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// TS_Server_Handler.cpp
// @(#)TS_Server_Handler.cpp 1.1 10/18/96
#define ACE_BUILD_SVC_DLL
#include "ace/SString.h"
#include "ace/Set.h"
#include "ace/Get_Opt.h"
#include "ace/Acceptor.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Stream.h"
#include "ace/Time_Request_Reply.h"
#include "TS_Server_Handler.h"
class ACE_Svc_Export ACE_TS_Server_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
// = TITLE
// Product object created by <ACE_TS_Server_Acceptor>.
//
// = DESCRIPTION
{
friend class ACE_Shutup_GPlusPlus; // Turn off g++ warning
public:
// = Initialization and termination.
ACE_TS_Server_Handler (ACE_Thread_Manager * = 0);
// Default constructor.
virtual int open (void * = 0);
// Activate this instance of the <ACE_TS_Server_Handler> (called by the
// <ACE_Strategy_Acceptor>).
protected:
// = Helper routines for the operations exported to clients.
virtual int abandon (void);
// Give up waiting (e.g., when a timeout occurs or a client shuts
// down unexpectedly).
// = Low level routines for framing requests, dispatching
// operations, and returning replies.
virtual int recv_request (void);
// Receive, frame, and decode the client's request.
virtual int dispatch (void);
// Dispatch the appropriate operation to handle the client's
// request.
virtual int send_request (ACE_Time_Request &);
// Special kind of reply
// = Demultiplexing hooks.
virtual ACE_HANDLE get_handle (void) const;
// Return the underlying <ACE_HANDLE>.
virtual int handle_input (ACE_HANDLE);
// Callback method invoked by the <ACE_Reactor> when client events
// arrive.
// = Timer hook.
virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg);
// Enable clients to limit the amount of time they wait.
private:
ACE_Time_Request time_request_;
// Cache request from the client.
ACE_INET_Addr addr_;
// Address of client we are connected with.
~ACE_TS_Server_Handler (void);
// Ensure dynamic allocation...
};
class ACE_TS_Server_Acceptor : public ACE_Strategy_Acceptor<ACE_TS_Server_Handler, ACE_SOCK_ACCEPTOR>
// = TITLE
// This class contains the service-specific methods that can't
// easily be factored into the <ACE_Strategy_Acceptor>.
{
public:
virtual int init (int argc, char *argv[]);
// Dynamic linking hook.
int parse_args (int argc, char *argv[]);
// Parse svc.conf arguments.
private:
ACE_Schedule_All_Reactive_Strategy<ACE_TS_Server_Handler> scheduling_strategy_;
// The scheduling strategy is designed for Reactive services.
};
int
ACE_TS_Server_Acceptor::parse_args (int argc, char *argv[])
{
ACE_TRACE ("ACE_TS_Server_Acceptor::parse_args");
this->service_port_ = ACE_DEFAULT_SERVER_PORT;
ACE_LOG_MSG->open ("Time Service");
ACE_Get_Opt get_opt (argc, argv, "p:", 0);
for (int c; (c = get_opt ()) != -1; )
{
switch (c)
{
case 'p':
this->service_port_ = ACE_OS::atoi (get_opt.optarg);
break;
default:
ACE_ERROR_RETURN ((LM_ERROR,
"%n:\n[-p server-port]\n%a", 1),
-1);
break;
}
}
this->service_addr_.set (this->service_port_);
return 0;
}
int
ACE_TS_Server_Acceptor::init (int argc, char *argv[])
{
ACE_TRACE ("ACE_TS_Server_Acceptor::init");
// Use the options hook to parse the command line arguments and set
// options.
this->parse_args (argc, argv);
// Set the acceptor endpoint into listen mode (use the Singleton
// global Reactor...).
if (this->open (this->service_addr_, ACE_Service_Config::reactor (),
0, 0, 0,
&this->scheduling_strategy_,
"Time Server", "ACE time service") == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%n: %p on port %d\n",
"acceptor::open failed",
this->service_addr_.get_port_number ()), -1);
// Register ourselves to receive SIGINT so we can shutdown
// gracefully.
if (this->reactor ()->register_handler (SIGINT, this) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%n: %p\n",
"register_handler (SIGINT)"), -1);
// Ignore SIGPIPE so that each <SVC_HANDLER> can handle this on its
// own.
ACE_Sig_Action sig (ACE_SignalHandler (SIG_IGN), SIGPIPE);
ACE_INET_Addr server_addr;
// Figure out what port we're really bound to.
if (this->acceptor ().get_local_addr (server_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "get_local_addr"), -1);
ACE_DEBUG ((LM_DEBUG,
"starting up Time Server at port %d on handle %d\n",
server_addr.get_port_number (),
this->acceptor ().get_handle ()));
return 0;
}
// The following is a "Factory" used by the ACE_Service_Config and
// svc.conf file to dynamically initialize the state of the Time Server
ACE_SVC_FACTORY_DEFINE (ACE_TS_Server_Acceptor)
// Default constructor.
ACE_TS_Server_Handler::ACE_TS_Server_Handler (ACE_Thread_Manager *tm)
: ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> (tm)
{
ACE_TRACE ("ACE_TS_Server_Handler::ACE_TS_Server_Handler");
}
// Activate this instance of the ACE_TS_Server_Handler (called by the
// ACE_TS_Server_Acceptor).
/* VIRTUAL */ int
ACE_TS_Server_Handler::open (void *)
{
ACE_TRACE ("ACE_TS_Server_Handler::open");
ACE_INET_Addr client_addr;
// Determine the address of the client and display it.
if (this->peer ().get_remote_addr (client_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "get_remote_addr"), -1);
ACE_DEBUG ((LM_DEBUG, "(%t) accepted connection from host %s on fd %d\n",
client_addr.get_host_name (), this->peer ().get_handle ()));
// Call down to our parent to register ourselves with the Reactor.
if (ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>::open (0) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
return 0;
}
/* VIRTUAL */ int
ACE_TS_Server_Handler::send_request (ACE_Time_Request &request)
{
ACE_TRACE ("ACE_TS_Server_Handler::send_request");
void *buffer;
ssize_t length = request.encode (buffer);
if (length == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "encode failed"), -1);
// Transmit request via a blocking send.
if (this->peer ().send_n (buffer, length) != length)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send_n failed"), -1);
return 0;
}
// Give up waiting (e.g., when a timeout occurs or a client shuts down
// unexpectedly).
/* VIRTUAL */ int
ACE_TS_Server_Handler::abandon (void)
{
ACE_TRACE ("ACE_TS_Server_Handler::abandon");
// Note we are using the time field to report the errno in case of
// failure.
ACE_Time_Request rq (ACE_Time_Request::FAILURE, errno);
return this->send_request (rq);
}
// Enable clients to limit the amount of time they'll wait
/* VIRTUAL */ int
ACE_TS_Server_Handler::handle_timeout (const ACE_Time_Value &, const void *)
{
ACE_TRACE ("ACE_TS_Server_Handler::handle_timeout");
return this->abandon ();
}
// Return the underlying ACE_HANDLE.
/* VIRTUAL */ ACE_HANDLE
ACE_TS_Server_Handler::get_handle (void) const
{
ACE_TRACE ("ACE_TS_Server_Handler::get_handle");
return this->peer ().get_handle ();
}
// Dispatch the appropriate operation to handle the client request.
/* VIRTUAL */ int
ACE_TS_Server_Handler::dispatch (void)
{
ACE_TRACE ("ACE_TS_Server_Handler::dispatch");
// Get the system time and then create an ACE_Time_Request
time_t t = ACE_OS::time (0);
ACE_Time_Request rq (ACE_Time_Request::TIME_UPDATE, t);
return this->send_request (rq);
}
// Receive, frame, and decode the client's request. Note, this method
// should use non-blocking I/O.
/* VIRTUAL */ int
ACE_TS_Server_Handler::recv_request (void)
{
ACE_TRACE ("ACE_TS_Server_Handler::recv_request");
ssize_t bytes_expected = this->time_request_.size ();
// Since Time_Request messages are fixed size, read the entire
// message in one go.
ssize_t n = this->peer ().recv ((void *) &this->time_request_, bytes_expected);
if (n != bytes_expected)
{
switch (n)
{
case -1:
/* FALLTHROUGH */
ACE_DEBUG ((LM_DEBUG, "****************** recv_request returned -1\n"));
default:
ACE_ERROR ((LM_ERROR, "%p got %d bytes, expected %d bytes\n",
"recv failed", n, bytes_expected));
/* FALLTHROUGH */
case 0:
// We've shutdown unexpectedly, let's abandon the connection.
this->abandon ();
return -1;
/* NOTREACHED */
}
}
else
{
// Decode the request into host byte order.
if (this->time_request_.decode () == -1)
{
ACE_ERROR ((LM_ERROR, "%p\n", "decode failed"));
return this->abandon ();
}
}
return 0;
}
// Callback method invoked by the ACE_Reactor when events arrive from
// the client.
/* VIRTUAL */ int
ACE_TS_Server_Handler::handle_input (ACE_HANDLE)
{
ACE_TRACE ("ACE_TS_Server_Handler::handle_input");
if (this->recv_request () == -1)
return -1;
else
return this->dispatch ();
}
ACE_TS_Server_Handler::~ACE_TS_Server_Handler (void)
{
ACE_TRACE ("ACE_TS_Server_Handler::~ACE_TS_Server_Handler");
ACE_DEBUG ((LM_DEBUG, "closing down Handle %d\n",
this->get_handle ()));
}
#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
template class ACE_Strategy_Acceptor<ACE_TS_Server_Handler, ACE_SOCK_Acceptor, ACE_INET_Addr>;
template class ACE_Schedule_All_Reactive_Strategy<ACE_TS_Server_Handler>;
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
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