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// $Id$

#ifndef SHMEM_H
#define SHMEM_H

// This is where you'll find the ACE_Shared_Memory_SV object
#include "ace/Shared_Memory_SV.h"

// SHMSZ is just enough for the alphabet and a null terminator
#define SHMSZ 27

// Play with this, pick a value you like that isn't used by something else.
#define SHM_KEY 4200

/*
  This is what we stuff into shared memory via placement new in the
  second client/server pair.  Notice that it is a very basic object
  with no virtual methods and only concrete data.
 */
class SharedData
{
public:
        // Construct the object and optionally initialize buf_.
    SharedData(int _initialize = 1);

        // Put some data into buf_
    void set(void);
        // Show the data in buf_
    void show(void);
        // What is the value of available_
    int available(void);
        // Set the value of available_
    void available(int _available);
        
protected:
        // Big enough for a simple message
    char buf_[128];
        // A cheap mutex
    int available_;
};

#endif // SHMEM_H