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# Microsoft Developer Studio Project File - Name="gen_test_char" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=gen_test_char - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "gen_test_char.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gen_test_char.mak" CFG="gen_test_char - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gen_test_char - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "gen_test_char - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "gen_test_char - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ""
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ""
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# ADD CPP /nologo /MD /W3 /O2 /I "..\include" /I "..\srclib\apr\include" /I "..\srclib\apr-util\include" /I "..\os\win32" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fd"Release\gen_test_char" /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"Release\gen_test_char.pdb" /machine:I386
# ADD LINK32 kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"Release\gen_test_char.pdb" /machine:I386
!ELSEIF "$(CFG)" == "gen_test_char - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ""
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\include" /I "..\srclib\apr\include" /I "..\srclib\apr-util\include" /I "..\os\win32" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fd"Debug\gen_test_char" /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"Debug\gen_test_char.pdb" /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"Debug\gen_test_char.pdb" /debug /machine:I386
!ENDIF
# Begin Target
# Name "gen_test_char - Win32 Release"
# Name "gen_test_char - Win32 Debug"
# Begin Source File
SOURCE=.\gen_test_char.c
# End Source File
# End Target
# End Project
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