project { // wxWindows specific variables used by this and other wxWindows related // base projects. You must always set WXWINDOWS_ROOT to the full path of // the installation of wxWindows. // // If you have a project that inherits from this project, you can do one // of two things to get the following variable settings: // 1) You can set them as environment variables before you begin building. // 2) You can have your project also inherit from one of the base projects // to automatically set them. Use 'wxmake' for use with the 'make' // project type. Or use 'wxmsvs' for use with Visual Studio related // project types (e.g., vc71, vc8, vc9, vc10, etc.). You may need to // edit wxmsvs.mpb to correspond to the values of your version of // wxWindows. // // WX_PORT - e.g., gtk2, msw // WX_PORT_MACRO - e.g., __WXGTK__ // WX_VERSION - e.g., -2.9, 29 // WX_UNICODE - e.g., u // WX_BUILD_CONFIG - e.g., gtk2-unicode requires += wxwindows includes += $(WXWINDOWS_ROOT)/include/wx$(WX_VERSION) \ $(WXWINDOWS_ROOT)/lib/wx/include/$(WX_BUILD_CONFIG)$(WX_VERSION) macros += WXUSINGDLL $(WX_PORT_MACRO) libpaths += $(WXWINDOWS_ROOT)/lib specific(prop:windows) { Debug::lit_libs += wxbase$(WX_VERSION)$(WX_UNICODE)d Release::lit_libs += wxbase$(WX_VERSION)$(WX_UNICODE) } else { lit_libs += wx_base$(WX_UNICODE)$(WX_VERSION) } }