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|
// Token_Handler.cpp
// $Id$
#define ACE_BUILD_SVC_DLL
#include "ace/Log_Msg.h"
#include "ace/Get_Opt.h"
#include "ace/Acceptor.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/Token_Request_Reply.h"
#include "ace/Token_Collection.h"
#include "ace/Local_Tokens.h"
#include "Token_Handler.h"
class ACE_Svc_Export ACE_Token_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
// = TITLE
// Product object created by an <ACE_Token_Acceptor>. A
// <Token_Handler> exchanges messages with a <Token_Proxy> object
// on the client-side.
//
// = DESCRIPTION
// This class is the main workhorse of the ACE Token service. It
// receives token operation requests from remote clients and turns
// them into calls on local tokens (acquire, release, renew, and
// remove). In OMG CORBA terms, it is an object adapter. It also
// schedules and handles timeouts that are used to support "timed
// waits." Clients used timed waits to bound the amount of time
// they block trying to get a token.
{
public:
// = Initialization and termination.
ACE_Token_Handler (ACE_Thread_Manager * = 0);
// Default constructor.
// = Accessor and mutator methods.
// = Remote operations "exported" to a client.
virtual int acquire (ACE_Token_Proxy *proxy);
// Try to acquire the token.
// Precondition: client *may* hold the token already (i.e.,
// supports recursive acquisitions).
virtual int try_acquire (ACE_Token_Proxy *proxy);
// Try to acquire the token.
virtual int release (ACE_Token_Proxy *proxy);
// Release the token and allow the next client that is waiting to
// proceed. Preconditions: client must hold the token.
virtual int renew (ACE_Token_Proxy *proxy);
// Yield the token if any clients are waiting, otherwise keep the
// token. Preconditions: client must hold the token.
virtual int remove (ACE_Token_Proxy *proxy);
// Remove the specified token from the Token_Map. Preconditions:
// ACE_Token must exist. @@ Any other preconditions, e.g., must
// client hold token, must there be no waiters, etc.?
void sleep_hook (void);
// Called by TS_[Mutex,RLock,WLock] when we hold the mutex and
// someone wants it.
void token_acquired (ACE_TPQ_Entry *);
// Called by TS_[Mutex,RLock,WLock] when we are waiting and acquire
// the mutex.
protected:
// = Low level routines for framing requests, dispatching
// operations, and returning replies.
virtual int abandon (int send_error);
// Our connection has been closed.
virtual int recv_request (void);
// Receive, frame, and decode the client's request.
virtual int dispatch (void);
// Dispatch the appropriate operation to handle the client's
// request.
virtual int send_reply (ACE_UINT32 errnum);
// Create and send a reply to the client.
// = Demultiplexing hooks.
virtual int handle_input (ACE_HANDLE);
// Callback method invoked by the <ACE_Reactor> when client events
// arrive.
// = Timer hook.
virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg);
// Enable clients to limit the amount of time they wait for a token.
ACE_Token_Proxy *get_proxy (void);
// return a proxy for the calling client_id and token name.
private:
virtual ACE_Token_Proxy *create_proxy (void);
// Switches on the type of token_request_ and creates a new
// Token_Proxy.
ACE_Synch_Options request_options_;
// Keeps track of the synchronization options (i.e., the timeout
// interval).
int timeout_id_;
// ID returned by the Reactor that is used to kill registered timers
// when a token operation times out.
ACE_Token_Collection collection_;
// collection of the client's token proxies.
ACE_Token_Request token_request_;
// Cache request from the client.
ACE_Token_Reply token_reply_;
// Cache reply to the client.
};
// = DESCRIPTION of ACE_TS_* classes:
// When Tokens are released, waiting token proxies are notified
// when the releasing thread calls token_acquired on the waiting
// proxy. The Token Server specializes ACE_Token_Proxy to
// redefine the implementation of token_acquired. When
// token_acquired is called, the Token_Handler can then send the
// response back over the socket connection to unblock the
// client side.
// Since only the Token_Handler uses ACE_TS_Mutex, we've moved
// the definition to the .cpp file.
class ACE_TS_Mutex : public ACE_Local_Mutex
// = TITLE
// ACE_TS_Mutex -- ACE_*T*oken_*S*erver_Mutex
{
public:
ACE_TS_Mutex (const char *name,
ACE_Token_Handler *th);
// Creation.
protected:
virtual void sleep_hook (void);
// Somebody wants our token!
virtual void token_acquired (ACE_TPQ_Entry *);
// We've been taken off the waiters list and given the token! Call
// the Token_Handler associated at construction, so it can tell the
// remote client.
ACE_TS_Mutex (const ACE_TS_Mutex &);
// Duplication.
virtual ACE_Token_Proxy *clone (void) const;
// Return a deep copy.
private:
ACE_Token_Handler* th_;
// The Token Handler associated with this proxy. Set at
// construction and notified when blocking acquires succeed.
};
class ACE_TS_RLock : public ACE_Local_RLock
// = TITLE
// ACE_TS_RLock -- ACE_*T*oken_*S*erver_RLock
{
public:
ACE_TS_RLock (const char *name,
ACE_Token_Handler *th);
// Creation.
protected:
virtual void sleep_hook (void);
// Somebody wants our token!
virtual void token_acquired (ACE_TPQ_Entry *);
// We've been taken off the waiters list and given the token! Call
// the Token_Handler associated at construction, so it can tell the
// remote client.
ACE_TS_RLock (const ACE_TS_RLock&);
// Duplication.
virtual ACE_Token_Proxy *clone (void) const;
// Return a deep copy.
private:
ACE_Token_Handler* th_;
// the Token Handler associated with this proxy. Set at
// construction and notified when blocking acquires succeed.
};
class ACE_TS_WLock : public ACE_Local_WLock
// = TITLE
// ACE_TS_WLock -- ACE_*T*oken_*S*erver_WLock
{
public:
ACE_TS_WLock (const char *name,
ACE_Token_Handler *th);
// Creation.
protected:
virtual void sleep_hook (void);
// Somebody wants our token!
virtual void token_acquired (ACE_TPQ_Entry *);
// We've been taken off the waiters list and given the token! Call
// the Token_Handler associated at construction, so it can tell the
// remote client.
ACE_TS_WLock (const ACE_TS_WLock&);
// Duplication.
virtual ACE_Token_Proxy *clone (void) const;
// Return a deep copy.
private:
ACE_Token_Handler* th_;
// the Token Handler associated with this proxy. Set at
// construction and notified when blocking acquires succeed.
};
// ************************************************************
class ACE_Token_Acceptor : public ACE_Strategy_Acceptor<ACE_Token_Handler, ACE_SOCK_ACCEPTOR>
// = TITLE
// This class contains the service-specific methods that can't
// easily be factored into the <ACE_Strategy_Acceptor>.
{
public:
virtual int init (int argc, char *argv[]);
// Dynamic linking hook.
int parse_args (int argc, char *argv[]);
// Parse svc.conf arguments.
private:
ACE_Schedule_All_Reactive_Strategy<ACE_Token_Handler> scheduling_strategy_;
// The scheduling strategy is designed for Reactive services.
};
int
ACE_Token_Acceptor::parse_args (int argc, char *argv[])
{
ACE_TRACE ("ACE_Token_Acceptor::parse_args");
this->service_port_ = ACE_DEFAULT_SERVER_PORT;
ACE_LOG_MSG->open ("Token Service");
ACE_Get_Opt get_opt (argc, argv, "p:", 0);
for (int c; (c = get_opt ()) != -1; )
{
switch (c)
{
case 'p':
this->service_port_ = ACE_OS::atoi (get_opt.optarg);
break;
default:
ACE_ERROR_RETURN ((LM_ERROR,
"%n:\n[-p server-port]\n%a", 1),
-1);
break;
}
}
this->service_addr_.set (this->service_port_);
return 0;
}
int
ACE_Token_Acceptor::init (int argc, char *argv[])
{
ACE_TRACE ("ACE_Token_Acceptor::init");
// Use the options hook to parse the command line arguments and set
// options.
this->parse_args (argc, argv);
// Set the acceptor endpoint into listen mode (use the Singleton
// global Reactor...).
if (this->open (this->service_addr_, ACE_Service_Config::reactor (),
0, 0, 0,
&this->scheduling_strategy_,
"Token Server", "ACE token service") == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%n: %p on port %d\n",
"acceptor::open failed",
this->service_addr_.get_port_number ()), -1);
// Register ourselves to receive SIGINT so we can shutdown
// gracefully.
if (this->reactor ()->register_handler (SIGINT, this) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%n: %p\n",
"register_handler (SIGINT)"), -1);
// Ignore SIGPIPE so that each <SVC_HANDLER> can handle this on its
// own.
ACE_Sig_Action sig (ACE_SignalHandler (SIG_IGN), SIGPIPE);
ACE_INET_Addr server_addr;
if (this->acceptor ().get_local_addr (server_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "get_remote_addr"), -1);
ACE_DEBUG ((LM_DEBUG,
"starting up Token Server at port %d on handle %d\n",
server_addr.get_port_number (),
this->acceptor ().get_handle ()));
return 0;
}
// The following is a "Factory" used by the ACE_Service_Config and
// svc.conf file to dynamically initialize the state of the Naming
// Server.
ACE_SVC_FACTORY_DEFINE (ACE_Token_Acceptor)
// Default constructor.
ACE_Token_Handler::ACE_Token_Handler (ACE_Thread_Manager *tm)
: ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> (tm),
collection_ (1),
timeout_id_ (0)
{
ACE_TRACE ("ACE_Token_Handler::ACE_Token_Handler");
}
// Create and send a reply to the client.
/* VIRTUAL */ int
ACE_Token_Handler::send_reply (ACE_UINT32 err)
{
ACE_TRACE ("ACE_Token_Handler::send_reply");
void *buf;
size_t len;
ssize_t n;
this->token_reply_.errnum (err);
len = this->token_reply_.encode (buf);
n = this->peer ().send (buf, len);
if (n != len)
ACE_ERROR_RETURN ((LM_ERROR,
"%p, expected len = %d, actual len = %d\n",
"send failed", len, n), -1);
else
return 0;
}
// Acquire the token.
/* VIRTUAL */ int
ACE_Token_Handler::acquire (ACE_Token_Proxy *proxy)
{
ACE_TRACE ("ACE_Token_Handler::acquire");
ACE_DEBUG ((LM_DEBUG, "in acquire for client id = %s\n",
proxy->client_id ()));
// @@ add notify in token request reply
if (proxy->acquire (0, 0, ACE_Synch_Options::asynch) == -1)
{
if (errno != EWOULDBLOCK)
// bad bad bad
return this->send_reply (errno);
// acquire would block
if (request_options_[ACE_Synch_Options::USE_TIMEOUT] == 1)
{
// check for polling
if ((request_options_.timeout ().sec () == 0) &&
(request_options_.timeout ().usec () == 0))
return this->send_reply (EWOULDBLOCK);
// schedule a timer
this->timeout_id_ = this->reactor ()->schedule_timer
(this, (void *) proxy, request_options_.timeout ());
if (timeout_id_ == -1)
{
ACE_ERROR ((LM_ERROR, "%p\n", "schedule_timer"));
return this->send_reply (errno);
}
}
// send no reply. wait until we acquire it or until the timer
// goes off.
return 0;
}
else // success
return this->send_reply (ACE_Token_Reply::SUCCESS);
}
// Try to acquire the token. Never block.
/* VIRTUAL */ int
ACE_Token_Handler::try_acquire (ACE_Token_Proxy *proxy)
{
ACE_TRACE ("ACE_Token_Handler::try_acquire");
ACE_DEBUG ((LM_DEBUG, "in try_acquire for client id = %s\n",
proxy->client_id ()));
// @@ add notify in token request reply
if (proxy->tryacquire () == -1)
return this->send_reply (errno);
else
return this->send_reply (ACE_Token_Reply::SUCCESS);
}
// Release the token and allow the next client that is waiting to
// proceed.
/* VIRTUAL */ int
ACE_Token_Handler::release (ACE_Token_Proxy *proxy)
{
ACE_TRACE ("ACE_Token_Handler::release");
ACE_DEBUG ((LM_DEBUG,
"in release for client id = %s\n",
proxy->client_id ()));
if (proxy->release (ACE_Synch_Options::asynch) == -1)
// oops, it failed
return this->send_reply (ACE_LOG_MSG->errnum ());
// success
if (this->timeout_id_ != 0)
{
this->reactor ()->cancel_timer (timeout_id_);
this->timeout_id_ = 0;
}
return this->send_reply (ACE_Token_Reply::SUCCESS);
}
// Yield the token if any clients are waiting, otherwise keep the
// token.
/* VIRTUAL */ int
ACE_Token_Handler::renew (ACE_Token_Proxy *proxy)
{
ACE_TRACE ("ACE_Token_Handler::renew");
ACE_DEBUG ((LM_DEBUG, "in renew for client id = %s\n",
proxy->client_id ()));
if (proxy->renew (token_request_.requeue_position (),
ACE_Synch_Options::asynch) == -1)
{
int result = ACE_LOG_MSG->errnum ();
if (result != EWOULDBLOCK)
// bad bad bad
return this->send_reply (result);
// acquire would block
if (request_options_[ACE_Synch_Options::USE_TIMEOUT] == 1)
{
this->timeout_id_ = this->reactor ()->schedule_timer
(this, 0, request_options_.timeout ());
if (timeout_id_ == -1)
{
ACE_ERROR ((LM_ERROR, "%p\n", "schedule_timer"));
return this->send_reply (ACE_LOG_MSG->errnum ());
}
}
// Send no reply. wait until we acquire it or until the timer
// goes off.
return 0;
}
else
// Success, we still hold the token.
return this->send_reply (ACE_Token_Reply::SUCCESS);
}
/* VIRTUAL */ int
ACE_Token_Handler::remove (ACE_Token_Proxy *proxy)
{
ACE_TRACE ("ACE_Token_Handler::remove");
ACE_DEBUG ((LM_DEBUG, "in remove for client id = %s\n",
proxy->client_id ()));
ACE_ERROR ((LM_ERROR, "sorry: ACE_Token_Handler::remove() is not implemented"));
return this->send_reply (ENOTSUP);
}
// Enable clients to limit the amount of time they'll wait for a
// token.
/* VIRTUAL */ int
ACE_Token_Handler::handle_timeout (const ACE_Time_Value &,
const void *tp)
{
ACE_TRACE ("ACE_Token_Handler::handle_timeout");
this->timeout_id_ = 0;
// @@ add a try acquire here!
// Try to acquire the token, but if we can't get it immediately
// then abandon the wait.
// if (this->try_acquire (&token_entry) == -1)
// return this->abandon (token_entry);
ACE_Token_Proxy *proxy = (ACE_Token_Proxy *) tp;
ACE_DEBUG ((LM_DEBUG, "in handle_timeout for client id = %s\n",
proxy->client_id ()));
// Remove ourselves from the waiter list.
proxy->release ();
this->send_reply (ETIME);
return 0;
}
// Dispatch the appropriate operation to handle the client request.
ACE_Token_Proxy *
ACE_Token_Handler::get_proxy (void)
{
ACE_TRACE ("ACE_Token_Handler::get_proxy");
// See if the proxy already exists in the collection.
ACE_Token_Proxy *proxy = collection_.is_member (token_request_.token_name ());
// If not, create one.
if (proxy == 0)
{
proxy = this->create_proxy ();
// Put the new_proxy in this client_id's collection.
if (collection_.insert (*proxy) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "insert failed\n"), 0);
// Delete our copy (one was created in the collection).
delete proxy;
proxy = collection_.is_member (token_request_.token_name ());
if (proxy == 0)
ACE_ERROR_RETURN ((LM_ERROR, "is_member failed\n"), 0);
// Set the client_id (it was set to 1 since we're
// single-threaded.
proxy->client_id (token_request_.client_id ());
}
return proxy;
}
ACE_Token_Proxy *
ACE_Token_Handler::create_proxy (void)
{
ACE_TRACE ("ACE_Token_Handler::new_proxy");
ACE_Token_Proxy *proxy;
switch (token_request_.token_type ())
{
case ACE_Tokens::RWLOCK:
if (token_request_.proxy_type () == ACE_RW_Token::READER)
ACE_NEW_RETURN (proxy,
ACE_TS_RLock (token_request_.token_name (), this),
0);
else
ACE_NEW_RETURN (proxy,
ACE_TS_WLock (token_request_.token_name (), this),
0);
break;
case ACE_Tokens::MUTEX:
ACE_NEW_RETURN (proxy,
ACE_TS_Mutex (token_request_.token_name (), this),
0);
break;
default:
// Nonexistent token type.
errno = EINVAL;
return 0;
}
// Check for failed new.
if (proxy == 0)
errno = ENOMEM;
return proxy;
}
int
ACE_Token_Handler::dispatch (void)
{
ACE_TRACE ("ACE_Token_Handler::dispatch");
ACE_Token_Proxy *proxy = this->get_proxy ();
if (proxy == 0)
return -1;
// Dispatch the appropriate request.
switch (this->token_request_.operation_type ())
{
case ACE_Token_Request::ACQUIRE:
return this->acquire (proxy);
case ACE_Token_Request::TRY_ACQUIRE:
return this->try_acquire (proxy);
case ACE_Token_Request::RELEASE:
return this->release (proxy);
case ACE_Token_Request::RENEW:
return this->renew (proxy);
case ACE_Token_Request::REMOVE:
return this->remove (proxy);
default:
ACE_ERROR_RETURN ((LM_ERROR, "invalid type = %d\n",
this->token_request_.operation_type ()), -1);
/* NOTREACHED */
}
}
// Receive, frame, and decode the client's request.
// Note, this method should use non-blocking I/O.
/* VIRTUAL */ int
ACE_Token_Handler::recv_request (void)
{
ACE_TRACE ("ACE_Token_Handler::recv_request");
ssize_t n;
// Read the first 4 bytes to get the length of the message
// This implementation assumes that the first 4 bytes are
// the length of the message.
n = this->peer ().recv ((void *) &this->token_request_,
sizeof (ACE_UINT32));
switch (n)
{
case -1:
/* FALLTHROUGH */
default:
ACE_ERROR ((LM_ERROR, "%p got %d bytes, expected %d bytes\n",
"recv failed", n, sizeof (ACE_UINT32)));
/* FALLTHROUGH */
case 0:
// We've shutdown unexpectedly, let's abandon the connection.
this->abandon (0);
return -1;
/* NOTREACHED */
case sizeof (ACE_UINT32):
{
// Transform the length into host byte order.
ssize_t length = this->token_request_.length ();
// Do a sanity check on the length of the message.
if (length > sizeof this->token_request_)
{
ACE_ERROR ((LM_ERROR, "length %d too long\n", length));
return this->abandon (1);
}
// Receive the rest of the request message.
// @@ beware of blocking read!!!.
n = this->peer ().recv ((void *) (((char *) &this->token_request_)
+ sizeof (ACE_UINT32)),
length - sizeof (ACE_UINT32));
// Subtract off the size of the part we skipped over...
if (n != (length - sizeof (ACE_UINT32)))
{
ACE_ERROR ((LM_ERROR, "%p expected %d, got %d\n",
"invalid length", length, n));
return this->abandon (1);
}
// Decode the request into host byte order.
if (this->token_request_.decode () == -1)
{
ACE_ERROR ((LM_ERROR, "%p\n", "decode failed"));
return this->abandon (1);
}
// if (OS::debug)
this->token_request_.dump ();
}
}
return 0;
}
// Callback method invoked by the ACE_Reactor when
// events arrive from the client.
/* VIRTUAL */ int
ACE_Token_Handler::handle_input (ACE_HANDLE)
{
ACE_TRACE ("ACE_Token_Handler::handle_input");
ACE_DEBUG ((LM_DEBUG, "****************** in handle_input\n"));
if (this->recv_request () == -1)
return -1;
else
return this->dispatch ();
}
void
ACE_Token_Handler::sleep_hook (void)
{
ACE_TRACE ("ACE_Token_Handler::sleep_hook");
// @@ what should we do?
return;
}
void
ACE_Token_Handler::token_acquired (ACE_TPQ_Entry *)
{
ACE_TRACE ("ACE_Token_Handler::token_acquired");
if (this->timeout_id_ != 0)
{
this->reactor ()->cancel_timer (this->timeout_id_);
this->timeout_id_ = 0;
}
this->send_reply (ACE_Token_Reply::SUCCESS);
}
int
ACE_Token_Handler::abandon (int send_error)
{
ACE_TRACE ("ACE_Token_Handler::abandon");
// Release ownership or remove us from the waiter list.
if (this->timeout_id_ != 0)
{
this->reactor ()->cancel_timer (timeout_id_);
this->timeout_id_ = 0;
}
// @@ release all tokens
collection_.release ();
if (send_error)
return this->send_reply (EIO);
else
return -1;
}
// ************************************************************
// ************************************************************
// ************************************************************
ACE_TS_Mutex::ACE_TS_Mutex (const char *name,
ACE_Token_Handler *th)
: th_ (th),
ACE_Local_Mutex (name, 0, 1) // The 1 is debug.
{
ACE_TRACE ("ACE_TS_Mutex::ACE_TS_Mutex");
}
ACE_TS_Mutex::ACE_TS_Mutex (const ACE_TS_Mutex &m)
: th_ (m.th_),
ACE_Local_Mutex (m)
{
ACE_TRACE ("ACE_TS_Mutex::ACE_TS_Mutex");
this->open (m.name (), m.ignore_deadlock_, m.debug_);
}
void
ACE_TS_Mutex::sleep_hook (void)
{
ACE_TRACE ("ACE_TS_Mutex::sleep_hook");
th_->sleep_hook ();
return;
}
void
ACE_TS_Mutex::token_acquired (ACE_TPQ_Entry *e)
{
ACE_TRACE ("ACE_TS_Mutex::token_acquired");
// Notify the token handler.
th_->token_acquired (e);
return;
}
ACE_Token_Proxy *
ACE_TS_Mutex::clone (void) const
{
ACE_TRACE ("ACE_TS_Mutex::clone");
ACE_Token_Proxy *temp;
ACE_NEW_RETURN (temp, ACE_TS_Mutex (*this), 0);
return temp;
}
// ************************************************************
ACE_TS_RLock::ACE_TS_RLock (const char *name,
ACE_Token_Handler *th)
: th_ (th),
ACE_Local_RLock (name, 0, 1) // The 1 is debug.
{
ACE_TRACE ("ACE_TS_RLock::ACE_TS_RLock");
}
ACE_TS_RLock::ACE_TS_RLock (const ACE_TS_RLock &r)
: th_ (r.th_),
ACE_Local_RLock (r)
{
ACE_TRACE ("ACE_TS_RLock::ACE_TS_RLock");
this->open (r.name (), r.ignore_deadlock_, r.debug_);
}
void
ACE_TS_RLock::sleep_hook (void)
{
ACE_TRACE ("ACE_TS_RLock::sleep_hook");
th_->sleep_hook ();
return;
}
void
ACE_TS_RLock::token_acquired (ACE_TPQ_Entry *e)
{
ACE_TRACE ("ACE_TS_RLock::token_acquired");
// Notify the token handler.
th_->token_acquired (e);
return;
}
ACE_Token_Proxy *
ACE_TS_RLock::clone (void) const
{
ACE_TRACE ("ACE_TS_RLock::clone");
ACE_Token_Proxy *temp;
ACE_NEW_RETURN (temp, ACE_TS_RLock (*this), 0);
return temp;
}
// ************************************************************
ACE_TS_WLock::ACE_TS_WLock (const char *name,
ACE_Token_Handler *th)
: th_ (th),
ACE_Local_WLock (name, 0, 1) // The 1 is debug.
{
ACE_TRACE ("ACE_TS_WLock::ACE_TS_WLock");
}
ACE_TS_WLock::ACE_TS_WLock (const ACE_TS_WLock &w)
: th_ (w.th_),
ACE_Local_WLock (w)
{
ACE_TRACE ("ACE_TS_WLock::ACE_TS_WLock");
this->open (w.name (), w.ignore_deadlock_, w.debug_);
}
void
ACE_TS_WLock::sleep_hook (void)
{
ACE_TRACE ("ACE_TS_WLock::sleep_hook");
th_->sleep_hook ();
return;
}
void
ACE_TS_WLock::token_acquired (ACE_TPQ_Entry *e)
{
ACE_TRACE ("ACE_TS_WLock::token_acquired");
// Notify the token handler.
th_->token_acquired (e);
return;
}
ACE_Token_Proxy *
ACE_TS_WLock::clone (void) const
{
ACE_TRACE ("ACE_TS_WLock::clone");
ACE_Token_Proxy *temp;
ACE_NEW_RETURN (temp, ACE_TS_WLock (*this), 0);
return temp;
}
#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
template class ACE_Strategy_Acceptor<ACE_Token_Handler, ACE_SOCK_Acceptor, ACE_INET_Addr>;
template class ACE_Schedule_All_Reactive_Strategy<ACE_Token_Handler>;
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
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