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* core/dbus: rework D-Bus implementation to use lower layer GDBusConnection APIThomas Haller2018-03-121-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we used the generated GDBusInterfaceSkeleton types and glued them via the NMExportedObject base class to our NM types. We also used GDBusObjectManagerServer. Don't do that anymore. The resulting code was more complicated despite (or because?) using generated classes. It was hard to understand, complex, had ordering-issues, and had a runtime and memory overhead. This patch refactors this entirely and uses the lower layer API GDBusConnection directly. It replaces the generated code, GDBusInterfaceSkeleton, and GDBusObjectManagerServer. All this is now done by NMDbusObject and NMDBusManager and static descriptor instances of type GDBusInterfaceInfo. This adds a net plus of more then 1300 lines of hand written code. I claim that this implementation is easier to understand. Note that previously we also required extensive and complex glue code to bind our objects to the generated skeleton objects. Instead, now glue our objects directly to GDBusConnection. The result is more immediate and gets rid of layers of code in between. Now that the D-Bus glue us more under our control, we can address issus and bottlenecks better, instead of adding code to bend the generated skeletons to our needs. Note that the current implementation now only supports one D-Bus connection. That was effectively the case already, although there were places (and still are) where the code pretends it could also support connections from a private socket. We dropped private socket support mainly because it was unused, untested and buggy, but also because GDBusObjectManagerServer could not export the same objects on multiple connections. Now, it would be rather straight forward to fix that and re-introduce ObjectManager on each private connection. But this commit doesn't do that yet, and the new code intentionally supports only one D-Bus connection. Also, the D-Bus startup was simplified. There is no retry, either nm_dbus_manager_start() succeeds, or it detects the initrd case. In the initrd case, bus manager never tries to connect to D-Bus. Since the initrd scenario is not yet used/tested, this is good enough for the moment. It could be easily extended later, for example with polling whether the system bus appears (like was done previously). Also, restart of D-Bus daemon isn't supported either -- just like before. Note how NMDBusManager now implements the ObjectManager D-Bus interface directly. Also, this fixes race issues in the server, by no longer delaying PropertiesChanged signals. NMExportedObject would collect changed properties and send the signal out in idle_emit_properties_changed() on idle. This messes up the ordering of change events w.r.t. other signals and events on the bus. Note that not only NMExportedObject messed up the ordering. Also the generated code would hook into notify() and process change events in and idle handle, exhibiting the same ordering issue too. No longer do that. PropertiesChanged signals will be sent right away by hooking into dispatch_properties_changed(). This means, changing a property in quick succession will no longer be combined and is guaranteed to emit signals for each individual state. Quite possibly we emit now more PropertiesChanged signals then before. However, we are now able to group a set of changes by using standard g_object_freeze_notify()/g_object_thaw_notify(). We probably should make more use of that. Also, now that our signals are all handled in the right order, we might find places where we still emit them in the wrong order. But that is then due to the order in which our GObjects emit signals, not due to an ill behavior of the D-Bus glue. Possibly we need to identify such ordering issues and fix them. Numbers (for contrib/rpm --without debug on x86_64): - the patch changes the code size of NetworkManager by - 2809360 bytes + 2537528 bytes (-9.7%) - Runtime measurements are harder because there is a large variance during testing. In other words, the numbers are not reproducible. Currently, the implementation performs no caching of GVariants at all, but it would be rather simple to add it, if that turns out to be useful. Anyway, without strong claim, it seems that the new form tends to perform slightly better. That would be no surprise. $ time (for i in {1..1000}; do nmcli >/dev/null || break; echo -n .; done) - real 1m39.355s + real 1m37.432s $ time (for i in {1..2000}; do busctl call org.freedesktop.NetworkManager /org/freedesktop org.freedesktop.DBus.ObjectManager GetManagedObjects > /dev/null || break; echo -n .; done) - real 0m26.843s + real 0m25.281s - Regarding RSS size, just looking at the processes in similar conditions, doesn't give a large difference. On my system they consume about 19MB RSS. It seems that the new version has a slightly smaller RSS size. - 19356 RSS + 18660 RSS
* device: move tracking of parent device from NMDeviceMacvlan to NMDeviceThomas Haller2017-01-041-1/+3
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* core: refactor private data in "src"Thomas Haller2016-10-041-2/+2
| | | | | | | | | | | | | | | | - use _NM_GET_PRIVATE() and _NM_GET_PRIVATE_PTR() everywhere. - reorder statements, to have GObject related functions (init, dispose, constructed) at the bottom of each file and in a consistent order w.r.t. each other. - unify whitespaces in signal and properties declarations. - use NM_GOBJECT_PROPERTIES_DEFINE() and _notify() - drop unused signal slots in class structures - drop unused header files for device factories
* all: cleanup includes in header filesThomas Haller2016-08-171-5/+1
| | | | | | | | | | | | - don't include "nm-default.h" in header files. Every source file must include as first header "nm-default.h", thus our headers get the default include already implicitly. - we don't support compiling NetworkManager itself with a C++ compiler. Remove G_BEGIN_DECLS/G_END_DECLS from internal headers. We do however support users of libnm to use C++, thus they stay in public headers. (cherry picked from commit f19aff89095ca192b8b2e37534b7a899aecd82f9)
* device/macvlan: support device creationBeniamino Galvani2015-12-091-3/+4
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* all: rename nm-glib-compat.h to nm-glib.h, use everywhereDan Winship2015-07-241-2/+0
| | | | | | | | | | | | | | | | Rather than randomly including one or more of <glib.h>, <glib-object.h>, and <gio/gio.h> everywhere (and forgetting to include "nm-glib-compat.h" most of the time), rename nm-glib-compat.h to nm-glib.h, include <gio/gio.h> from there, and then change all .c files in NM to include "nm-glib.h" rather than including the glib headers directly. (Public headers files still have to include the real glib headers, since nm-glib.h isn't installed...) Also, remove glib includes from header files that are already including a base object header file (which must itself already include the glib headers).
* macvlan: port to internal device factoryDan Williams2014-09-111-10/+2
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* all: fix up multiple-include-guard definesDan Winship2014-08-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | Previously, src/nm-ip4-config.h, libnm/nm-ip4-config.h, and libnm-glib/nm-ip4-config.h all used "NM_IP4_CONFIG_H" as an include guard, which meant that nm-test-utils.h could not tell which of them was being included (and so, eg, if you tried to include nm-ip4-config.h in a libnm test, it would fail to compile because nm-test-utils.h was referring to symbols in src/nm-ip4-config.h). Fix this by changing the include guards in the non-API-stable parts of the tree: - libnm-glib/nm-ip4-config.h remains NM_IP4_CONFIG_H - libnm/nm-ip4-config.h now uses __NM_IP4_CONFIG_H__ - src/nm-ip4-config.h now uses __NETWORKMANAGER_IP4_CONFIG_H__ And likewise for all other headers. The two non-"nm"-prefixed headers, libnm/NetworkManager.h and src/NetworkManagerUtils.h are now __NETWORKMANAGER_H__ and __NETWORKMANAGER_UTILS_H__ respectively, which, while not entirely consistent with the general scheme, do still mostly make sense in isolation.
* devices: make constructors take an NMPlatformLinkDan Winship2013-06-051-3/+1
| | | | | | | | | | Rather than passing UDI, ifname, and driver name to the device constructors as separate arguments, just pass the NMPlatformLink instead and let it parse them out. Virtual types still take UDI and ifname separately, since we create fake NMDevices for them for autoactivating connections. That's weird in other ways too though, so perhaps this should be revisted.
* platform, devices: add support for macvlan and macvtap devicesDan Winship2013-06-041-0/+58