1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
|
/* Symbol table definitions for GDB.
Copyright (C) 1986, 1989 Free Software Foundation, Inc.
This file is part of GDB.
GDB is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
GDB is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GDB; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
#if !defined (SYMTAB_H)
#define SYMTAB_H 1
#include <obstack.h>
/* An obstack to hold objects that should be freed
when we load a new symbol table.
This includes the symbols made by dbxread
and the types that are not permanent. */
extern struct obstack *symbol_obstack;
extern struct obstack *psymbol_obstack;
/* Some definitions and declarations to go with use of obstacks. */
#define obstack_chunk_alloc xmalloc
#define obstack_chunk_free free
#ifdef __STDC__
extern void *xmalloc ();
#else
extern char *xmalloc ();
#endif
extern void free ();
/* Some macros for char-based bitfields. */
#define B_SET(a,x) (a[x>>3] |= (1 << (x&7)))
#define B_CLR(a,x) (a[x>>3] &= ~(1 << (x&7)))
#define B_TST(a,x) (a[x>>3] & (1 << (x&7)))
#define B_TYPE unsigned char
#define B_BYTES(x) ( 1 + ((x)>>3) )
#define B_CLRALL(a,x) bzero (a, B_BYTES(x))
/* gdb can know one or several symbol tables at the same time;
the ultimate intent is to have one for each separately-compiled module.
Each such symbol table is recorded by a struct symtab, and they
are all chained together. */
/* In addition, gdb can record any number of miscellaneous undebuggable
functions' addresses. In a system that appends _ to function names,
the _'s are removed from the names stored in this table. */
/* Actually, the misc function list is used to store *all* of the
global symbols (text, data, bss, and abs). It is sometimes used
to figure out what symtabs to read in. The "type" field is used
occasionally.
The misc_info field is available for machine-specific information
that can be cached along with a misc function vector entry. The
AMD 29000 tdep.c uses it to remember things it has decoded from the
instructions in the function header, so it doesn't have to rederive
the info constantly (over a serial line). It is initialized to zero
and stays that way until target-dependent code sets it. */
enum misc_function_type {mf_unknown = 0, mf_text, mf_data, mf_bss, mf_abs};
struct misc_function
{
char *name;
CORE_ADDR address;
char *misc_info; /* Random pointer to misc info. void * but for old C */
enum misc_function_type type;
};
/* Address and length of the vector recording all misc function names/addresses. */
struct misc_function *misc_function_vector;
int misc_function_count;
enum language {language_unknown, language_c};
/* All data types of symbols in the compiled program
are represented by `struct type' objects.
All of these objects are pointed to by the typevector.
The type vector may have empty slots that contain zero. */
struct typevector
{
int length; /* Number of types described */
struct type *type[1];
};
/* Different kinds of data types are distinguished by the `code' field. */
enum type_code
{
TYPE_CODE_UNDEF, /* Not used; catches errors */
TYPE_CODE_PTR, /* Pointer type */
TYPE_CODE_ARRAY, /* Array type, lower bound zero */
TYPE_CODE_STRUCT, /* C struct or Pascal record */
TYPE_CODE_UNION, /* C union or Pascal variant part */
TYPE_CODE_ENUM, /* Enumeration type */
TYPE_CODE_FUNC, /* Function type */
TYPE_CODE_INT, /* Integer type */
TYPE_CODE_FLT, /* Floating type */
TYPE_CODE_VOID, /* Void type (values zero length) */
TYPE_CODE_SET, /* Pascal sets */
TYPE_CODE_RANGE, /* Range (integers within spec'd bounds) */
TYPE_CODE_PASCAL_ARRAY, /* Array with explicit type of index */
TYPE_CODE_ERROR, /* Unknown type */
/* C++ */
TYPE_CODE_MEMBER, /* Member type */
TYPE_CODE_METHOD, /* Method type */
TYPE_CODE_REF, /* C++ Reference types */
};
/* This appears in a type's flags word for an unsigned integer type. */
#define TYPE_FLAG_UNSIGNED 1
/* This appears in a type's flags word
if it is a (pointer to a|function returning a)* built in scalar type.
These types are never freed. */
#define TYPE_FLAG_PERM 4
/* This appears in a type's flags word if it is a stub type (eg. if
someone referenced a type that wasn't definined in a source file
via (struct sir_not_appearing_in_this_film *)). */
#define TYPE_FLAG_STUB 8
/* Set when a class has a constructor defined */
#define TYPE_FLAG_HAS_CONSTRUCTOR 256
/* Set when a class has a destructor defined */
#define TYPE_FLAG_HAS_DESTRUCTOR 512
struct type
{
/* Code for kind of type */
enum type_code code;
/* Name of this type, or zero if none.
This is used for printing only, except by poorly designed C++ code.
Type names specified as input are defined by symbols. */
char *name;
/* Length in bytes of storage for a value of this type */
unsigned length;
/* For a pointer type, describes the type of object pointed to.
For an array type, describes the type of the elements.
For a function or method type, describes the type of the value.
For a range type, describes the type of the full range.
Unused otherwise. */
struct type *target_type;
/* Type that is a pointer to this type.
Zero if no such pointer-to type is known yet.
The debugger may add the address of such a type
if it has to construct one later. */
struct type *pointer_type;
/* C++: also need a reference type. */
struct type *reference_type;
struct type **arg_types;
/* Type that is a function returning this type.
Zero if no such function type is known here.
The debugger may add the address of such a type
if it has to construct one later. */
struct type *function_type;
/* Handling of pointers to members:
TYPE_MAIN_VARIANT is used for pointer and pointer
to member types. Normally it the value of the address of its
containing type. However, for pointers to members, we must be
able to allocate pointer to member types and look them up
from some place of reference.
NEXT_VARIANT is the next element in the chain.
A long time ago (Jul 88; GDB 2.5) Tiemann said that main_variant
may no longer be necessary and that he might eliminate it. I don't
know whether this is still true (or ever was). */
struct type *main_variant, *next_variant;
/* Flags about this type. */
short flags;
/* Number of fields described for this type */
short nfields;
/* For structure and union types, a description of each field.
For set and pascal array types, there is one "field",
whose type is the domain type of the set or array.
For range types, there are two "fields",
the minimum and maximum values (both inclusive).
For enum types, each possible value is described by one "field".
Using a pointer to a separate array of fields
allows all types to have the same size, which is useful
because we can allocate the space for a type before
we know what to put in it. */
struct field
{
/* Position of this field, counting in bits from start of
containing structure. For a function type, this is the
position in the argument list of this argument.
For a range bound or enum value, this is the value itself. */
int bitpos;
/* Size of this field, in bits, or zero if not packed.
For an unpacked field, the field's type's length
says how many bytes the field occupies. */
int bitsize;
/* In a struct or enum type, type of this field.
In a function type, type of this argument.
In an array type, the domain-type of the array. */
struct type *type;
/* Name of field, value or argument.
Zero for range bounds and array domains. */
char *name;
} *fields;
/* C++ */
B_TYPE *virtual_field_bits; /* if base class is virtual */
B_TYPE *private_field_bits;
B_TYPE *protected_field_bits;
/* Number of methods described for this type */
short nfn_fields;
/* Number of base classes this type derives from. */
short n_baseclasses;
/* Number of methods described for this type plus all the
methods that it derives from. */
int nfn_fields_total;
/* For classes, structures, and unions, a description of each field,
which consists of an overloaded name, followed by the types of
arguments that the method expects, and then the name after it
has been renamed to make it distinct. */
struct fn_fieldlist
{
/* The overloaded name. */
char *name;
/* The number of methods with this name. */
int length;
/* The list of methods. */
struct fn_field
{
#if 0
/* The overloaded name */
char *name;
#endif
/* The return value of the method */
struct type *type;
/* The argument list */
struct type **args;
/* The name after it has been processed */
char *physname;
/* For virtual functions. */
/* First baseclass that defines this virtual function. */
struct type *fcontext;
/* Index into that baseclass's virtual function table,
minus 1; else if static: VOFFSET_STATIC; else: 0. */
int voffset;
# define VOFFSET_STATIC (-1)
} *fn_fields;
B_TYPE *private_fn_field_bits;
B_TYPE *protected_fn_field_bits;
} *fn_fieldlists;
unsigned char via_protected;
unsigned char via_public;
/* For types with virtual functions, VPTR_BASETYPE is the base class which
defined the virtual function table pointer. VPTR_FIELDNO is
the field number of that pointer in the structure.
For types that are pointer to member types, VPTR_BASETYPE
ifs the type that this pointer is a member of.
Unused otherwise. */
struct type *vptr_basetype;
int vptr_fieldno;
};
/* All of the name-scope contours of the program
are represented by `struct block' objects.
All of these objects are pointed to by the blockvector.
Each block represents one name scope.
Each lexical context has its own block.
The first two blocks in the blockvector are special.
The first one contains all the symbols defined in this compilation
whose scope is the entire program linked together.
The second one contains all the symbols whose scope is the
entire compilation excluding other separate compilations.
In C, these correspond to global symbols and static symbols.
Each block records a range of core addresses for the code that
is in the scope of the block. The first two special blocks
give, for the range of code, the entire range of code produced
by the compilation that the symbol segment belongs to.
The blocks appear in the blockvector
in order of increasing starting-address,
and, within that, in order of decreasing ending-address.
This implies that within the body of one function
the blocks appear in the order of a depth-first tree walk. */
struct blockvector
{
/* Number of blocks in the list. */
int nblocks;
/* The blocks themselves. */
struct block *block[1];
};
struct block
{
/* Addresses in the executable code that are in this block.
Note: in an unrelocated symbol segment in a file,
these are always zero. They can be filled in from the
N_LBRAC and N_RBRAC symbols in the loader symbol table. */
CORE_ADDR startaddr, endaddr;
/* The symbol that names this block,
if the block is the body of a function;
otherwise, zero.
Note: In an unrelocated symbol segment in an object file,
this field may be zero even when the block has a name.
That is because the block is output before the name
(since the name resides in a higher block).
Since the symbol does point to the block (as its value),
it is possible to find the block and set its name properly. */
struct symbol *function;
/* The `struct block' for the containing block, or 0 if none. */
/* Note that in an unrelocated symbol segment in an object file
this pointer may be zero when the correct value should be
the second special block (for symbols whose scope is one compilation).
This is because the compiler ouptuts the special blocks at the
very end, after the other blocks. */
struct block *superblock;
/* A flag indicating whether or not the fucntion corresponding
to this block was compiled with gcc or not. If there is no
function corresponding to this block, this meaning of this flag
is undefined. (In practice it will be 1 if the block was created
while processing a file compiled with gcc and 0 when not). */
unsigned char gcc_compile_flag;
/* Number of local symbols. */
int nsyms;
/* The symbols. */
struct symbol *sym[1];
};
/* Represent one symbol name; a variable, constant, function or typedef. */
/* Different name spaces for symbols. Looking up a symbol specifies
a namespace and ignores symbol definitions in other name spaces.
VAR_NAMESPACE is the usual namespace.
In C, this contains variables, function names, typedef names
and enum type values.
STRUCT_NAMESPACE is used in C to hold struct, union and enum type names.
Thus, if `struct foo' is used in a C program,
it produces a symbol named `foo' in the STRUCT_NAMESPACE.
LABEL_NAMESPACE may be used for names of labels (for gotos);
currently it is not used and labels are not recorded at all. */
/* For a non-global symbol allocated statically,
the correct core address cannot be determined by the compiler.
The compiler puts an index number into the symbol's value field.
This index number can be matched with the "desc" field of
an entry in the loader symbol table. */
enum namespace
{
UNDEF_NAMESPACE, VAR_NAMESPACE, STRUCT_NAMESPACE, LABEL_NAMESPACE,
};
/* An address-class says where to find the value of a symbol. */
enum address_class
{
LOC_UNDEF, /* Not used; catches errors */
LOC_CONST, /* Value is constant int SYMBOL_VALUE, host byteorder */
LOC_STATIC, /* Value is at fixed address SYMBOL_VALUE_ADDRESS */
LOC_REGISTER, /* Value is in register */
LOC_ARG, /* Value is at spec'd offset in arglist */
LOC_REF_ARG, /* Value address is at spec'd offset in arglist. */
LOC_REGPARM, /* Value is at spec'd offset in register window */
LOC_LOCAL, /* Value is at spec'd offset in stack frame */
LOC_TYPEDEF, /* Value not used; definition in SYMBOL_TYPE
Symbols in the namespace STRUCT_NAMESPACE
all have this class. */
LOC_LABEL, /* Value is address SYMBOL_VALUE_ADDRESS in the code */
LOC_BLOCK, /* Value is address SYMBOL_VALUE_BLOCK of a
`struct block'. Function names have this class. */
LOC_EXTERNAL, /* Value is at address SYMBOL_VALUE_ADDRESS not in
this compilation.
This is used only in psymtabs; in symtabs
LOC_STATIC is used instead (since in that case
we take the time to find the address). */
LOC_CONST_BYTES, /* Value is a constant byte-sequence pointed to by
SYMBOL_VALUE_ADDRESS, in target byte order. */
LOC_LOCAL_ARG, /* Value is arg at spec'd offset in stack frame.
Differs from LOC_LOCAL in that symbol is an
argument; differs from LOC_ARG in that we find it
in the frame (FRAME_LOCALS_ADDRESS), not in the
arglist (FRAME_ARGS_ADDRESS). Added for i960,
which passes args in regs then copies to frame. */
};
struct symbol
{
/* Symbol name */
char *name;
/* Name space code. */
enum namespace namespace;
/* Address class */
enum address_class class;
/* Data type of value */
struct type *type;
/* Line number of definition. */
unsigned short line;
/* constant value, or address if static, or register number,
or offset in arguments, or offset in stack frame. All of
these are in host byte order (though what they point to might
be in target byte order, e.g. LOC_CONST_BYTES). */
union
{
long value; /* for LOC_CONST, LOC_REGISTER, LOC_ARG,
LOC_REF_ARG, LOC_REGPARM, LOC_LOCAL */
struct block *block; /* for LOC_BLOCK */
char *bytes; /* for LOC_CONST_BYTES */
CORE_ADDR address; /* for LOC_STATIC, LOC_LABEL, LOC_EXTERNAL */
struct symbol *chain; /* for opaque typedef struct chain */
}
value;
};
/* A partial_symbol records the name, namespace, and address class of
symbols whose types we have not parsed yet. For functions, it also
contains their memory address, so we can find them from a PC value.
Each partial_symbol sits in a partial_symtab, all of which are chained
on the partial_symtab_list and which points to the corresponding
normal symtab once the partial_symtab has been referenced. */
struct partial_symbol
{
/* Symbol name */
char *name;
/* Name space code. */
enum namespace namespace;
/* Address class (for info_symbols) */
enum address_class class;
/* Value (only used for static functions currently). Done this
way so that we can use the struct symbol macros.
Note that the address of a function is SYMBOL_VALUE_ADDRESS (pst)
in a partial symbol table, but BLOCK_START (SYMBOL_BLOCK_VALUE (st))
in a symbol table. */
union
{
long value;
CORE_ADDR address;
}
value;
};
/* Source-file information.
This describes the relation between source files and line numbers
and addresses in the program text. */
struct sourcevector
{
int length; /* Number of source files described */
struct source *source[1]; /* Descriptions of the files */
};
/* Each item represents a line-->pc (or the reverse) mapping. This is
somewhat more wasteful of space than one might wish, but since only
the files which are actually debugged are read in to core, we don't
waste much space.
Each item used to be an int; either minus a line number, or a
program counter. If it represents a line number, that is the line
described by the next program counter value. If it is positive, it
is the program counter at which the code for the next line starts. */
struct linetable_entry
{
int line;
CORE_ADDR pc;
};
struct linetable
{
int nitems;
struct linetable_entry item[1];
};
/* All the information on one source file. */
struct source
{
char *name; /* Name of file */
struct linetable contents;
};
/* Each source file is represented by a struct symtab.
These objects are chained through the `next' field. */
struct symtab
{
/* Chain of all existing symtabs. */
struct symtab *next;
/* List of all symbol scope blocks for this symtab. */
struct blockvector *blockvector;
/* Table mapping core addresses to line numbers for this file. */
struct linetable *linetable;
/* Vector containing all types defined for this symtab. */
struct typevector *typevector;
/* Name of this source file. */
char *filename;
/* Directory in which it was compiled, or NULL if we don't know. */
char *dirname;
/* This component says how to free the data we point to:
free_contents => do a tree walk and free each object.
free_nothing => do nothing; some other symtab will free
the data this one uses.
free_linetable => free just the linetable. */
enum free_code {free_nothing, free_contents, free_linetable}
free_code;
/* Pointer to one block of storage to be freed, if nonzero. */
/* This is IN ADDITION to the action indicated by free_code. */
char *free_ptr;
/* Total number of lines found in source file. */
int nlines;
/* Array mapping line number to character position. */
int *line_charpos;
/* Language of this source file. */
enum language language;
/* String of version information. May be zero. */
char *version;
/* Full name of file as found by searching the source path.
0 if not yet known. */
char *fullname;
};
/* Each source file that has not been fully read in is represented by
a partial_symtab. This contains the information on where in the
executable the debugging symbols for a specific file are, and a
list of names of global symbols which are located in this file.
They are all chained on partial_symtab_list.
Even after the source file has been read into a symtab, the
partial_symtab remains around. They are allocated on an obstack,
psymbol_obstack. FIXME, this is bad for dynamic linking or VxWorks-
style execution of a bunch of .o's. */
struct partial_symtab
{
/* Chain of all existing partial symtabs. */
struct partial_symtab *next;
/* Name of the source file which this partial_symtab defines */
char *filename;
/* Name of the symbol file from which symbols should be read. */
char *symfile_name;
/* Address relative to which the symbols in this file are. Need to
relocate by this amount when reading in symbols from the symbol
file. */
CORE_ADDR addr;
/* Offset within loader symbol table of first local symbol for this
file and length (in bytes) of the section of the symbol table
devoted to this file's symbols (actually, the section bracketed
may contain more than just this files symbols
If ldsymlen is 0, the only reason for this things existence is
the dependency list below. Nothing else will happen when it is
read in. */
int ldsymoff, ldsymlen;
/* Range of text addresses covered by this file; texthigh is the
beginning of the next section. */
CORE_ADDR textlow, texthigh;
/* Array of pointers to all of the partial_symtab's which this one
depends on. Since this array can only be set to previous or
the current (?) psymtab, this dependency tree is guaranteed not
to have any loops. */
struct partial_symtab **dependencies;
int number_of_dependencies;
/* Global symbol list. This list will be sorted after readin to
improve access. Binary search will be the usual method of
finding a symbol within it. globals_offset is an integer offset
within ps_globals */
int globals_offset, n_global_syms;
/* Static symbol list. This list will *not* be sorted after readin;
to find a symbol in it, exhaustive search must be used. This is
reasonable because searches through this list will eventually
lead to either the read in of a files symbols for real (assumed
to take a *lot* of time; check) or an error (and we don't care
how long errors take). */
int statics_offset, n_static_syms;
/* Pointer to symtab eventually allocated for this source file, 0 if
!readin or if we haven't looked for the symtab after it was readin. */
struct symtab *symtab;
/* Pointer to function which will read in the symtab corresponding to
this psymtab. */
void (*read_symtab) ();
/* Non-zero if the symtab corresponding to this psymtab has been
readin */
unsigned char readin;
};
/* A fast way to get from a psymtab to its symtab (after the first time). */
#define PSYMTAB_TO_SYMTAB(pst) ((pst)->symtab? \
(pst)->symtab: \
psymtab_to_symtab (pst) )
/* This is the list of struct symtab's that gdb considers current. */
struct symtab *symtab_list;
/* This is the list of struct partial_symtab's that gdb may need to access */
struct partial_symtab *partial_symtab_list;
/* This symtab variable specifies the current file for printing source lines */
struct symtab *current_source_symtab;
/* This is the next line to print for listing source lines. */
int current_source_line;
#define BLOCKLIST(symtab) (symtab)->blockvector
#define BLOCKVECTOR(symtab) (symtab)->blockvector
#define TYPEVECTOR(symtab) (symtab)->typevector
#define LINELIST(symtab) (symtab)->linetable
#define LINETABLE(symtab) (symtab)->linetable
/* Macros normally used to access components of symbol table structures. */
#define BLOCKLIST_NBLOCKS(blocklist) (blocklist)->nblocks
#define BLOCKLIST_BLOCK(blocklist,n) (blocklist)->block[n]
#define BLOCKVECTOR_NBLOCKS(blocklist) (blocklist)->nblocks
#define BLOCKVECTOR_BLOCK(blocklist,n) (blocklist)->block[n]
#define TYPEVECTOR_NTYPES(typelist) (typelist)->length
#define TYPEVECTOR_TYPE(typelist,n) (typelist)->type[n]
#define BLOCK_START(bl) (bl)->startaddr
#define BLOCK_END(bl) (bl)->endaddr
#define BLOCK_NSYMS(bl) (bl)->nsyms
#define BLOCK_SYM(bl, n) (bl)->sym[n]
#define BLOCK_FUNCTION(bl) (bl)->function
#define BLOCK_SUPERBLOCK(bl) (bl)->superblock
#define BLOCK_GCC_COMPILED(bl) (bl)->gcc_compile_flag
/* Nonzero if symbols of block BL should be sorted alphabetically. */
#define BLOCK_SHOULD_SORT(bl) ((bl)->nsyms >= 40)
#define SYMBOL_NAME(symbol) (symbol)->name
#define SYMBOL_NAMESPACE(symbol) (symbol)->namespace
#define SYMBOL_CLASS(symbol) (symbol)->class
#define SYMBOL_VALUE(symbol) (symbol)->value.value
#define SYMBOL_VALUE_ADDRESS(symbol) (symbol)->value.address
#define SYMBOL_VALUE_BYTES(symbol) (symbol)->value.bytes
#define SYMBOL_BLOCK_VALUE(symbol) (symbol)->value.block
#define SYMBOL_VALUE_CHAIN(symbol) (symbol)->value.chain
#define SYMBOL_TYPE(symbol) (symbol)->type
#define SYMBOL_LINE(symbol) (symbol)->line
#define TYPE_NAME(thistype) (thistype)->name
#define TYPE_TARGET_TYPE(thistype) (thistype)->target_type
#define TYPE_POINTER_TYPE(thistype) (thistype)->pointer_type
#define TYPE_REFERENCE_TYPE(thistype) (thistype)->reference_type
#define TYPE_FUNCTION_TYPE(thistype) (thistype)->function_type
#define TYPE_MAIN_VARIANT(thistype) (thistype)->main_variant
#define TYPE_NEXT_VARIANT(thistype) (thistype)->next_variant
#define TYPE_LENGTH(thistype) (thistype)->length
#define TYPE_FLAGS(thistype) (thistype)->flags
#define TYPE_UNSIGNED(thistype) ((thistype)->flags & TYPE_FLAG_UNSIGNED)
#define TYPE_CODE(thistype) (thistype)->code
#define TYPE_NFIELDS(thistype) (thistype)->nfields
#define TYPE_FIELDS(thistype) (thistype)->fields
/* C++ */
#define TYPE_VPTR_BASETYPE(thistype) (thistype)->vptr_basetype
#define TYPE_DOMAIN_TYPE(thistype) (thistype)->vptr_basetype
#define TYPE_VPTR_FIELDNO(thistype) (thistype)->vptr_fieldno
#define TYPE_FN_FIELDS(thistype) (thistype)->fn_fields
#define TYPE_NFN_FIELDS(thistype) (thistype)->nfn_fields
#define TYPE_NFN_FIELDS_TOTAL(thistype) (thistype)->nfn_fields_total
#define TYPE_ARG_TYPES(thistype) (thistype)->arg_types
#define TYPE_BASECLASS(thistype,index) (thistype)->fields[index].type
#define TYPE_N_BASECLASSES(thistype) (thistype)->n_baseclasses
#define TYPE_BASECLASS_NAME(thistype,index) (thistype)->fields[index].name
#define TYPE_BASECLASS_BITPOS(thistype,index) (thistype)->fields[index].bitpos
#define BASETYPE_VIA_PUBLIC(thistype, index) (!TYPE_FIELD_PRIVATE(thistype, index))
#define BASETYPE_VIA_VIRTUAL(thistype, index) B_TST((thistype)->virtual_field_bits, (index))
#define TYPE_FIELD(thistype, n) (thistype)->fields[n]
#define TYPE_FIELD_TYPE(thistype, n) (thistype)->fields[n].type
#define TYPE_FIELD_NAME(thistype, n) (thistype)->fields[n].name
#define TYPE_FIELD_VALUE(thistype, n) (* (int*) &(thistype)->fields[n].type)
#define TYPE_FIELD_BITPOS(thistype, n) (thistype)->fields[n].bitpos
#define TYPE_FIELD_BITSIZE(thistype, n) (thistype)->fields[n].bitsize
#define TYPE_FIELD_PACKED(thistype, n) (thistype)->fields[n].bitsize
#define TYPE_FIELD_PRIVATE_BITS(thistype) (thistype)->private_field_bits
#define TYPE_FIELD_PROTECTED_BITS(thistype) (thistype)->protected_field_bits
#define TYPE_FIELD_VIRTUAL_BITS(thistype) (thistype)->virtual_field_bits
#define SET_TYPE_FIELD_PRIVATE(thistype, n) B_SET ((thistype)->private_field_bits, (n))
#define SET_TYPE_FIELD_PROTECTED(thistype, n) B_SET ((thistype)->protected_field_bits, (n))
#define SET_TYPE_FIELD_VIRTUAL(thistype, n) B_SET ((thistype)->virtual_field_bits, (n))
#define TYPE_FIELD_PRIVATE(thistype, n) B_TST((thistype)->private_field_bits, (n))
#define TYPE_FIELD_PROTECTED(thistype, n) B_TST((thistype)->protected_field_bits, (n))
#define TYPE_FIELD_VIRTUAL(thistype, n) B_TST((thistype)->virtual_field_bits, (n))
#define TYPE_HAS_DESTRUCTOR(thistype) ((thistype)->flags & TYPE_FLAG_HAS_DESTRUCTOR)
#define TYPE_HAS_CONSTRUCTOR(thistype) ((thistype)->flags & TYPE_FLAG_HAS_CONSTRUCTOR)
#define TYPE_FIELD_STATIC(thistype, n) ((thistype)->fields[n].bitpos == -1)
#define TYPE_FIELD_STATIC_PHYSNAME(thistype, n) ((char *)(thistype)->fields[n].bitsize)
#define TYPE_FN_FIELDLISTS(thistype) (thistype)->fn_fieldlists
#define TYPE_FN_FIELDLIST(thistype, n) (thistype)->fn_fieldlists[n]
#define TYPE_FN_FIELDLIST1(thistype, n) (thistype)->fn_fieldlists[n].fn_fields
#define TYPE_FN_FIELDLIST_NAME(thistype, n) (thistype)->fn_fieldlists[n].name
#define TYPE_FN_FIELDLIST_LENGTH(thistype, n) (thistype)->fn_fieldlists[n].length
#define TYPE_FN_FIELD(thistype, n) (thistype)[n]
#define TYPE_FN_FIELD_NAME(thistype, n) (thistype)[n].name
#define TYPE_FN_FIELD_TYPE(thistype, n) (thistype)[n].type
#define TYPE_FN_FIELD_ARGS(thistype, n) TYPE_ARG_TYPES ((thistype)[n].type)
#define TYPE_FN_FIELD_PHYSNAME(thistype, n) (thistype)[n].physname
#define TYPE_FN_FIELD_VIRTUAL_P(thistype, n) ((thistype)[n].voffset > 0)
#define TYPE_FN_FIELD_STATIC_P(thistype, n) ((thistype)[n].voffset == VOFFSET_STATIC)
#define TYPE_FN_FIELD_VOFFSET(thistype, n) ((thistype)[n].voffset-1)
#define TYPE_FN_FIELD_FCONTEXT(thistype, n) ((thistype)[n].fcontext)
#define TYPE_FN_PRIVATE_BITS(thistype) (thistype).private_fn_field_bits
#define TYPE_FN_PROTECTED_BITS(thistype) (thistype).protected_fn_field_bits
#define SET_TYPE_FN_PRIVATE(thistype, n) B_SET ((thistype).private_fn_field_bits, n)
#define SET_TYPE_FN_PROTECTED(thistype, n) B_SET ((thistype).protected_fn_field_bits, n)
#define TYPE_FN_PRIVATE(thistype, n) B_TST ((thistype).private_fn_field_bits, n)
#define TYPE_FN_PROTECTED(thistype, n) B_TST ((thistype).protected_fn_field_bits, n)
/* The virtual function table is now an array of structures
which have the form { int16 offset, delta; void *pfn; }.
Gee, can we have more documentation than that? FIXME. -- gnu */
#define VTBL_FNADDR_OFFSET 2
/* Functions that work on the objects described above */
extern struct symtab *lookup_symtab ();
extern struct symbol *lookup_symbol ();
extern struct symbol *lookup_block_symbol ();
extern int lookup_misc_func ();
extern void check_stub_type ();
extern void check_stub_method ();
extern struct type *lookup_primitive_typename ();
extern struct type *lookup_typename ();
extern struct type *lookup_unsigned_typename ();
extern struct type *lookup_struct ();
extern struct type *lookup_union ();
extern struct type *lookup_enum ();
extern struct type *lookup_struct_elt_type ();
extern struct type *lookup_pointer_type ();
extern struct type *lookup_function_type ();
extern struct type *lookup_basetype_type ();
extern struct type *create_array_type ();
extern struct symbol *block_function ();
extern struct symbol *find_pc_function ();
extern int find_pc_partial_function ();
extern void clearpc_function_cache ();
extern struct partial_symtab *lookup_partial_symtab ();
extern struct partial_symtab *find_pc_psymtab ();
extern struct symtab *find_pc_symtab ();
extern struct partial_symbol *find_pc_psymbol ();
extern int find_pc_misc_function ();
extern int find_pc_line_pc_range ();
extern char *type_name_no_tag ();
extern int contained_in();
/* C++ stuff. */
extern struct type *lookup_reference_type ();
extern struct type *lookup_member_type ();
extern struct type *lookup_class ();
extern void smash_to_method_type ();
/* end of C++ stuff. */
extern void free_all_symtabs ();
extern void free_all_psymtabs ();
extern void free_inclink_symtabs ();
extern void reread_symbols ();
extern struct type *builtin_type_void;
extern struct type *builtin_type_char;
extern struct type *builtin_type_short;
extern struct type *builtin_type_int;
extern struct type *builtin_type_long;
extern struct type *builtin_type_unsigned_char;
extern struct type *builtin_type_unsigned_short;
extern struct type *builtin_type_unsigned_int;
extern struct type *builtin_type_unsigned_long;
extern struct type *builtin_type_float;
extern struct type *builtin_type_double;
/* This type represents a type that was unrecognized in symbol
read-in. */
extern struct type *builtin_type_error;
#ifdef LONG_LONG
extern struct type *builtin_type_long_long;
extern struct type *builtin_type_unsigned_long_long;
#define BUILTIN_TYPE_LONGEST builtin_type_long_long
#define BUILTIN_TYPE_UNSIGNED_LONGEST builtin_type_unsigned_long_long
/* This should not be a typedef, because "unsigned LONGEST" needs
to work. */
#define LONGEST long long
#else /* not LONG_LONG. */
#define BUILTIN_TYPE_LONGEST builtin_type_long
#define BUILTIN_TYPE_UNSIGNED_LONGEST builtin_type_unsigned_long
#define LONGEST long
#endif /* not LONG_LONG. */
struct symtab_and_line
{
struct symtab *symtab;
int line;
CORE_ADDR pc;
CORE_ADDR end;
};
struct symtabs_and_lines
{
struct symtab_and_line *sals;
int nelts;
};
/* Given a pc value, return line number it is in.
Second arg nonzero means if pc is on the boundary
use the previous statement's line number. */
struct symtab_and_line find_pc_line ();
/* Given a symtab and line number, return the pc there. */
extern CORE_ADDR find_line_pc ();
extern int find_line_pc_range ();
/* Given a string, return the line specified by it.
For commands like "list" and "breakpoint". */
struct symtabs_and_lines decode_line_spec ();
struct symtabs_and_lines decode_line_spec_1 ();
struct symtabs_and_lines decode_line_1 ();
/* Symbol-reading stuff in symfile.c and solib.c. */
struct symtab *psymtab_to_symtab ();
void clear_solib ();
void symbol_file_add ();
/* source.c */
int identify_source_line ();
void print_source_lines ();
char **make_symbol_completion_list ();
/* The entry point of a file we are reading. */
extern CORE_ADDR entry_point;
#endif /* symtab.h not already included. */
|