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<HTML>
<HEAD>
   <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
   <META NAME="Author" CONTENT="James CE Johnson">
   <TITLE>ACE Tutorial 015</TITLE>
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">

<CENTER><B><FONT SIZE=+2>ACE Tutorial 015</FONT></B></CENTER>

<CENTER><B><FONT SIZE=+2>Building a protocol stream</FONT></B></CENTER>

<P>
<HR WIDTH="100%">
The Client object is designed to hide all of the messy connection
      logic from it's users.  It also provides put/get methods for
      sending data to the server and receiving the server's response.
      Note the Protocol_Stream member that will take care of
      converting and sending/receiving the data.
<HR>
<PRE>

<font color=red>// $Id$</font>

<font color=blue>#ifndef</font> <font color=purple>CLIENT_H</font>
<font color=blue>#define</font> <font color=purple>CLIENT_H</font>

<font color=blue>#include</font> "<font color=green>ace/SOCK_Stream.h</font>"

<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>)
# pragma once
<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font>

<font color=blue>#include</font> "<font color=green>Protocol_Stream.h</font>"

class ACE_Message_Block;

<font color=red>/* Hide the details of connection and protocol-conformance from the
   application-level logic.
*/</font>
class Client
{
public:
        <font color=red>// Provide the server information when constructing the</font>
        <font color=red>// object.  This could (and probably should) be moved to the</font>
        <font color=red>// open() method.</font>
    Client( u_short _port, const char * _server );

        <font color=red>// Cleanup...</font>
    ~Client(void);

        <font color=red>// Open the connection to the server.</font>
    int open(void);

        <font color=red>// Close the connection to the server.  Be sure to do this</font>
        <font color=red>// before you let the Client go out of scope.</font>
    int close(void);

        <font color=red>// Put a message to the server.  The Client assumes ownership</font>
        <font color=red>// of _message at that point and will release() it when done.</font>
        <font color=red>// Do not use _message after passing it to put().</font>
    int put( ACE_Message_Block * _message );

        <font color=red>// Get a response from the server.  The caller becomes the</font>
        <font color=red>// owner of _response after this call and is responsible for</font>
        <font color=red>// invoking release() when done.</font>
    int get( ACE_Message_Block * & _response );

private:
        <font color=red>// Protocol_Stream hides the protocol conformance details from</font>
        <font color=red>// us.</font>
    Protocol_Stream stream_;

        <font color=red>// We create a connection on the peer_ and then pass ownership</font>
        <font color=red>// of it to the protocol stream.</font>
    ACE_SOCK_Stream peer_;

        <font color=red>// Endpoing information saved by the constructor for use by open().</font>
    u_short port_;
    const char * server_;

        <font color=red>// Accessors for the complex member variables.</font>

    Protocol_Stream & stream(void)
        {
            return this->stream_;
        }

    ACE_SOCK_Stream & peer(void)
        {
            return this->peer_;
        }
};

<font color=blue>#endif</font> <font color=red>// CLIENT_H</font>
</PRE>
<P><HR WIDTH="100%">
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