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// $Id$
#include "Server_i.h"
/* We have to allocate space for our static finished_ flag. We also
initialize it to 'false' so that we don't exit immediately.
*/
sig_atomic_t Server::finished_ = 0;
/* The simple constructor and destructor don't do anything but give us
a place to expand in the future if we want.
*/
Server::Server(void)
{
;
}
Server::~Server(void)
{
;
}
/* Opening the server is as simple as opening the acceptor with the
default ACE_Reactor instance. If we want to allow multiple
instances of Server objects then we should have an ACE_Reactor
member variable that we can register with.
*/
int Server::open(void)
{
if (acceptor_.open (ACE_INET_Addr (ACE_DEFAULT_SERVER_PORT), ACE_Reactor::instance()) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
return(0);
}
/* Running the server just means that we execute the basic event
loop for the reactor. Again, if we had a private reactor then we
could have multiple server's in their run() method.
*/
int Server::run(void)
{
ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n"));
ACE_Time_Value timeout(2);
// Here's the basic event loop. I have a 2-second timeout on
// the handle_events() so that we don't have to wait too long
// when we set the finished_ flag.
while (!finished_)
{
ACE_Reactor::instance()->handle_events (&timeout);
}
// Close the acceptor when we're done. This may be handled by
// the framework but it's good practice to be explicit about things.
acceptor_.close();
ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server daemon\n"));
return 0;
}
/* The close() method simply sets the finished_ flag so that run()
will leave the event loop and exit.
*/
int Server::close(void)
{
finished_ = 1;
return(0);
}
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