/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include #include #include #include #include #include #if USE(CG) #include #endif #if PLATFORM(WIN) #include #endif namespace TestWebKitAPI { static void testGetAndSet(WebCore::FloatPoint point) { point.setX(1.1f); EXPECT_FLOAT_EQ(1.1f, point.x()); point.setY(2.2f); EXPECT_FLOAT_EQ(2.2f, point.y()); point.set(9.9f, 8.8f); EXPECT_FLOAT_EQ(9.9f, point.x()); EXPECT_FLOAT_EQ(8.8f, point.y()); } TEST(FloatPoint, DefaultConstruction) { WebCore::FloatPoint test; EXPECT_FLOAT_EQ(0, test.x()); EXPECT_FLOAT_EQ(0, test.y()); testGetAndSet(test); } TEST(FloatPoint, ValueConstruction) { WebCore::FloatPoint test(9.9f, 8.8f); EXPECT_FLOAT_EQ(9.9f, test.x()); EXPECT_FLOAT_EQ(8.8f, test.y()); testGetAndSet(test); } TEST(FloatPoint, ZeroConstruction) { WebCore::FloatPoint test = WebCore::FloatPoint::zero(); EXPECT_FLOAT_EQ(0, test.x()); EXPECT_FLOAT_EQ(0, test.y()); } TEST(FloatPoint, IntPointConstruction) { WebCore::IntPoint testInput(2003, 1997); WebCore::FloatPoint test = WebCore::FloatPoint(testInput); EXPECT_FLOAT_EQ(2003.0f, test.x()); EXPECT_FLOAT_EQ(1997.0f, test.y()); } TEST(FloatPoint, FloatSizeConstruction) { WebCore::FloatSize testInput(500.7f, 300.2f); WebCore::FloatPoint test = WebCore::FloatPoint(testInput); EXPECT_FLOAT_EQ(500.7, test.x()); EXPECT_FLOAT_EQ(300.2, test.y()); } TEST(FloatPoint, MoveByFloat) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); test.move(20.2f, 30.3f); EXPECT_FLOAT_EQ(120.2f, test.x()); EXPECT_FLOAT_EQ(230.3f, test.y()); test.move(-81.3f, 10.0f); EXPECT_FLOAT_EQ(38.9f, test.x()); EXPECT_FLOAT_EQ(240.3f, test.y()); test.move(11.1f, -33.2f); EXPECT_FLOAT_EQ(50.0f, test.x()); EXPECT_FLOAT_EQ(207.1f, test.y()); test.move(-5.6f, -9.8f); EXPECT_FLOAT_EQ(44.4f, test.x()); EXPECT_FLOAT_EQ(197.3f, test.y()); } TEST(FloatPoint, MoveByIntSize) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); WebCore::IntSize first(20, 30); test.move(first); EXPECT_FLOAT_EQ(120.0f, test.x()); EXPECT_FLOAT_EQ(230.0f, test.y()); WebCore::IntSize second(-81, 10); test.move(second); EXPECT_FLOAT_EQ(39.0f, test.x()); EXPECT_FLOAT_EQ(240.0f, test.y()); WebCore::IntSize third(11, -33); test.move(third); EXPECT_FLOAT_EQ(50.0f, test.x()); EXPECT_FLOAT_EQ(207.0f, test.y()); WebCore::IntSize fourth(-6, -10); test.move(fourth); EXPECT_FLOAT_EQ(44.0f, test.x()); EXPECT_FLOAT_EQ(197.0f, test.y()); } TEST(FloatPoint, MoveByFloatSize) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); WebCore::FloatSize first(20.2f, 30.3f); test.move(first); EXPECT_FLOAT_EQ(120.2f, test.x()); EXPECT_FLOAT_EQ(230.3f, test.y()); WebCore::FloatSize second(-81.3f, 10.0f); test.move(second); EXPECT_FLOAT_EQ(38.9f, test.x()); EXPECT_FLOAT_EQ(240.3f, test.y()); WebCore::FloatSize third(11.1f, -33.2f); test.move(third); EXPECT_FLOAT_EQ(50.0f, test.x()); EXPECT_FLOAT_EQ(207.1f, test.y()); WebCore::FloatSize fourth(-5.6f, -9.8f); test.move(fourth); EXPECT_FLOAT_EQ(44.4f, test.x()); EXPECT_FLOAT_EQ(197.3f, test.y()); } TEST(FloatPoint, MoveByIntPoint) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); WebCore::IntPoint first(20, 30); test.moveBy(first); EXPECT_FLOAT_EQ(120.0f, test.x()); EXPECT_FLOAT_EQ(230.0f, test.y()); WebCore::IntPoint second(-81, 10); test.moveBy(second); EXPECT_FLOAT_EQ(39.0f, test.x()); EXPECT_FLOAT_EQ(240.0f, test.y()); WebCore::IntPoint third(11, -33); test.moveBy(third); EXPECT_FLOAT_EQ(50.0f, test.x()); EXPECT_FLOAT_EQ(207.0f, test.y()); WebCore::IntPoint fourth(-6, -10); test.moveBy(fourth); EXPECT_FLOAT_EQ(44.0f, test.x()); EXPECT_FLOAT_EQ(197.0f, test.y()); } TEST(FloatPoint, MoveByFloatPoint) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); WebCore::FloatPoint first(20.2f, 30.3f); test.moveBy(first); EXPECT_FLOAT_EQ(120.2f, test.x()); EXPECT_FLOAT_EQ(230.3f, test.y()); WebCore::FloatPoint second(-81.3f, 10.0f); test.moveBy(second); EXPECT_FLOAT_EQ(38.9f, test.x()); EXPECT_FLOAT_EQ(240.3f, test.y()); WebCore::FloatPoint third(11.1f, -33.2f); test.moveBy(third); EXPECT_FLOAT_EQ(50.0f, test.x()); EXPECT_FLOAT_EQ(207.1f, test.y()); WebCore::FloatPoint fourth(-5.6f, -9.8f); test.moveBy(fourth); EXPECT_FLOAT_EQ(44.4f, test.x()); EXPECT_FLOAT_EQ(197.3f, test.y()); } TEST(FloatPoint, Scale) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); test.scale(2.0f, 2.0f); EXPECT_FLOAT_EQ(200.0f, test.x()); EXPECT_FLOAT_EQ(400.0f, test.y()); test.scale(0.5f, 0.5f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); test.scale(2); EXPECT_FLOAT_EQ(200.0f, test.x()); EXPECT_FLOAT_EQ(400.0f, test.y()); test.scale(1.0f, 0.5f); EXPECT_FLOAT_EQ(200.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); } TEST(FloatPoint, Normalize) { WebCore::FloatPoint a(30.0f, 40.0f); a.normalize(); EXPECT_FLOAT_EQ(0.6, a.x()); EXPECT_FLOAT_EQ(0.8, a.y()); } TEST(FloatPoint, Dot) { WebCore::FloatPoint a(100.0f, 200.0f); WebCore::FloatPoint b(2.0f, 4.0f); WebCore::FloatPoint c(1.0f, 0.5f); EXPECT_NEAR(1000.0f, a.dot(b), 0.0001f); EXPECT_NEAR(200.0f, a.dot(c), 0.0001f); } TEST(FloatPoint, LengthSquared) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); EXPECT_FLOAT_EQ(50000.0f, test.lengthSquared()); } TEST(FloatPoint, ConstrainedBetween) { WebCore::FloatPoint left(10.0f, 20.0f); WebCore::FloatPoint right(100.0f, 200.0f); WebCore::FloatPoint test1(50.0f, 80.0f); WebCore::FloatPoint test2(8.0f, 80.0f); WebCore::FloatPoint test3(50.0f, 220.0f); auto constrained1 = test1.constrainedBetween(left, right); EXPECT_FLOAT_EQ(50.0f, constrained1.x()); EXPECT_FLOAT_EQ(80.0f, constrained1.y()); auto constrained2 = test2.constrainedBetween(left, right); EXPECT_FLOAT_EQ(10.0f, constrained2.x()); EXPECT_FLOAT_EQ(80.0f, constrained2.y()); auto constrained3 = test3.constrainedBetween(left, right); EXPECT_FLOAT_EQ(50.0f, constrained3.x()); EXPECT_FLOAT_EQ(200.0f, constrained3.y()); } TEST(FloatPoint, ShrunkTo) { WebCore::FloatPoint big(100.0f, 200.0f); WebCore::FloatPoint smaller(10.0f, 80.0f); auto shrunkTo = big.shrunkTo(smaller); EXPECT_FLOAT_EQ(10.0f, shrunkTo.x()); EXPECT_FLOAT_EQ(80.0f, shrunkTo.y()); WebCore::FloatPoint bigish(8.0f, 200.0f); auto shrunkTo2 = bigish.shrunkTo(smaller); EXPECT_FLOAT_EQ(8.0f, shrunkTo2.x()); EXPECT_FLOAT_EQ(80.0f, shrunkTo2.y()); } TEST(FloatPoint, ExpandedTo) { WebCore::FloatPoint big(100.0f, 200.0f); WebCore::FloatPoint smaller(10.0f, 80.0f); auto expandedTo = smaller.expandedTo(big); EXPECT_FLOAT_EQ(100.0f, expandedTo.x()); EXPECT_FLOAT_EQ(200.0f, expandedTo.y()); WebCore::FloatPoint bigish(8.0f, 300.0f); auto expandedTo2 = bigish.expandedTo(big); EXPECT_FLOAT_EQ(100.0f, expandedTo2.x()); EXPECT_FLOAT_EQ(300.0f, expandedTo2.y()); } TEST(FloatPoint, Transpose) { WebCore::FloatPoint test(100.0f, 200.0f); EXPECT_FLOAT_EQ(100.0f, test.x()); EXPECT_FLOAT_EQ(200.0f, test.y()); auto transposed = test.transposedPoint(); EXPECT_FLOAT_EQ(200.0f, transposed.x()); EXPECT_FLOAT_EQ(100.0f, transposed.y()); } TEST(FloatPoint, Transforms) { WebCore::FloatPoint test(100.0f, 200.0f); WebCore::AffineTransform affine; auto transformed1 = test.matrixTransform(affine); EXPECT_FLOAT_EQ(100.0f, transformed1.x()); EXPECT_FLOAT_EQ(200.0f, transformed1.y()); WebCore::AffineTransform affine2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); auto transformed2 = test.matrixTransform(affine2); EXPECT_FLOAT_EQ(200.0f, transformed2.x()); EXPECT_FLOAT_EQ(400.0f, transformed2.y()); WebCore::TransformationMatrix matrix; auto transformed3 = test.matrixTransform(matrix); EXPECT_FLOAT_EQ(100.0f, transformed3.x()); EXPECT_FLOAT_EQ(200.0f, transformed3.y()); auto transformed4 = test.matrixTransform(affine2.toTransformationMatrix()); EXPECT_FLOAT_EQ(200.0f, transformed4.x()); EXPECT_FLOAT_EQ(400.0f, transformed4.y()); } TEST(FloatPoint, Math) { WebCore::FloatPoint a(100.0f, 200.0f); WebCore::FloatPoint b(100.0f, 200.0f); a += b; EXPECT_FLOAT_EQ(200.0f, a.x()); EXPECT_FLOAT_EQ(400.0f, a.y()); WebCore::FloatSize c(50.0f, 50.0f); a += c; EXPECT_FLOAT_EQ(250.0f, a.x()); EXPECT_FLOAT_EQ(450.0f, a.y()); WebCore::FloatSize d(10.0f, 200.0f); a -= d; EXPECT_FLOAT_EQ(240.0f, a.x()); EXPECT_FLOAT_EQ(250.0f, a.y()); WebCore::FloatSize e(100.0f, 200.0f); auto f = b + e; EXPECT_FLOAT_EQ(200.0f, f.x()); EXPECT_FLOAT_EQ(400.0f, f.y()); WebCore::FloatPoint g(10.0f, 20.0f); auto h = b + g; EXPECT_FLOAT_EQ(110.0f, h.x()); EXPECT_FLOAT_EQ(220.0f, h.y()); WebCore::FloatSize i = b - g; EXPECT_FLOAT_EQ(90.0f, i.width()); EXPECT_FLOAT_EQ(180.0f, i.height()); WebCore::FloatPoint j = b - e; EXPECT_FLOAT_EQ(0.0f, j.x()); EXPECT_FLOAT_EQ(0.0f, j.y()); WebCore::FloatPoint negated = -b; EXPECT_FLOAT_EQ(-100.0f, negated.x()); EXPECT_FLOAT_EQ(-200.0f, negated.y()); float value = b * g; EXPECT_FLOAT_EQ(5000.0f, value); } TEST(FloatPoint, Equality) { WebCore::FloatPoint a(100.0f, 200.0f); WebCore::FloatPoint b(100.0f, 200.0f); WebCore::FloatPoint c(10.0f, 20.0f); ASSERT_TRUE(a == b); ASSERT_FALSE(a == c); ASSERT_FALSE(a != b); ASSERT_TRUE(a != c); ASSERT_TRUE(WebCore::areEssentiallyEqual(a, b)); ASSERT_FALSE(WebCore::areEssentiallyEqual(a, c)); } TEST(FloatPoint, Floors) { WebCore::FloatPoint a(100.6f, 199.9f); WebCore::IntSize flooredSize = WebCore::flooredIntSize(a); EXPECT_FLOAT_EQ(100, flooredSize.width()); EXPECT_FLOAT_EQ(199, flooredSize.height()); WebCore::IntPoint flooredPoint = WebCore::flooredIntPoint(a); EXPECT_FLOAT_EQ(100, flooredPoint.x()); EXPECT_FLOAT_EQ(199, flooredPoint.y()); WebCore::FloatPoint flooredPoint1x = WebCore::floorPointToDevicePixels(a, 1.0); EXPECT_FLOAT_EQ(100.0f, flooredPoint1x.x()); EXPECT_FLOAT_EQ(199.0f, flooredPoint1x.y()); WebCore::FloatPoint flooredPoint2x = WebCore::floorPointToDevicePixels(a, 2.0); EXPECT_FLOAT_EQ(100.5f, flooredPoint2x.x()); EXPECT_FLOAT_EQ(199.5f, flooredPoint2x.y()); } TEST(FloatPoint, Rounding) { WebCore::FloatPoint a(100.4f, 199.9f); WebCore::IntPoint roundedPoint = WebCore::roundedIntPoint(a); EXPECT_FLOAT_EQ(100, roundedPoint.x()); EXPECT_FLOAT_EQ(200, roundedPoint.y()); } TEST(FloatPoint, Ceiling) { WebCore::FloatPoint a(100.4f, 199.9f); WebCore::IntPoint ceilingPoint = WebCore::ceiledIntPoint(a); EXPECT_FLOAT_EQ(101, ceilingPoint.x()); EXPECT_FLOAT_EQ(200, ceilingPoint.y()); WebCore::FloatPoint ceilingPoint1x = WebCore::ceilPointToDevicePixels(a, 1.0); EXPECT_FLOAT_EQ(101.0f, ceilingPoint1x.x()); EXPECT_FLOAT_EQ(200.0f, ceilingPoint1x.y()); WebCore::FloatPoint ceilingPoint2x = WebCore::ceilPointToDevicePixels(a, 2.0); EXPECT_FLOAT_EQ(100.5f, ceilingPoint2x.x()); EXPECT_FLOAT_EQ(200.0f, ceilingPoint2x.y()); } TEST(FloatPoint, Casting) { WebCore::FloatPoint a(100.4f, 199.9f); WebCore::FloatSize floatSize = WebCore::toFloatSize(a); EXPECT_FLOAT_EQ(100.4f, floatSize.width()); EXPECT_FLOAT_EQ(199.9f, floatSize.height()); WebCore::FloatSize b(99.6f, 299.1f); WebCore::FloatPoint floatPoint = WebCore::toFloatPoint(b); EXPECT_FLOAT_EQ(99.6f, floatPoint.x()); EXPECT_FLOAT_EQ(299.1f, floatPoint.y()); #if USE(CG) CGPoint cgPoint = a; EXPECT_FLOAT_EQ(100.4f, cgPoint.x); EXPECT_FLOAT_EQ(199.9f, cgPoint.y); CGPoint cgPoint2 = CGPointMake(-22.3f, 14.2f); WebCore::FloatPoint testCG(cgPoint2); EXPECT_FLOAT_EQ(-22.3f, testCG.x()); EXPECT_FLOAT_EQ(14.2f, testCG.y()); #endif #if PLATFORM(WIN) D2D_POINT_2F d2dPoint = a; EXPECT_FLOAT_EQ(100.4f, d2dPoint.x); EXPECT_FLOAT_EQ(199.9f, d2dPoint.y); D2D_POINT_2F d2dPoint2 = D2D1::Point2F(-22.3f, 14.2f); WebCore::FloatPoint testD2D(d2dPoint2); EXPECT_FLOAT_EQ(-22.3f, testD2D.x()); EXPECT_FLOAT_EQ(14.2f, testD2D.y()); #endif } }