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// $Id$
//
// ACE_Init_Test
//
// This is a Win32-only test for verifying that the ACE dll initializes itself
// without having a nonstatic object manager present by way of a console app's
// main function.  It's a MFC dialog app - it pops up a dialog and spawns a
// thread - the thread will wait 2 seconds and programatically dismiss the
// dialog box.  The main thread waits for the other one to exit, and that's
// the test.  If the ACE DLL doesn't initialize correctly, it will go boom!
//
// This test program was initially generated from MSVC AppWizard, then some
// files were renamed and moved around to fit in with the ACE test directory
// structure.
//
// ACE_Init_Test.cpp : Defines the class behaviors for the application.
//

#include "ACE_Init_Test_StdAfx.h"
#include "ACE_Init_Test.h"
#include "ACE_Init_TestDlg.h"
#include "ace/Thread_Manager.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

static void * wait_and_kill_dialog (void *pBox);


/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp

BEGIN_MESSAGE_MAP(CACE_Init_TestApp, CWinApp)
	//{{AFX_MSG_MAP(CACE_Init_TestApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp construction

CACE_Init_TestApp::CACE_Init_TestApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CACE_Init_TestApp object

CACE_Init_TestApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp initialization

BOOL CACE_Init_TestApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CACE_Init_TestDlg dlg;
	m_pMainWnd = &dlg;
	ACE_Thread_Manager::instance()->spawn (wait_and_kill_dialog,
                                               m_pMainWnd);
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

        ACE_Thread_Manager::instance()->wait();

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}


// This function runs in a separate thread - it will wait a couple of seconds
// and then programatically dismiss the dialog box.  If ACE is not properly
// initialized, we will have crashed before getting here.
static void *
wait_and_kill_dialog (void *pBox)
{

    CACE_Init_TestDlg *pDialog = ACE_reinterpret_cast (CACE_Init_TestDlg *,
                                                       pBox);
    ACE_OS::sleep(2);
    pDialog->EndDialog (IDOK);
    return 0;

}