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// $Id$
#ifndef SHMEM_H
#define SHMEM_H
// This is where you'll find the ACE_Shared_Memory_SV object
#include "ace/Shared_Memory_SV.h"
// SHMSZ is just enough for the alphabet and a null terminator
#define SHMSZ 27
// Play with this, pick a value you like that isn't used by something else.
#define SHM_KEY 4200
/*
This is what we stuff into shared memory via placement new in the
second client/server pair. Notice that it is a very basic object
with no virtual methods and only concrete data.
*/
class SharedData
{
public:
// Construct the object and optionally initialize buf_.
SharedData(int _initialize = 1);
// Put some data into buf_
void set(void);
// Show the data in buf_
void show(void);
// What is the value of available_
int available(void);
// Set the value of available_
void available(int _available);
protected:
// Big enough for a simple message
char buf_[128];
// A cheap mutex
int available_;
};
#endif // SHMEM_H
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