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authorDan Winship <danw@redhat.com>2015-04-06 16:42:31 -0400
committerDan Winship <danw@redhat.com>2015-07-24 13:25:47 -0400
commit3452ee2a0e3d04a324e7b9cd153323a353d5c182 (patch)
treef87c48e6b2d2777ee893f9d6aeabd95ee97bd8ca /clients/tui/nm-editor-bindings.c
parentdd0e19895532504e6de615d18a761457ec685b58 (diff)
downloadNetworkManager-3452ee2a0e3d04a324e7b9cd153323a353d5c182.tar.gz
all: rename nm-glib-compat.h to nm-glib.h, use everywhere
Rather than randomly including one or more of <glib.h>, <glib-object.h>, and <gio/gio.h> everywhere (and forgetting to include "nm-glib-compat.h" most of the time), rename nm-glib-compat.h to nm-glib.h, include <gio/gio.h> from there, and then change all .c files in NM to include "nm-glib.h" rather than including the glib headers directly. (Public headers files still have to include the real glib headers, since nm-glib.h isn't installed...) Also, remove glib includes from header files that are already including a base object header file (which must itself already include the glib headers).
Diffstat (limited to 'clients/tui/nm-editor-bindings.c')
-rw-r--r--clients/tui/nm-editor-bindings.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/clients/tui/nm-editor-bindings.c b/clients/tui/nm-editor-bindings.c
index 9218c31f52..a21ed66672 100644
--- a/clients/tui/nm-editor-bindings.c
+++ b/clients/tui/nm-editor-bindings.c
@@ -33,7 +33,6 @@
#include <string.h>
#include "nm-editor-bindings.h"
-#include "nm-gvaluearray-compat.h"
static void
value_transform_string_int (const GValue *src_value,