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# $Id$
include $(ACE_ROOT)/include/makeinclude/platform_macosx_common.GNU
XCODE:=/Developer
ifeq ($(IPHONE_TARGET), SIMULATOR)
IPHONE_PLATFORM:=$(XCODE)/Platforms/iPhoneSimulator.platform/Developer
IPHONE_SDK:=$(IPHONE_PLATFORM)/SDKs/iPhoneSimulator${IPHONE_VERSION}.sdk
IPHONE_HARDWARE_ARCHITECTURE=i386
endif
ifeq ($(IPHONE_TARGET), HARDWARE)
IPHONE_PLATFORM:=$(XCODE)/Platforms/iPhoneOS.platform/Developer
IPHONE_SDK:=$(IPHONE_PLATFORM)/SDKs/iPhoneOS${IPHONE_VERSION}.sdk
IPHONE_HARDWARE_ARCHITECTURE=armv6
CODESIGN_ALLOCATE:=$(IPHONE_PLATFORM)/usr/bin/codesign_allocate
POSTLINK=; codesign -f -s "iPhone Developer" $(BIN)
endif
CC:=$(IPHONE_PLATFORM)/usr/bin/gcc
CXX:=$(IPHONE_PLATFORM)/usr/bin/g++
AR:=$(IPHONE_PLATFORM)/usr/bin/ar
RANLIB:=$(IPHONE_PLATFORM)/usr/bin/ranlib
DLD = $(CXX)
LD = $(CXX)
CFLAGS += -arch $(IPHONE_HARDWARE_ARCHITECTURE) -isysroot $(IPHONE_SDK)
CXXFLAGS += -arch $(IPHONE_HARDWARE_ARCHITECTURE) -isysroot $(IPHONE_SDK)
ifneq (,$(HOST_ROOT))
TAO_IDLFLAGS += -g $(HOST_ROOT)/bin/ace_gperf
TAO_IDL = $(HOST_ROOT)/bin/tao_idl
TAO_IDL3_TO_IDL2 = $(HOST_ROOT)/bin/tao_idl3_to_idl2
TAO_IDL_DEP = $(TAO_IDL)
TAO_IDL3_TO_IDL2_DEP = $(TAO_IDL3_TO_IDL2)
# make sure to use the target compiler, not the cross-compiler
# as preprocessor for the cross-compiled idl tools
TAO_IDL_PREPROCESSOR = gcc
endif
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