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authorGanesh Nalawade <ganesh634@gmail.com>2017-06-06 13:56:25 +0530
committerGitHub <noreply@github.com>2017-06-06 13:56:25 +0530
commit6215922889c11b57eaa5bbd6f46c50d7a9d742a3 (patch)
treeb6a0aaebc4c108668fbfac0149a463b85cba75c1 /bin/ansible-connection
parentc20285782d1e483bc9bea071cf78f1c8a3e89048 (diff)
downloadansible-6215922889c11b57eaa5bbd6f46c50d7a9d742a3.tar.gz
Add support for cliconf and netconf plugin (#25093)
* ansible-connection refactor and action plugin changes * Add cliconf plugin for eos, ios, iosxr, junos, nxos, vyos * Add netconf plugin for junos * Add jsonrpc support * Modify network_cli and netconf connection plugin * Fix py3 unit test failure * Fix review comment * Minor fixes * Fix ansible-connection review comments * Fix CI issue * platform_agnostic related changes
Diffstat (limited to 'bin/ansible-connection')
-rwxr-xr-xbin/ansible-connection298
1 files changed, 156 insertions, 142 deletions
diff --git a/bin/ansible-connection b/bin/ansible-connection
index c49354a30d..de118aecb8 100755
--- a/bin/ansible-connection
+++ b/bin/ansible-connection
@@ -1,6 +1,6 @@
#!/usr/bin/env python
-# (c) 2016, Ansible, Inc. <support@ansible.com>
+# (c) 2017, Ansible, Inc. <support@ansible.com>
#
# This file is part of Ansible
#
@@ -33,18 +33,17 @@ import os
import shlex
import signal
import socket
-import struct
import sys
import time
import traceback
-import syslog
import datetime
-import logging
+import errno
from ansible import constants as C
from ansible.module_utils._text import to_bytes, to_native
from ansible.module_utils.six import PY3
from ansible.module_utils.six.moves import cPickle
+from ansible.module_utils.connection import send_data, recv_data
from ansible.playbook.play_context import PlayContext
from ansible.plugins import connection_loader
from ansible.utils.path import unfrackpath, makedirs_safe
@@ -88,33 +87,11 @@ def do_fork():
except OSError as e:
sys.exit(1)
-def send_data(s, data):
- packed_len = struct.pack('!Q', len(data))
- return s.sendall(packed_len + data)
-
-def recv_data(s):
- header_len = 8 # size of a packed unsigned long long
- data = b""
- while len(data) < header_len:
- d = s.recv(header_len - len(data))
- if not d:
- return None
- data += d
- data_len = struct.unpack('!Q', data[:header_len])[0]
- data = data[header_len:]
- while len(data) < data_len:
- d = s.recv(data_len - len(data))
- if not d:
- return None
- data += d
- return data
-
class Server():
- def __init__(self, path, play_context):
-
- self.path = path
+ def __init__(self, socket_path, play_context):
+ self.socket_path = socket_path
self.play_context = play_context
display.display(
@@ -123,135 +100,163 @@ class Server():
log_only=True
)
- display.display('control socket path is %s' % path, log_only=True)
+ display.display('control socket path is %s' % socket_path, log_only=True)
display.display('current working directory is %s' % os.getcwd(), log_only=True)
self._start_time = datetime.datetime.now()
display.display("using connection plugin %s" % self.play_context.connection, log_only=True)
- self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
- self.conn._connect()
- if not self.conn.connected:
+ self.connection = connection_loader.get(play_context.connection, play_context, sys.stdin)
+ self.connection._connect()
+
+ if not self.connection.connected:
raise AnsibleConnectionFailure('unable to connect to remote host %s' % self._play_context.remote_addr)
connection_time = datetime.datetime.now() - self._start_time
display.display('connection established to %s in %s' % (play_context.remote_addr, connection_time), log_only=True)
self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
- self.socket.bind(path)
+ self.socket.bind(self.socket_path)
self.socket.listen(1)
-
- signal.signal(signal.SIGALRM, self.alarm_handler)
-
- def dispatch(self, obj, name, *args, **kwargs):
- meth = getattr(obj, name, None)
- if meth:
- return meth(*args, **kwargs)
-
- def alarm_handler(self, signum, frame):
- '''
- Alarm handler
- '''
- # FIXME: this should also set internal flags for other
- # areas of code to check, so they can terminate
- # earlier than the socket going back to the accept
- # call and failing there.
- #
- # hooks the connection plugin to handle any cleanup
- self.dispatch(self.conn, 'alarm_handler', signum, frame)
- self.socket.close()
+ display.display('local socket is set to listening', log_only=True)
def run(self):
try:
while True:
- # set the alarm, if we don't get an accept before it
- # goes off we exit (via an exception caused by the socket
- # getting closed while waiting on accept())
- # FIXME: is this the best way to exit? as noted above in the
- # handler we should probably be setting a flag to check
- # here and in other parts of the code
+ signal.signal(signal.SIGALRM, self.connect_timeout)
+ signal.signal(signal.SIGTERM, self.handler)
signal.alarm(C.PERSISTENT_CONNECT_TIMEOUT)
- try:
- (s, addr) = self.socket.accept()
- display.display('incoming request accepted on persistent socket', log_only=True)
- # clear the alarm
- # FIXME: potential race condition here between the accept and
- # time to this call.
- signal.alarm(0)
- except:
- break
+
+ (s, addr) = self.socket.accept()
+ display.display('incoming request accepted on persistent socket', log_only=True)
+ signal.alarm(0)
while True:
data = recv_data(s)
if not data:
break
+ signal.signal(signal.SIGALRM, self.command_timeout)
signal.alarm(self.play_context.timeout)
+ op = data.split(':')[0]
+ display.display('socket operation is %s' % op, log_only=True)
+
+ method = getattr(self, 'do_%s' % op, None)
+
rc = 255
- try:
- if data.startswith(b'EXEC: '):
- display.display("socket operation is EXEC", log_only=True)
- cmd = data.split(b'EXEC: ')[1]
- (rc, stdout, stderr) = self.conn.exec_command(cmd)
- elif data.startswith(b'PUT: ') or data.startswith(b'FETCH: '):
- (op, src, dst) = shlex.split(to_native(data))
- stdout = stderr = ''
- try:
- if op == 'FETCH:':
- display.display("socket operation is FETCH", log_only=True)
- self.conn.fetch_file(src, dst)
- elif op == 'PUT:':
- display.display("socket operation is PUT", log_only=True)
- self.conn.put_file(src, dst)
- rc = 0
- except:
- pass
- elif data.startswith(b'CONTEXT: '):
- display.display("socket operation is CONTEXT", log_only=True)
- pc_data = data.split(b'CONTEXT: ', 1)[1]
-
- if PY3:
- pc_data = cPickle.loads(pc_data, encoding='bytes')
- else:
- pc_data = cPickle.loads(pc_data)
-
- pc = PlayContext()
- pc.deserialize(pc_data)
-
- self.dispatch(self.conn, 'update_play_context', pc)
- continue
- else:
- display.display("socket operation is UNKNOWN", log_only=True)
- stdout = ''
- stderr = 'Invalid action specified'
- except:
- stdout = ''
- stderr = traceback.format_exc()
+ stdout = stderr = ''
+
+ if not method:
+ stderr = 'Invalid action specified'
+ else:
+ rc, stdout, stderr = method(data)
signal.alarm(0)
- display.display("socket operation completed with rc %s" % rc, log_only=True)
+ display.display('socket operation completed with rc %s' % rc, log_only=True)
send_data(s, to_bytes(rc))
send_data(s, to_bytes(stdout))
send_data(s, to_bytes(stderr))
+
s.close()
+
except Exception as e:
- display.display(traceback.format_exc(), log_only=True)
+ # socket.accept() will raise EINTR if the socket.close() is called
+ if e.errno != errno.EINTR:
+ display.display(traceback.format_exc(), log_only=True)
+
finally:
# when done, close the connection properly and cleanup
# the socket file so it can be recreated
+ self.shutdown()
end_time = datetime.datetime.now()
delta = end_time - self._start_time
- display.display('shutting down control socket, connection was active for %s secs' % delta, log_only=True)
- try:
- self.conn.close()
+ display.display('shutdown local socket, connection was active for %s secs' % delta, log_only=True)
+
+ def connect_timeout(self, signum, frame):
+ display.display('connect timeout triggered, timeout value is %s secs' % C.PERSISTENT_CONNECT_TIMEOUT, log_only=True)
+ self.shutdown()
+
+ def command_timeout(self, signum, frame):
+ display.display('commnad timeout triggered, timeout value is %s secs' % self.play_context.timeout, log_only=True)
+ self.shutdown()
+
+ def handler(self, signum, frame):
+ display.display('signal handler called with signal %s' % signum, log_only=True)
+ self.shutdown()
+
+ def shutdown(self):
+ display.display('shutdown persistent connection requested', log_only=True)
+
+ if not os.path.exists(self.socket_path):
+ display.display('persistent connection is not active', log_only=True)
+ return
+
+ try:
+ if self.socket:
+ display.display('closing local listener', log_only=True)
self.socket.close()
- except Exception as e:
- pass
- os.remove(self.path)
+ if self.connection:
+ display.display('closing the connection', log_only=True)
+ self.close()
+ except:
+ pass
+ finally:
+ if os.path.exists(self.socket_path):
+ display.display('removing the local control socket', log_only=True)
+ os.remove(self.socket_path)
+
+ display.display('shutdown complete', log_only=True)
+
+ def do_EXEC(self, data):
+ cmd = data.split(b'EXEC: ')[1]
+ return self.connection.exec_command(cmd)
+
+ def do_PUT(self, data):
+ (op, src, dst) = shlex.split(to_native(data))
+ return self.connection.fetch_file(src, dst)
+
+ def do_FETCH(self, data):
+ (op, src, dst) = shlex.split(to_native(data))
+ return self.connection.put_file(src, dst)
+
+ def do_CONTEXT(self, data):
+ pc_data = data.split(b'CONTEXT: ', 1)[1]
+
+ if PY3:
+ pc_data = cPickle.loads(pc_data, encoding='bytes')
+ else:
+ pc_data = cPickle.loads(pc_data)
+
+ pc = PlayContext()
+ pc.deserialize(pc_data)
+
+ try:
+ self.connection.update_play_context(pc)
+ except AttributeError:
+ pass
+
+ return (0, 'ok', '')
+
+ def do_RUN(self, data):
+ timeout = self.play_context.timeout
+ while bool(timeout):
+ if os.path.exists(self.socket_path):
+ break
+ time.sleep(1)
+ timeout -= 1
+ return (0, self.socket_path, '')
+
+
+def communicate(sock, data):
+ send_data(sock, data)
+ rc = int(recv_data(sock), 10)
+ stdout = recv_data(sock)
+ stderr = recv_data(sock)
+ return (rc, stdout, stderr)
def main():
# Need stdin as a byte stream
@@ -279,30 +284,32 @@ def main():
pc = PlayContext()
pc.deserialize(pc_data)
+
except Exception as e:
# FIXME: better error message/handling/logging
sys.stderr.write(traceback.format_exc())
sys.exit("FAIL: %s" % e)
ssh = connection_loader.get('ssh', class_only=True)
- m = ssh._create_control_path(pc.remote_addr, pc.port, pc.remote_user)
+ cp = ssh._create_control_path(pc.remote_addr, pc.connection, pc.remote_user)
# create the persistent connection dir if need be and create the paths
# which we will be using later
- tmp_path = unfrackpath("$HOME/.ansible/pc")
+ tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
makedirs_safe(tmp_path)
- lk_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path)
- sf_path = unfrackpath(m % dict(directory=tmp_path))
+ lock_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path)
+ socket_path = unfrackpath(cp % dict(directory=tmp_path))
# if the socket file doesn't exist, spin up the daemon process
- lock_fd = os.open(lk_path, os.O_RDWR|os.O_CREAT, 0o600)
+ lock_fd = os.open(lock_path, os.O_RDWR|os.O_CREAT, 0o600)
fcntl.lockf(lock_fd, fcntl.LOCK_EX)
- if not os.path.exists(sf_path):
+
+ if not os.path.exists(socket_path):
pid = do_fork()
if pid == 0:
rc = 0
try:
- server = Server(sf_path, pc)
+ server = Server(socket_path, pc)
except AnsibleConnectionFailure as exc:
display.display('connecting to host %s returned an error' % pc.remote_addr, log_only=True)
display.display(str(exc), log_only=True)
@@ -318,50 +325,57 @@ def main():
sys.exit(rc)
else:
display.display('re-using existing socket for %s@%s:%s' % (pc.remote_user, pc.remote_addr, pc.port), log_only=True)
+
fcntl.lockf(lock_fd, fcntl.LOCK_UN)
os.close(lock_fd)
+ timeout = pc.timeout
+ while bool(timeout):
+ if os.path.exists(socket_path):
+ display.vvvv('connected to local socket in %s' % (pc.timeout - timeout), pc.remote_addr)
+ break
+ time.sleep(1)
+ timeout -= 1
+ else:
+ raise AnsibleConnectionFailure('timeout waiting for local socket', pc.remote_addr)
+
# now connect to the daemon process
# FIXME: if the socket file existed but the daemonized process was killed,
# the connection will timeout here. Need to make this more resilient.
- rc = 0
- while rc == 0:
+ while True:
data = stdin.readline()
if data == b'':
break
if data.strip() == b'':
continue
- sf = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
- attempts = 1
- while True:
+
+ sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
+
+ attempts = C.PERSISTENT_CONNECT_RETRIES
+ while bool(attempts):
try:
- sf.connect(sf_path)
+ sock.connect(socket_path)
break
except socket.error:
- # FIXME: better error handling/logging/message here
time.sleep(C.PERSISTENT_CONNECT_INTERVAL)
- attempts += 1
- if attempts > C.PERSISTENT_CONNECT_RETRIES:
- display.display('number of connection attempts exceeded, unable to connect to control socket', pc.remote_addr, pc.remote_user, log_only=True)
- display.display('persistent_connect_interval=%s, persistent_connect_retries=%s' % (C.PERSISTENT_CONNECT_INTERVAL, C.PERSISTENT_CONNECT_RETRIES), pc.remote_addr, pc.remote_user, log_only=True)
- sys.stderr.write('failed to connect to control socket')
- sys.exit(255)
+ attempts -= 1
+ else:
+ display.display('number of connection attempts exceeded, unable to connect to control socket', pc.remote_addr, pc.remote_user, log_only=True)
+ display.display('persistent_connect_interval=%s, persistent_connect_retries=%s' % (C.PERSISTENT_CONNECT_INTERVAL, C.PERSISTENT_CONNECT_RETRIES), pc.remote_addr, pc.remote_user, log_only=True)
+ sys.stderr.write('failed to connect to control socket')
+ sys.exit(255)
# send the play_context back into the connection so the connection
# can handle any privilege escalation activities
pc_data = b'CONTEXT: %s' % init_data
- send_data(sf, pc_data)
-
- send_data(sf, data.strip())
+ communicate(sock, pc_data)
- rc = int(recv_data(sf), 10)
- stdout = recv_data(sf)
- stderr = recv_data(sf)
+ rc, stdout, stderr = communicate(sock, data.strip())
sys.stdout.write(to_native(stdout))
sys.stderr.write(to_native(stderr))
- sf.close()
+ sock.close()
break
sys.exit(rc)