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// $Id$

// ============================================================================
//
// = LIBRARY
//    tests
//
// = FILENAME
 //    DLL_Test.cpp
//
// = DESCRIPTION
//    This test illustrates the use of <ACE_DLL> wrapper class.
//
// = AUTHOR
//    Kirthika Parameswaran  <kirthika@cs.wustl.edu>
//
// ============================================================================

#define ACE_BUILD_SVC_DLL

#include "test_config.h"
#include "DLL_Test.h"
#include "ace/DLL.h"
#include "ace/Auto_Ptr.h"

ACE_RCSID(tests, DLL_Test, "$Id$")

#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */


#if defined(__BORLANDC__) && __BORLANDC__ >= 0x0530
USELIB("..\ace\aced.lib");
//---------------------------------------------------------------------------
#endif /* defined(__BORLANDC__) && __BORLANDC__ >= 0x0530 */

// Considering UNIX OS to be default. On Win32 platforms, the symbols
// are got form the .exe as one cant have .exe and .dll for the same
// .cpp. Also, on Win32 platforms one cant use the .obj to obtain
// symbols dynamically at runtime.

#if defined (ACE_WIN32)
#  define OBJ_SUFFIX ".exe"
#  define OBJ_PREFIX ""
#else
#  define OBJ_SUFFIX ACE_DLL_SUFFIX
#  define OBJ_PREFIX "./" ACE_DLL_PREFIX
#endif /*ACE_WIN32*/


// This function returns the Hello object pointer.

extern "C" ACE_Svc_Export Hello *get_hello (void);

Hello *get_hello (void)
{
  Hello *hello;

  ACE_NEW_RETURN (hello,
                  Hello,
                  NULL);

  return hello;
}

typedef Hello *(*TC) (void);

int
main (int argc, char *argv[])
{
  ACE_UNUSED_ARG (argc);
  ACE_UNUSED_ARG (argv);

  ACE_START_TEST ("DLL_Test");

// Protection against this test being run on platforms not supporting Dlls.
#if defined (ACE_WIN32) || defined (ACE_HAS_SVR4_DYNAMIC_LINKING) || \
    defined (__hpux)

  ACE_DLL dll;

  int retval = dll.open (OBJ_PREFIX "DLL_Test" OBJ_SUFFIX);
  if (retval != 0)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "%p\n",
		       dll.error ()),
                      -1);

  // Just becos the ANSI C++ spec says you can no longer cast a void* to a
  // function pointer. Doesnt allow:TC f = (TC) dll.symbol ("get_hello"); 
  void * foo;

  foo = dll.symbol ("get_hello");

  // Cast the void* to long first.
  long tmp = ACE_reinterpret_cast (long, foo);  

  TC f = ACE_reinterpret_cast (Hello * (*)(void), tmp);

  if (f == 0)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "%p\n",
		       dll.error ()),
                      -1);

  auto_ptr<Hello> my_hello (f ());

  // Make the method calls, as the object pointer is available.
  my_hello->say_hello ();
  my_hello->say_next ();

#else
  ACE_ERROR ((LM_INFO,
              ASYS_TEXT ("Dynamically Linkable Libraries not supported on this platform\n")));
#endif /* ACE_WIN32 || ACE_HAS_SVR4_DYNAMIC_LINKING || __hpux */

  ACE_END_TEST;
  return 0;
}


#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class auto_ptr <Hello>;
template class ACE_Auto_Basic_Ptr <Hello>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate auto_ptr <Hello>
#pragma instantiate ACE_Auto_Basic_Ptr <Hello>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */