/* -*- Mode: C; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */ /* * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * * Copyright 2013 Jiri Pirko */ #include "nm-default.h" #include #include #include "nm-setting-team.h" #include "nm-utils.h" #include "nm-utils-private.h" #include "nm-connection-private.h" #include "nm-utils-private.h" /** * SECTION:nm-setting-team * @short_description: Describes connection properties for teams * * The #NMSettingTeam object is a #NMSetting subclass that describes properties * necessary for team connections. **/ G_DEFINE_TYPE_WITH_CODE (NMSettingTeam, nm_setting_team, NM_TYPE_SETTING, _nm_register_setting (TEAM, 1)) NM_SETTING_REGISTER_TYPE (NM_TYPE_SETTING_TEAM) #define NM_SETTING_TEAM_GET_PRIVATE(o) (G_TYPE_INSTANCE_GET_PRIVATE ((o), NM_TYPE_SETTING_TEAM, NMSettingTeamPrivate)) typedef struct { char *config; } NMSettingTeamPrivate; enum { PROP_0, PROP_CONFIG, LAST_PROP }; /** * nm_setting_team_new: * * Creates a new #NMSettingTeam object with default values. * * Returns: (transfer full): the new empty #NMSettingTeam object **/ NMSetting * nm_setting_team_new (void) { return (NMSetting *) g_object_new (NM_TYPE_SETTING_TEAM, NULL); } /** * nm_setting_team_get_config: * @setting: the #NMSettingTeam * * Returns: the #NMSettingTeam:config property of the setting **/ const char * nm_setting_team_get_config (NMSettingTeam *setting) { g_return_val_if_fail (NM_IS_SETTING_TEAM (setting), NULL); return NM_SETTING_TEAM_GET_PRIVATE (setting)->config; } static gboolean verify (NMSetting *setting, NMConnection *connection, GError **error) { NMSettingTeamPrivate *priv = NM_SETTING_TEAM_GET_PRIVATE (setting); if (!_nm_connection_verify_required_interface_name (connection, error)) return FALSE; if (priv->config) { if (strlen (priv->config) > 1*1024*1024) { g_set_error (error, NM_CONNECTION_ERROR, NM_CONNECTION_ERROR_INVALID_PROPERTY, _("team config exceeds size limit")); g_prefix_error (error, "%s.%s: ", NM_SETTING_TEAM_SETTING_NAME, NM_SETTING_TEAM_CONFIG); return FALSE; } if (!nm_utils_is_json_object (priv->config, error)) { g_prefix_error (error, "%s.%s: ", NM_SETTING_TEAM_SETTING_NAME, NM_SETTING_TEAM_CONFIG); /* We treat an empty string as no config for compatibility. */ return *priv->config ? FALSE : NM_SETTING_VERIFY_NORMALIZABLE; } } /* NOTE: normalizable/normalizable-errors must appear at the end with decreasing severity. * Take care to properly order statements with priv->config above. */ return TRUE; } static gboolean compare_property (NMSetting *setting, NMSetting *other, const GParamSpec *prop_spec, NMSettingCompareFlags flags) { NMSettingClass *parent_class; /* If we are trying to match a connection in order to assume it (and thus * @flags contains INFERRABLE), use the "relaxed" matching for team * configuration. Otherwise, for all other purposes (including connection * comparison before an update), resort to the default string comparison. */ if ( NM_FLAGS_HAS (flags, NM_SETTING_COMPARE_FLAG_INFERRABLE) && nm_streq0 (prop_spec->name, NM_SETTING_TEAM_CONFIG)) { return _nm_utils_team_config_equal (NM_SETTING_TEAM_GET_PRIVATE (setting)->config, NM_SETTING_TEAM_GET_PRIVATE (other)->config, FALSE); } /* Otherwise chain up to parent to handle generic compare */ parent_class = NM_SETTING_CLASS (nm_setting_team_parent_class); return parent_class->compare_property (setting, other, prop_spec, flags); } static void nm_setting_team_init (NMSettingTeam *setting) { } static void finalize (GObject *object) { NMSettingTeamPrivate *priv = NM_SETTING_TEAM_GET_PRIVATE (object); g_free (priv->config); G_OBJECT_CLASS (nm_setting_team_parent_class)->finalize (object); } static void set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { NMSettingTeamPrivate *priv = NM_SETTING_TEAM_GET_PRIVATE (object); switch (prop_id) { case PROP_CONFIG: g_free (priv->config); priv->config = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { NMSettingTeam *setting = NM_SETTING_TEAM (object); switch (prop_id) { case PROP_CONFIG: g_value_set_string (value, nm_setting_team_get_config (setting)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void nm_setting_team_class_init (NMSettingTeamClass *setting_class) { GObjectClass *object_class = G_OBJECT_CLASS (setting_class); NMSettingClass *parent_class = NM_SETTING_CLASS (setting_class); g_type_class_add_private (setting_class, sizeof (NMSettingTeamPrivate)); /* virtual methods */ object_class->set_property = set_property; object_class->get_property = get_property; object_class->finalize = finalize; parent_class->compare_property = compare_property; parent_class->verify = verify; /* Properties */ /** * NMSettingTeam:config: * * The JSON configuration for the team network interface. The property * should contain raw JSON configuration data suitable for teamd, because * the value is passed directly to teamd. If not specified, the default * configuration is used. See man teamd.conf for the format details. **/ /* ---ifcfg-rh--- * property: config * variable: TEAM_CONFIG * description: Team configuration in JSON. See man teamd.conf for details. * ---end--- */ g_object_class_install_property (object_class, PROP_CONFIG, g_param_spec_string (NM_SETTING_TEAM_CONFIG, "", "", NULL, G_PARAM_READWRITE | NM_SETTING_PARAM_INFERRABLE | G_PARAM_STATIC_STRINGS)); /* ---dbus--- * property: interface-name * format: string * description: Deprecated in favor of connection.interface-name, but can * be used for backward-compatibility with older daemons, to set the * team's interface name. * ---end--- */ _nm_setting_class_add_dbus_only_property (parent_class, "interface-name", G_VARIANT_TYPE_STRING, _nm_setting_get_deprecated_virtual_interface_name, NULL); }