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/* -*- C++ -*- */
// $Id$
#if !defined (CPP_CONNECTOR_H)
#define CPP_CONNECTOR_H
#include "ace/Service_Config.h"
#include "ace/Connector.h"
template <ACE_PEER_STREAM_1>
class Peer_Handler : public ACE_Svc_Handler<ACE_PEER_STREAM_2, ACE_SYNCH>
{
// = TITLE
// Handles communication with the server.
//
// = DESCRIPTION
// This class uses a very clever state machine pattern to keep
// track of how it interacts with the user and the server.
public:
Peer_Handler (ACE_Reactor *r = 0);
virtual int open (void * = 0);
// Activate the handler when connection is established.
// = Demultiplexing hooks.
virtual int handle_output (ACE_HANDLE);
virtual int handle_input (ACE_HANDLE);
virtual int handle_close (ACE_HANDLE,
ACE_Reactor_Mask mask);
virtual int handle_signal (int signum,
siginfo_t * = 0,
ucontext_t * = 0);
protected:
// = These methods implement the State pattern.
int uninitialized (void);
int connected (void);
int stdio (void);
int (Peer_Handler<ACE_PEER_STREAM_2>::*action_) (void);
// Keeps track of which state we are in.
};
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
class IPC_Client : public ACE_Connector<SVC_HANDLER, ACE_PEER_CONNECTOR_2>
{
// = TITLE
// This class illustrates how the <ACE_Connector> works.
public:
// = Initialization and termination methods.
IPC_Client (void);
// Constructor.
~IPC_Client (void);
// Destructor.
// = Dynamic linking hooks.
virtual int init (int argc, char *argv[]);
// Initialize the IPC client.
virtual int fini (void);
// Destroy the IPC client.
virtual int svc (void);
// Run the svc.
virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask);
// Report connection errors.
private:
typedef ACE_Connector<SVC_HANDLER, ACE_PEER_CONNECTOR_2>
inherited;
ACE_Synch_Options options_;
// Options for the active connection factory.
ACE_Sig_Adapter done_handler_;
// Keeps track of when we shut down due to receipt of the SIGINT
// signal.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "CPP-connector.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#endif /* CPP_CONNECTOR_H */
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