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// Log_Msg_MFC.cpp : Defines the class behaviors for the application.
// $Id$

#include "stdafx.h"
#include "Log_Msg_MFC.h"
#include "Log_Msg_MFCDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#include <ace/ACE.h>

/////////////////////////////////////////////////////////////////////////////
// CLog_Msg_MFCApp

BEGIN_MESSAGE_MAP(CLog_Msg_MFCApp, CWinApp)
	//{{AFX_MSG_MAP(CLog_Msg_MFCApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLog_Msg_MFCApp construction

CLog_Msg_MFCApp::CLog_Msg_MFCApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CLog_Msg_MFCApp object

CLog_Msg_MFCApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CLog_Msg_MFCApp initialization

BOOL CLog_Msg_MFCApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

    // Need to call ACE::init() before calling any functions in ACE.
    // If we were writing a console based application, the ACE macros which
    // re-define main() would automatically call this.  However, since
    // we are running inside an MFC application, we need to explicitly call this.
    ACE::init();

    //  Call to set the ACE Log_Msg class here.
    //  From now on, whenever we use ACE_DEBUG macros, the output
    //  will be sent to the log() method of our MFC_Log class.
    ACE_Log_Msg::instance()->msg_callback( &m_mfc_logger );
    ACE_Log_Msg::instance()->set_flags( ACE_Log_Msg::MSG_CALLBACK );

	CLog_Msg_MFCDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

    // Since we called ACE::init(), we need to call ACE:fini(), otherwise
    // the debugger will complain about memory leaks.
    ACE::fini();

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}