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#!/usr/bin/env python

# (c) 2016, Ansible, Inc. <support@ansible.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible.  If not, see <http://www.gnu.org/licenses/>.

########################################################
from __future__ import (absolute_import, division, print_function)

__metaclass__ = type
__requires__ = ['ansible']

try:
    import pkg_resources
except Exception:
    pass

import fcntl
import hashlib
import os
import shlex
import signal
import socket
import struct
import sys
import time
import traceback
import syslog
import datetime

from io import BytesIO

from ansible import constants as C
from ansible.module_utils._text import to_bytes, to_native
from ansible.module_utils.six.moves import cPickle, StringIO
from ansible.playbook.play_context import PlayContext
from ansible.plugins import connection_loader
from ansible.utils.path import unfrackpath, makedirs_safe
from ansible.errors import AnsibleConnectionFailure
from ansible.utils.display import Display


def do_fork():
    '''
    Does the required double fork for a daemon process. Based on
    http://code.activestate.com/recipes/66012-fork-a-daemon-process-on-unix/
    '''
    try:
        pid = os.fork()
        if pid > 0:
            return pid

        os.chdir("/")
        os.setsid()
        os.umask(0)

        try:
            pid = os.fork()
            if pid > 0:
                sys.exit(0)

            os.close(sys.stdin.fileno())
            os.close(sys.stdout.fileno())
            os.close(sys.stderr.fileno())

            return pid
        except OSError as e:
            sys.exit(1)
    except OSError as e:
        sys.exit(1)

def send_data(s, data):
    packed_len = struct.pack('!Q',len(data))
    return s.sendall(packed_len + data)

def recv_data(s):
    header_len = 8 # size of a packed unsigned long long
    data = b""
    while len(data) < header_len:
        d = s.recv(header_len - len(data))
        if not d:
            return None
        data += d
    data_len = struct.unpack('!Q',data[:header_len])[0]
    data = data[header_len:]
    while len(data) < data_len:
        d = s.recv(data_len - len(data))
        if not d:
            return None
        data += d
    return data

def log(msg, host=None, **kwargs):
    if host:
        msg = '<%s> %s' % (host, msg)
    facility = getattr(syslog, C.DEFAULT_SYSLOG_FACILITY, syslog.LOG_USER)
    syslog.openlog('ansible-connection', 0, facility)
    syslog.syslog(syslog.LOG_INFO, str(msg))


class Server():

    def __init__(self, path, play_context):
        self.path = path
        self.play_context = play_context

        self._start_time = datetime.datetime.now()

        self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
        self.conn._connect()
        if not self.conn.connected:
            raise AnsibleConnectionFailure(err)

        self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
        self.socket.bind(path)
        self.socket.listen(1)

        signal.signal(signal.SIGALRM, self.alarm_handler)

    def dispatch(self, obj, name, *args, **kwargs):
        meth = getattr(obj, name, None)
        if meth:
            return meth(*args, **kwargs)

    def log(self, msg):
        log(msg, host=self.play_context.remote_addr)

    def alarm_handler(self, signum, frame):
        '''
        Alarm handler
        '''
        # FIXME: this should also set internal flags for other
        #        areas of code to check, so they can terminate
        #        earlier than the socket going back to the accept
        #        call and failing there.
        #
        # hooks the connection plugin to handle any cleanup
        self.dispatch(self.conn, 'alarm_handler', signum, frame)
        self.socket.close()

    def run(self):
        try:
            while True:
                # set the alarm, if we don't get an accept before it
                # goes off we exit (via an exception caused by the socket
                # getting closed while waiting on accept())
                # FIXME: is this the best way to exit? as noted above in the
                #        handler we should probably be setting a flag to check
                #        here and in other parts of the code
                signal.alarm(C.PERSISTENT_CONNECT_TIMEOUT)
                try:
                    (s, addr) = self.socket.accept()
                    # clear the alarm
                    # FIXME: potential race condition here between the accept and
                    #        time to this call.
                    signal.alarm(0)
                except:
                    break

                while True:
                    data = recv_data(s)
                    if not data:
                        break

                    signal.alarm(C.DEFAULT_TIMEOUT)

                    rc = 255
                    try:
                        if data.startswith(b'EXEC: '):
                            cmd = data.split(b'EXEC: ')[1]
                            (rc, stdout, stderr) = self.conn.exec_command(cmd)
                        elif data.startswith(b'PUT: ') or data.startswith(b'FETCH: '):
                            (op, src, dst) = shlex.split(to_native(data))
                            stdout = stderr = ''
                            try:
                                if op == 'FETCH:':
                                    self.conn.fetch_file(src, dst)
                                elif op == 'PUT:':
                                    self.conn.put_file(src, dst)
                                rc = 0
                            except:
                                pass
                        elif data.startswith(b'CONTEXT: '):
                            pc_data = data.split(b'CONTEXT: ')[1]

                            src = StringIO(pc_data)
                            pc_data = cPickle.load(src)
                            src.close()

                            pc = PlayContext()
                            pc.deserialize(pc_data)

                            self.dispatch(self.conn, 'update_play_context', pc)
                            continue
                        else:
                            stdout = ''
                            stderr = 'Invalid action specified'
                    except:
                        stdout = ''
                        stderr = traceback.format_exc()

                    signal.alarm(0)

                    send_data(s, to_bytes(str(rc)))
                    send_data(s, to_bytes(stdout))
                    send_data(s, to_bytes(stderr))
                s.close()
        except Exception as e:
            log(traceback.format_exc())
        finally:
            # when done, close the connection properly and cleanup
            # the socket file so it can be recreated
            end_time = datetime.datetime.now()
            delta = end_time - self._start_time
            log('shutting down connection, connection was active for %s secs' % delta, self.play_context.remote_addr)
            try:
                self.conn.close()
                self.socket.close()
            except Exception as e:
                pass
            os.remove(self.path)

def main():

    try:
        # read the play context data via stdin, which means depickling it
        # FIXME: as noted above, we will probably need to deserialize the
        #        connection loader here as well at some point, otherwise this
        #        won't find role- or playbook-based connection plugins
        cur_line = sys.stdin.readline()
        init_data = ''
        while cur_line.strip() != '#END_INIT#':
            if cur_line  == '':
                raise Exception("EOL found before init data was complete")
            init_data += cur_line
            cur_line = sys.stdin.readline()
        src = BytesIO(to_bytes(init_data))
        pc_data = cPickle.load(src)

        pc = PlayContext()
        pc.deserialize(pc_data)
    except Exception as e:
        # FIXME: better error message/handling/logging
        print("FAIL: %s" % e)
        print(traceback.format_exc())
        sys.exit(1)

    display.verbosity = pc.verbosity

    # here we create a hash to use later when creating the socket file,
    # so we can hide the info about the target host/user/etc.
    m = hashlib.sha256()
    for attr in ('connection', 'remote_addr', 'port', 'remote_user'):
        val = getattr(pc, attr, None)
        if val:
            m.update(to_bytes(val))

    # create the persistent connection dir if need be and create the paths
    # which we will be using later
    tmp_path = unfrackpath("$HOME/.ansible/pc")
    makedirs_safe(tmp_path)
    lk_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path)
    sf_path = unfrackpath("%s/conn-%s" % (tmp_path, m.hexdigest()[0:12]))

    # if the socket file doesn't exist, spin up the daemon process
    lock_fd = os.open(lk_path, os.O_RDWR|os.O_CREAT, 0o600)
    fcntl.lockf(lock_fd, fcntl.LOCK_EX)
    if not os.path.exists(sf_path):
        pid = do_fork()
        if pid == 0:
            try:
                server = Server(sf_path, pc)
            except AnsibleConnectionFailure as exc:
                log(str(exc), pc.remote_addr)
            except Exception as exc:
                log(traceback.format_exc(), pc.remote_addr)
            fcntl.lockf(lock_fd, fcntl.LOCK_UN)
            os.close(lock_fd)
            server.run()
            sys.exit(0)
    fcntl.lockf(lock_fd, fcntl.LOCK_UN)
    os.close(lock_fd)

    # now connect to the daemon process
    # FIXME: if the socket file existed but the daemonized process was killed,
    #        the connection will timeout here. Need to make this more resilient.
    rc = 0
    while rc == 0:
        data = sys.stdin.readline()
        if data == '':
            break
        if data.strip() == '':
            continue
        sf = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
        attempts = 1
        while True:
            try:
                sf.connect(sf_path)
                break
            except socket.error:
                # FIXME: better error handling/logging/message here
                time.sleep(C.PERSISTENT_CONNECT_INTERVAL)
                attempts += 1
                if attempts > C.PERSISTENT_CONNECT_RETRIES:
                    sys.stderr.write('failed to connect to the listener socket, '
                    'connection timeout.  See syslog for more details')
                    sys.exit(255)

        # send the play_context back into the connection so the connection
        # can handle any privilege escalation activities
        pc_data = 'CONTEXT: %s' % src.getvalue()
        send_data(sf, to_bytes(pc_data))
        src.close()

        send_data(sf, to_bytes(data.strip()))

        rc = int(recv_data(sf), 10)
        stdout = recv_data(sf)
        stderr = recv_data(sf)

        sys.stdout.write(to_native(stdout))
        sys.stderr.write(to_native(stderr))

        sf.close()
        break

    sys.exit(rc)

if __name__ == '__main__':
    display = Display()
    display.display = log
    main()