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// $Id$
//
// ACE_Init_Test
//
// This is a Win32-only test for verifying that the ACE dll initializes itself
// without having a nonstatic object manager present by way of a console app's
// main function.  It's a MFC dialog app - it pops up a dialog and spawns a
// thread - the thread will wait 2 seconds and programatically dismiss the
// dialog box.  The main thread waits for the other one to exit, and that's
// the test.  If the ACE DLL doesn't initialize correctly, it will go boom!
//
// This test program was initially generated from MSVC AppWizard, then some
// files were renamed and moved around to fit in with the ACE test directory
// structure.
//
// ACE_Init_Test.cpp : Defines the class behaviors for the application.
//

#include "ace/Thread_Manager.h"
#include "ACE_Init_Test_StdAfx.h"
#include "ACE_Init_Test.h"
#include "ACE_Init_TestDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

static void * wait_and_kill_dialog (void *pBox);


/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp

BEGIN_MESSAGE_MAP(CACE_Init_TestApp, CWinApp)
        //{{AFX_MSG_MAP(CACE_Init_TestApp)
                // NOTE - the ClassWizard will add and remove mapping macros here.
                //    DO NOT EDIT what you see in these blocks of generated code!
        //}}AFX_MSG
        ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp construction

CACE_Init_TestApp::CACE_Init_TestApp()
{
        // TODO: add construction code here,
        // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CACE_Init_TestApp object

CACE_Init_TestApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CACE_Init_TestApp initialization

BOOL CACE_Init_TestApp::InitInstance()
{

  // This is needed because there's no overridden main(int, char *[])
  // which would normally handle the initialization.  Also see the
  // corresponding ACE::fini, below.
  ACE::init();

  CACE_Init_TestDlg dlg;
  m_pMainWnd = &dlg;
  ACE_Thread_Manager::instance()->spawn (wait_and_kill_dialog,
					 m_pMainWnd);
  int nResponse = dlg.DoModal();
  if (nResponse == IDOK)
    {
      // TODO: Place code here to handle when the dialog is
      //  dismissed with OK
    }
  else if (nResponse == IDCANCEL)
    {
      // TODO: Place code here to handle when the dialog is
      //  dismissed with Cancel
    }

  ACE_Thread_Manager::instance()->wait();

  // Since the dialog has been closed, return FALSE so that we exit the
  //  application, rather than start the application's message pump.
  ACE::fini();

  return FALSE;
}


// This function runs in a separate thread - it will wait a couple of seconds
// and then programatically dismiss the dialog box.  If ACE is not properly
// initialized, we will have crashed before getting here.
static void *
wait_and_kill_dialog (void *pBox)
{

    CACE_Init_TestDlg *pDialog = ACE_reinterpret_cast (CACE_Init_TestDlg *,
                                                       pBox);
    ACE_OS::sleep(2);
    pDialog->EndDialog (IDOK);
    return 0;

}