MACHINE= SCRIPT_NAME=elf TEMPLATE_NAME=elf32 EXTRA_EM_FILE=scoreelf OUTPUT_FORMAT="elf32-bigscore" BIG_OUTPUT_FORMAT="elf32-bigscore" LITTLE_OUTPUT_FORMAT="elf32-littlescore" NO_RELA_RELOCS=yes GROUP="-lm -lc -lglsim -lgcc -lstdc++" TEXT_START_ADDR=0x00000000 MAXPAGESIZE=256 NONPAGED_TEXT_START_ADDR=0x0400000 SHLIB_TEXT_START_ADDR=0x5ffe0000 OTHER_GOT_SYMBOLS=' _gp = ALIGN(16) + 0x3ff0; ' OTHER_BSS_START_SYMBOLS='_bss_start__ = . + ALIGN(4);' OTHER_BSS_END_SYMBOLS='_bss_end__ = . ; __bss_end__ = . ; __end__ = . ;' DATA_START_SYMBOLS='_fdata = . ;' SDATA_START_SYMBOLS='_sdata_begin = . ;' OTHER_BSS_SYMBOLS=' _bss_start = ALIGN(4) ; ' # This sets the stack to the top of the simulator memory (2^19 bytes). STACK_ADDR=0x8000000 SCORE_NAME=${EMULATION_NAME} if [ "${SCORE_NAME}" = "score3_elf" ] ; then ARCH=score3 fi if [ "${SCORE_NAME}" = "score7_elf" ] ; then ARCH=score7 fi MACHINE= ENTRY=_start EMBEDDED=yes GENERATE_SHLIB_SCRIPT=yes