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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Client_Logging_Handler.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_CLIENT_LOGGER_H)
#define ACE_CLIENT_LOGGER_H
#include "ace/SPIPE_Stream.h"
#include "ace/SOCK_Stream.h"
#include "ace/Svc_Handler.h"
#include "ace/Synch.h"
#if defined (ACE_HAS_STREAM_PIPES)
#define DEFAULT_LOGGER_KEY ACE_DEFAULT_LOGGER_KEY
#define LOGGING_STREAM ACE_SPIPE_STREAM
#define LOGGING_ACCEPTOR ACE_SPIPE_ACCEPTOR
#define LOGGING_ADDR ACE_SPIPE_Addr
#else
#define DEFAULT_LOGGER_KEY "10012"
#define LOGGING_STREAM ACE_SOCK_STREAM
#define LOGGING_ACCEPTOR ACE_SOCK_ACCEPTOR
#define LOGGING_ADDR ACE_INET_Addr
#endif /* ACE_HAS_STREAM_PIPES */
class ACE_Svc_Export ACE_Client_Logging_Handler : public ACE_Svc_Handler<LOGGING_STREAM, ACE_NULL_SYNCH>
// = TITLE
// This client logging daemon is a mediator that receives logging
// records from local applications processes and forwards them to
// the server logging daemon running on another host.
//
// = DESCRIPTION
// The default implementation uses an <ACE_SPIPE_Stream> to
// receive the logging message from the application and an
// <ACE_SOCK_Stream> to forward the logging message to the
// server. However, on platforms that don't support
// <ACE_SPIPEs> (e.g., Win32) we use sockets instead.
{
public:
// = Initialization and termination.
ACE_Client_Logging_Handler (ACE_HANDLE handle = ACE_STDOUT);
// Default constructor. <handle> is where the output is sent.
virtual int open (void * = 0);
// Activate this instance of the <ACE_Client_Logging_Handler>
// (called by the <ACE_Client_Logging_Acceptor>).
virtual ACE_HANDLE get_handle (void) const;
// Return the handle of the <ACE_SPIPE_Stream>;
virtual int close (u_long);
// Called when object is removed from the <ACE_Reactor>.
private:
virtual int handle_signal (int signum,
siginfo_t *,
ucontext_t *);
// Handle SIGPIPE.
virtual int handle_input (ACE_HANDLE);
// Receive logging records from applications.
virtual int handle_exception (ACE_HANDLE);
// Receive logging records from applications. This is necessary to
// handle madness with UNIX select, which can't deal with MSG_BAND
// data easily due to its overly simple interface... This just
// calls <handle_input>.
virtual int handle_output (ACE_HANDLE);
// Called back when it's ok to send.
int send (ACE_Log_Record &log_record);
// Send the <log_record> to the logging server.
ACE_HANDLE logging_output_;
// This is either a SOCKET (if we're connected to a logging server)
// or ACE_STDOUT.
};
ACE_SVC_FACTORY_DECLARE (ACE_Client_Logging_Acceptor)
#endif /* ACE_CLIENT_LOGGER_H */
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