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# 
# Rules for building an executable
#
# Inputs:
# ~~~~~~~ 
# NAME - undecorated name of target
# CFLAGS - extra compiler flags for building target
# CPPDIR - list of directories containing source files
# OBJFILES - list of (non-system) object files
# LIBFILES - list of (non-system) libraries
# STATIC - if defined means link exe with static libraries
# PASCAL - if defined means link dll against pascal run-time library
# DEBUG - if defined means building with debug information
#

!include <$(ACE_ROOT)\include\makeinclude\decorator.bor>
!include <$(ACE_ROOT)\include\makeinclude\outputdir.bor>
!include <$(ACE_ROOT)\include\makeinclude\compiler.bor>

TARGET = $(BINDIR)\$(NAME).exe

$(TARGET): $(OBJFILES) $(RESOURCE)
	@$(MAKE_BINDIR)
	$(LD) @&&!
	$(COMMON_LFLAGS) $(EXE_LFLAGS) $(LFLAGS) +
	$(EXE_STARTUP_OBJ) $(OBJFILES), +
	$(TARGET),, +
	$(COMMON_LIBS) $(LIBFILES),, +
	$(RESOURCE)
!

!ifdef CPPDIR
.path.cpp = $(CPPDIR)
!endif

!ifdef RESDIR
.path.rc = $(RESDIR)
!else
.path.rc = .
!endif

.path.obj = $(OBJDIR)

.cpp.obj:
	@$(MAKE_OBJDIR)
	$(CC) $(COMMON_CFLAGS) $(EXE_CFLAGS) $(CFLAGS) -c -n$(@D) $<

.rc.res:
	@$(MAKE_OBJDIR)
	$(RC) -fo$@ $<

.autodepend