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// $Id$
// This is a simple test that sends logging records to the Client
// Logging Daemon running on the localhost. This daemon then forwards
// them to the Server Logging Daemon. If there is no Server Logging
// Daemon, the logging records will be written to stderr.
#include "ace/OS.h"
ACE_RCSID(Logger, indirect_logging, "$Id$")
int
main (int argc, char *argv[])
{
const char *prog_name = argv[0];
int iterations = argc < 2 ? 10 : ACE_OS::atoi (argv[1]);
const char *logger_key = argc < 3 ? ACE_DEFAULT_LOGGER_KEY : argv[2];
ACE_OS::srand ((u_int) ACE_OS::time (0));
ACE_LOG_MSG->open (prog_name, ACE_Log_Msg::LOGGER,
ACE_WIDE_STRING (logger_key));
ACE_DEBUG ((LM_STARTUP, "starting up the test\n"));
for (int i = 0; i < iterations; i++)
{
size_t priority = ACE_OS::rand () % int (LM_MAX);
ACE_POW (priority);
ACE_DEBUG ((ACE_Log_Priority (priority),
"random message %d...\n",
priority));
}
ACE_DEBUG ((LM_SHUTDOWN, "closing down the test\n"));
#if defined (ACE_WIN32)
// !!Important, Winsock is broken in that if you don't close
// down the connection before exiting main, you'll lose data.
// More over, your server might get "Access Violation" from
// within Winsock functions.
// Here we close down the connection to Logger by redirecting
// the logging destination back to stderr.
ACE_LOG_MSG->open (0, ACE_Log_Msg::STDERR, 0);
#endif /* ACE_WIN32 */
return 0;
}
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