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// $Id$
// This is a Win32-only test for verifying that the ACE dll
// initializes itself without having a nonstatic object manager
// present by way of a console app's main function. It's a MFC dialog
// app - it pops up a dialog and spawns a thread - the thread will
// wait 2 seconds and programatically dismiss the dialog box. The
// main thread waits for the other one to exit, and that's the test.
// If the ACE DLL doesn't initialize correctly, it will go boom!
//
// This test program was initially generated from MSVC AppWizard, then
// some files were renamed and moved around to fit in with the ACE
// test directory structure.
//
// ACE_Init_Test.cpp : Defines the class behaviors for the application.
#include "ace/Thread_Manager.h"
#include "ACE_Init_Test_StdAfx.h"
#include "ACE_Init_Test.h"
#include "ACE_Init_TestDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static void * wait_and_kill_dialog (void *pBox);
/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp
BEGIN_MESSAGE_MAP(CACE_Init_TestApp, CWinApp)
//{{AFX_MSG_MAP(CACE_Init_TestApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp construction
CACE_Init_TestApp::CACE_Init_TestApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CACE_Init_TestApp object
CACE_Init_TestApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp initialization
BOOL CACE_Init_TestApp::InitInstance()
{
// This is needed because there's no overridden main(int, char *[])
// which would normally handle the initialization. Also see the
// corresponding ACE::fini, below.
ACE::init();
CACE_Init_TestDlg dlg;
m_pMainWnd = &dlg;
ACE_Thread_Manager::instance()->spawn (wait_and_kill_dialog,
m_pMainWnd);
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
ACE_Thread_Manager::instance()->wait();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
ACE::fini();
return FALSE;
}
// This function runs in a separate thread - it will wait a couple of seconds
// and then programatically dismiss the dialog box. If ACE is not properly
// initialized, we will have crashed before getting here.
static void *
wait_and_kill_dialog (void *pBox)
{
CACE_Init_TestDlg *pDialog = ACE_reinterpret_cast (CACE_Init_TestDlg *,
pBox);
ACE_OS::sleep(2);
pDialog->EndDialog (IDOK);
return 0;
}
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