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/* -*- C++ -*- */
//=============================================================================
/**
* @file Gadget_Impl.h
*
* $Id$
*
* @author Christopher Kohlhoff <chris@kohlhoff.com>
*/
//=============================================================================
#ifndef GADGET_IMPL_H
#define GADGET_IMPL_H
#include "ace/Unbounded_Queue.h"
#include "Gadget.h"
#include "Gadget_Part.h"
/**
* @class Gadget_Impl
*
* @brief An implementation of the Gadget interface.
*/
class Gadget_Impl : public Gadget
{
public:
/// Constructor.
Gadget_Impl (void);
/// Destructor.
virtual ~Gadget_Impl (void);
/// Add a new part to the gadget. The gadget takes ownership of the part
/// object.
virtual void add_part (Gadget_Part_var part);
/// Remove a random part from the gadget. Ownership of the part is returned
/// to the caller.
virtual Gadget_Part_var remove_part (void);
/// Ask the gadget to print information about the parts that it contains.
virtual void list_parts (void);
private:
/// The parts which make up this gadget. The set actually contains instances
/// of Gadget_Part_var to automatically manage the lifetimes of the
/// constituent parts.
ACE_Unbounded_Queue<Gadget_Part_var> parts_;
};
#endif /* GADGET_IMPL_H */
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