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Diffstat (limited to 'examples/scripts/adventure.sh.save1')
-rwxr-xr-x | examples/scripts/adventure.sh.save1 | 549 |
1 files changed, 0 insertions, 549 deletions
diff --git a/examples/scripts/adventure.sh.save1 b/examples/scripts/adventure.sh.save1 deleted file mode 100755 index 4e223939..00000000 --- a/examples/scripts/adventure.sh.save1 +++ /dev/null @@ -1,549 +0,0 @@ -#!/bin/bash -# ash -- "Adventure shell" -# last edit: 86/04/21 D A Gwyn -# SCCS ID: @(#)ash.sh 1.4 - -OPATH=$PATH - -ask() -{ - echo -n "$@" '[y/n] ' - read ans - - case "$ans" in - y*|Y*) - return 0 - ;; - *) - return 1 - ;; - esac -} - -CAT=${PAGER:-more} - -ash_inst() -{ - cat <<- EOF - - Instructions for the Adventure shell - - Welcome to the Adventure shell! In this exploration of the UNIX file - system, I will act as your eyes and hands. As you move around, I will - describe whatever is visible and will carry out your commands. The - general form of a command is - Verb Object Extra_stuff. - Most commands pay no attention to the "Extra_stuff", and many do not - need an "Object". A typical command is - get all - which picks up all files in the current "room" (directory). You can - find out what you are carrying by typing the command - inventory - The command "help" results in a full description of all commands that I - understand. To quit the Adventure shell, type - quit - - There are UNIX monsters lurking in the background. These are also - known as "commands with arguments". - - Good luck! - EOF -} - -ash_help() -{ -echo "I understand the following commands (synonyms in parentheses):" -echo "" - -echo "change OBJECT to NEW_NAME changes the name of the object" -echo "clone OBJECT as NEW_NAME duplicates the object" -echo "drop OBJECTS leaves the objects in the room" -echo "enter (go) PASSAGE takes the labeled passage" -echo "examine OBJECTS describes the objects in detail" -echo "feed OBJECT to MONSTER stuffs the object into a UNIX monster" -echo "get (take) OBJECTS picks up the specified objects" -echo "gripe (bug) report a problem with the Adventure shell" -echo "help prints this summary" -echo "inventory (i) tells what you are carrying" -echo "kill (destroy) OBJECTS destroys the objects" -echo "look (l) describes the room, including hidden objects" -echo "open (read) OBJECT shows the contents of an object" -echo "quit (exit) leaves the Adventure shell" -echo "resurrect OBJECTS attempts to restore dead objects" -echo "steal OBJECT from MONSTER obtains the object from a UNIX monster" -echo "throw OBJECT at daemon feeds the object to the printer daemon" -echo "up takes the overhead passage" -echo "wake MONSTER awakens a UNIX monster" -echo "where (w) tells you where you are" -echo "xyzzy moves you to your home" -} - -MAINT=chet@ins.cwru.edu - -PATH=/usr/ucb:/bin:/usr/bin:/usr/local/bin:. -export PATH - -trap 'echo Ouch!' 2 3 -#trap '' 18 # disable Berkeley job control - -ash_lk(){ echo " $1 " | fgrep " $2 " >&- 2>&-; } -ash_pr(){ echo $* | tr ' ' '\012' | pr -5 -t -w75 -l$[ ( $# + 4 ) / 5 ]; } -ash_rm(){ echo " $1 " | sed -e "s/ $2 / /" -e 's/^ //' -e 's/ $//'; } - -# enable history, bang history expansion, and emacs editing -set -o history -set -o histexpand -set -o emacs - -cd -LIM=.limbo # $HOME/$LIM contains "destroyed" objects -mkdir $LIM >&- 2>&- -KNAP=.knapsack # $HOME/$KNAP contains objects being "carried" -if [ ! -d $KNAP ] -then mkdir $KNAP >&- 2>&- - if [ $? = 0 ] - then echo 'You found a discarded empty knapsack.' - else echo 'You have no knapsack to carry things in.' - exit 1 - fi -else echo 'One moment while I peek in your old knapsack...' -fi - -kn=`echo \`ls -a $KNAP | sed -e '/^\.$/d' -e '/^\.\.$/d'\`` - -if ask 'Welcome to the Adventure shell! Do you need instructions?' -then - ash_inst - echo -n 'Type a newline to continue: ' - read -fi - -wiz=false -cha=false -prev=$LIM -while : -do room=`pwd` - if [ $room != $prev ] - then if [ $room = $HOME ] - then echo 'You are in your own home.' - else echo "You have entered $room." - fi - exs= - obs= - hexs= - hobs= - f=false - for i in `ls -a` - do case $i in - .|..) ;; - .*) if [ -f $i ] - then hobs="$hobs $i" - elif [ -d $i ] - then hexs="$hexs $i" - else f=true - fi - ;; - *) if [ -f $i ] - then obs="$obs $i" - elif [ -d $i ] - then exs="$exs $i" - else f=true - fi - ;; - esac - done - if [ "$obs" ] - then echo 'This room contains:' - ash_pr $obs - else echo 'The room looks empty.' - fi - if [ "$exs" ] - then echo 'There are exits labeled:' - ash_pr $exs - echo 'as well as a passage overhead.' - else echo 'There is a passage overhead.' - fi - if sh -c $f - then echo 'There are shadowy figures in the corner.' - fi - prev=$room - fi - - read -e -p '-advsh> ' verb obj x # prompt is '-advsh> ' - if [ $? != 0 ] - then verb=quit # EOF - fi - - case $verb in - change) if [ "$obj" ] - then if ash_lk "$obs $hobs" "$obj" - then set -- $x - case "$1" in - to) if [ "$2" ] - then if [ -f $2 ] - then echo "You must destroy $2 first." - set -- - fi - if [ "$2" ] - then if mv $obj $2 >&- 2>&- - then echo "The $obj shimmers and turns into $2." - obs=`ash_rm "$2 $obs" "$obj"` - else echo "There is a cloud of smoke but the $obj is unchanged." - fi - fi - else echo 'To what?' - fi - ;; - *) echo "Change $obj to what?" - ;; - esac - else if ash_lk "$kn" "$obj" - then echo 'You must drop it first.' - else echo "I see no $obj here." - fi - fi - else echo 'Change what?' - fi - ;; - clone) if [ "$obj" ] - then if ash_lk "$obs $hobs" "$obj" - then if [ ! -r $obj ] - then echo "The $obj does not wish to be cloned." - else set -- $x - case "$1" in - as) if [ "$2" ] - then if [ -f $2 ] - then echo "You must destroy $2 first." - else if cp $obj $2 >&- 2>&- - then echo "Poof! When the smoke clears, you see the new $2." - obs="$obs $2" - else echo 'You hear a dull thud but no clone appears.' - fi - fi - else echo 'As what?' - fi - ;; - *) echo "Clone $obj as what?" - ;; - esac - fi - else if ash_lk "$kn" "$obj" - then echo 'You must drop it first.' - else echo "I see no $obj here." - fi - fi - else echo 'Clone what?' - fi - ;; - drop) if [ "$obj" ] - then for it in $obj $x - do if ash_lk "$kn" "$it" - then if [ -w $it ] - then echo "You must destroy $it first." - else if mv $HOME/$KNAP/$it $it >&- 2>&- - then echo "$it: dropped." - kn=`ash_rm "$kn" "$it"` - obs=`echo $it $obs` - else echo "The $it is caught in your knapsack." - fi - fi - else echo "You're not carrying the $it!" - fi - done - else echo 'Drop what?' - fi - ;; - enter|go) if [ "$obj" ] - then if [ $obj != up ] - then if ash_lk "$exs $hexs" "$obj" - then if [ -x $obj ] - then if cd $obj - then echo 'You squeeze through the passage.' - else echo "You can't go that direction." - fi - else echo 'An invisible force blocks your way.' - fi - else echo 'I see no such passage.' - fi - else if cd .. - then echo 'You struggle upwards.' - else echo "You can't reach that high." - fi - fi - else echo 'Which passage?' - fi - ;; - examine) if [ "$obj" ] - then if [ $obj = all ] - then $obj=`echo $obs $exs` - x= - fi - for it in $obj $x - do if ash_lk "$obs $hobs $exs $hexs" "$it" - then echo "Upon close inspection of the $it, you see:" - ls -ld $it 2>&- - if [ $? != 0 ] - then echo "-- when you look directly at the $it, it vanishes." - fi - else if ash_lk "$kn" "$it" - then echo 'You must drop it first.' - else echo "I see no $it here." - fi - fi - done - else echo 'Examine what?' - fi - ;; - feed) if [ "$obj" ] - then if ash_lk "$obs $hobs" "$obj" - then set -- $x - case "$1" in - to) if [ "$2" ] - then shift - if PATH=$OPATH $* <$obj 2>&- - then echo "The $1 monster devours your $obj." - if rm -f $obj >&- 2>&- - then obs=`ash_rm "$obs" "$obj"` - else echo 'But he spits it back up.' - fi - else echo "The $1 monster holds his nose in disdain." - fi - else echo 'To what?' - fi - ;; - *) echo "Feed $obj to what?" - ;; - esac - else if ash_lk "$kn" "$obj" - then echo 'You must drop it first.' - else echo "I see no $obj here." - fi - fi - else echo 'Feed what?' - fi - ;; - get|take) if [ "$obj" ] - then if [ $obj = all ] - then obj="$obs" - x= - fi - for it in $obj $x - do if ash_lk "$obs $hobs" "$it" - then if ash_lk "$kn" "$it" - then echo 'You already have one.' - else if mv $it $HOME/$KNAP/$it >&- 2>&- - then echo "$it: taken." - kn="$it $kn" - obs=`ash_rm "$obs" "$it"` - else echo "The $it is too heavy." - fi - fi - else echo "I see no $it here." - fi - done - else echo 'Get what?' - fi - ;; - gripe|bug) echo 'Please describe the problem and your situation at the time it failed.\nEnd the bug report with a line containing just a Ctrl-D.' - cat | mail $MAINT -s 'ash bug' - echo 'Thank you!' - ;; - help) ash_help - ;; - inventory|i) if [ "$kn" ] - then echo 'Your knapsack contains:' - ash_pr $kn - else echo 'You are poverty-stricken.' - fi - ;; - kill|destroy) if [ "$obj" ] - then if [ $obj = all ] - then x= - if ask "Do you really want to attempt to $verb them all?" - then obj=`echo $obs` - else echo 'Chicken!' - obj= - fi - fi - for it in $obj $x - do if ash_lk "$obs $hobs" "$it" - then if mv $it $HOME/$LIM <&- >&- 2>&- - then if [ $verb = kill ] - then echo "The $it cannot defend himself; he dies." - else echo "You have destroyed the $it; it vanishes." - fi - obs=`ash_rm "$obs" "$it"` - else if [ $verb = kill ] - then echo "Your feeble blows are no match for the $it." - else echo "The $it is indestructible." - fi - fi - else if ash_lk "$kn" "$it" - then echo "You must drop the $it first." - found=false - else echo "I see no $it here." - fi - fi - done - else echo 'Kill what?' - fi - ;; - look|l) obs=`echo $obs $hobs` - hobs= - if [ "$obs" ] - then echo 'The room contains:' - ash_pr $obs - else echo 'The room is empty.' - fi - exs=`echo $exs $hexs` - hexs= - if [ "$exs" ] - then echo 'There are exits plainly labeled:' - ash_pr $exs - echo 'and a passage directly overhead.' - else echo 'The only exit is directly overhead.' - fi - ;; - magic) if [ "$obj" = mode ] - then if sh -c $cha - then echo 'You had your chance and you blew it.' - else if ask 'Are you a wizard?' - then echo -n 'Prove it! Say the magic word: ' - read obj - if [ "$obj" = armadillo ] - then echo 'Yes, master!!' - wiz=true - else echo "Homie says: I don't think so" - cha=true - fi - else echo "I didn't think so." - fi - fi - else echo 'Nice try.' - fi - ;; - open|read) if [ "$obj" ] - then if ash_lk "$obs $hobs" "$obj" - then if [ -r $obj ] - then if [ -s $obj ] - then echo "Opening the $obj reveals:" - $CAT < $obj - if [ $? != 0 ] - then echo '-- oops, you lost the contents!' - fi - else echo "There is nothing inside the $obj." - fi - else echo "You do not have the proper tools to open the $obj." - fi - else if ash_lk "$kn" "$obj" - then echo 'You must drop it first.' - found=false - else echo "I see no $obj here." - fi - fi - else echo 'Open what?' - fi - ;; - quit|exit) if ask 'Do you really want to quit now?' - then if [ "$kn" ] - then echo 'The contents of your knapsack will still be there next time.' - fi - rm -rf $HOME/$LIM - echo 'See you later!' - exit 0 - fi - ;; - resurrect) if [ "$obj" ] - then for it in $obj $x - do if ash_lk "$obs $hobs" "$it" - then echo "The $it is already alive and well." - else if mv $HOME/$LIM/$it $it <&- >&- 2>&- - then echo "The $it staggers to his feet." - obs=`echo $it $obs` - else echo "There are sparks but no $it appears." - fi - fi - done - else echo 'Resurrect what?' - fi - ;; - steal) if [ "$obj" ] - then if ash_lk "$obs $hobs" "$obj" - then echo 'There is already one here.' - else set -- $x - case "$1" in - from) if [ "$2" ] - then shift - if PATH=$OPATH $* >$obj 2>&- - then echo "The $1 monster drops the $obj." - obs=`echo $obj $obs` - else echo "The $1 monster runs away as you approach." - rm -f $obj >&- 2>&- - fi - else echo 'From what?' - fi - ;; - *) echo "Steal $obj from what?" - ;; - esac - fi - else echo 'Steal what?' - fi - ;; - throw) if [ "$obj" ] - then if ash_lk "$obs $hobs" "$obj" - then set -- $x - case "$1" in - at) case "$2" in - daemon) if sh -c "lpr -r $obj" - then echo "The daemon catches the $obj, turns it into paper,\nand leaves it in the basket." - obs=`ash_rm "$obs" "$obj"` - else echo "The daemon is nowhere to be found." - fi - ;; - *) echo 'At what?' - ;; - esac - ;; - *) echo "Throw $obj at what?" - ;; - esac - else if ash_lk "$kn" "$obj" - then echo 'It is in your knapsack.' - found=false - else echo "I see no $obj here." - fi - fi - else echo 'Throw what?' - fi - ;; - u|up) if cd .. - then echo 'You pull yourself up a level.' - else echo "You can't reach that high." - fi - ;; - wake) if [ "$obj" ] - then echo "You awaken the $obj monster:" - PATH=$OPATH $obj $x - echo 'The monster slithers back into the darkness.' - else echo 'Wake what?' - fi - ;; - w|where) echo "You are in $room." - ;; - xyzzy) if cd - then echo 'A strange feeling comes over you.' - else echo 'Your spell fizzles out.' - fi - ;; - *) if [ "$verb" ] - then if sh -c $wiz - then PATH=$OPATH $verb $obj $x - else echo "I don't know how to \"$verb\"." - echo 'Type "help" for assistance.' - fi - else echo 'Say something!' - fi - ;; - esac -done |