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/* -*- C++ -*- */
// $Id$
#if !defined (CPP_ACCEPTOR_H)
#define CPP_ACCEPTOR_H
#include "ace/Acceptor.h"
// This is the class that does the work once the ACE_Oneshot_Acceptor
// has accepted a connection.
template <ACE_PEER_STREAM_1>
class Svc_Handler : public ACE_Svc_Handler <ACE_PEER_STREAM_2, ACE_NULL_SYNCH>
{
public:
// = Initialization method.
Svc_Handler (ACE_Reactor *r);
virtual int open (void *);
// Perform the work of the SVC_HANDLER.
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
// Handle data from the client.
virtual int close (u_long);
// Called if ACE_Svc_Handler is closed down unexpectedly.
virtual int handle_timeout (const ACE_Time_Value &, const void *arg);
// Handles acceptor timeouts.
private:
typedef ACE_Svc_Handler <ACE_PEER_STREAM_2, ACE_NULL_SYNCH> SVC_HANDLER;
};
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
class IPC_Server : public ACE_Oneshot_Acceptor<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>
{
public:
// = Initialization and termination.
IPC_Server (void);
~IPC_Server (void);
// = Dynamic linking hooks.
virtual int init (int argc, char *argv[]);
// Initialize the network server.
virtual int fini (void);
// Close down the server.
virtual int svc (void);
// Run the interative service.
private:
typedef ACE_Oneshot_Acceptor<SVC_HANDLER, ACE_PEER_ACCEPTOR_2> inherited;
ACE_PEER_ACCEPTOR_ADDR server_addr_;
// Address of this server.
ACE_Synch_Options options_;
// Options that this server is using.
ACE_Sig_Adapter done_handler_;
// Keeps track of when we shut down due to receipt of the SIGINT
// signal.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "CPP-acceptor.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#endif /* CPP_ACCEPTOR_H */
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