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// $Id$

#ifndef SERVER_H
#define SERVER_H

#include "ace/Acceptor.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/SOCK_Acceptor.h"
#include "Handler.h"

/* Anytime I have templates I try to remember to create a typedef for
   the parameterized object.  It makes for much less typing later!
*/
typedef ACE_Acceptor < Handler, ACE_SOCK_ACCEPTOR > Acceptor;

class Server
{
public:
        // Our simple constructor takes no parameters.  To make the
        // server a bit more useful, you may want to pass in the
        // TCP/IP port to be used by the acceptor.
    Server(void);
    ~Server(void);

        // Open the server for business
    int open(void);

        // Close all server instances by setting the finished_ flag.
        // Actually, the way this class is written, you can only have
        // one instance.
    static int close(void);

        // Run the server's main loop.  The use of the gloabl
        // ACE_Reactor by this method is what limits us to one Server
        // instance.
    int run(void);

private:
        // This will accept client connection requests and instantiate
        // a Handler object for each new connection.
    Acceptor acceptor_;

        // Our shutdown flag
    static sig_atomic_t finished_;
};

#endif //  SERVER_H