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authorIvan Maidanski <ivmai@mail.ru>2021-11-25 21:45:21 +0300
committerIvan Maidanski <ivmai@mail.ru>2021-12-21 11:52:26 +0300
commitafb1efaac875af50761fb959b0dbdd2a95438d14 (patch)
tree4ae7b7f62ba94ee672660f3ea78c84c81aad39c0
parent0d236b3212932d40f5d30cec5d320163f7919a84 (diff)
downloadbdwgc-afb1efaac875af50761fb959b0dbdd2a95438d14.tar.gz
Fix a typo in debugging.html
(a cherry-pick of commit d1a84f594 from 'release-8_0') * doc/debugging.html (Unexpectedly Large Heap): Fix typo "primitives in", add missing space after it.
-rw-r--r--doc/debugging.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/debugging.html b/doc/debugging.html
index 5c24862b..42753b70 100644
--- a/doc/debugging.html
+++ b/doc/debugging.html
@@ -182,7 +182,7 @@ pseudo-random numbers, and the like. It is also likely to improve GC
performance, perhaps drastically so if the application is paging.
<LI> If you allocate large objects containing only
one or two pointers at the beginning, either try the typed allocation
-primitives is <TT>gc_typed.h</tt>, or separate out the pointer-free component.
+primitives in <TT>gc_typed.h</tt>, or separate out the pointer-free component.
<LI> Consider using <TT>GC_malloc_ignore_off_page()</tt>
to allocate large objects. (See <TT>gc.h</tt> and above for details.
Large means &gt; 100K in most environments.)