want to pass in the
// TCP/IP port to be used by the acceptor.
Server(void);
~Server(void);
// Open the server for business
int open(void);
// Close all server instances by setting the finished_ flag.
// Actually, the way this class is written, you can only have
// one instance.
static int close(void);
// Run the server's main loop. The use of the gloabl
// ACE_Reactor by this method is what limits us to one Server
// instance.
int run(void);
private:
// This will accept client connection requests and instantiate
// a Handler object for each new connection.
Acceptor acceptor_;
// Our shutdown flag
static sig_atomic_t finished_;
};
#endif // SERVER_H
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