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// $Id$
#ifndef BARRIER_H
#define BARRIER_H
#include "ace/Synch.h"
/* Barrier is a simple wrapper for the ACE_Barrier synchronization
class. The ACE_Barrier is already pretty easy to use but I thought
I'd wrap it up to create just a bit more abstraction at the
application level.
*/
class Barrier
{
public:
// Basic constructor and destructor. If you only need to
// synch the start of your threads, you can safely delete your
// Barrier object after invoking done(). Of course, you
// should be careful to only delete the object once!
Barrier(void);
~Barrier(void);
// Set and get the number of threads that the barrier will
// manage. If you add or remove threads to your application
// at run-time you can use the mutator to reflect that
// change. Note, however, that you can only do that from the
// thread which first created the Barrier. (This is a
// limitation of my Barrier object, not the ACE_Barrier.)
// The optional _wait parameter will cause wait() to be
// invoked if there is already a valid threads value.
int threads( u_int _threads, int _wait = 0);
u_int threads(void);
// Wait for all threads to reach the point where this is
// invoked. Because of the snappy way in which ACE_Barrier is
// implemented, you can invoke these back-to-back with no ill-effects.
int wait(void);
// done() will invoke wait(). Before returning though, it
// will delete the barrier_ pointer below to reclaim some memory.
int done(void);
protected:
// The number of threads we're synching
ACE_Atomic_Op<ACE_Mutex,u_int> threads_;
// The ACE_Barrier that does all of the work
ACE_Barrier * barrier_;
// The thread which created the Barrier in the first place.
// Only this thread can change the threads_ value.
ACE_thread_t owner_;
// An internal method that constructs the barrier_ as needed.
int make_barrier( int _wait );
};
#endif // BARRIER_H
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