# C++ skeleton for Bison
# Copyright (C) 2002-2011 Free Software Foundation, Inc.
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
## --------- ##
## variant. ##
## --------- ##
# b4_symbol_variant(YYTYPE, YYVAL, ACTION, [ARGS])
# ------------------------------------------------
# Run some ACTION ("build", or "destroy") on YYVAL of symbol type
# YYTYPE.
m4_define([b4_symbol_variant],
[m4_pushdef([b4_dollar_dollar],
[$2.$3< $][3 >(m4_shift3($@))])dnl
switch ($1)
{
b4_type_foreach([b4_type_action_])[]dnl
default:
break;
}
m4_popdef([b4_dollar_dollar])dnl
])
# _b4_char_sizeof_counter
# -----------------------
# A counter used by _b4_char_sizeof_dummy to create fresh symbols.
m4_define([_b4_char_sizeof_counter],
[0])
# _b4_char_sizeof_dummy
# ---------------------
# At each call return a new C++ identifier.
m4_define([_b4_char_sizeof_dummy],
[m4_define([_b4_char_sizeof_counter], m4_incr(_b4_char_sizeof_counter))dnl
dummy[]_b4_char_sizeof_counter])
# b4_char_sizeof_(SYMBOL-NUM)
# ---------------------------
# A comment describing this symbol.
m4_define([b4_char_sizeof_],
[ // b4_symbol([$1], [tag])
])
# b4_char_sizeof(SYMBOL-NUMS)
# ---------------------------
# To be mapped on the list of type names to produce:
#
# char dummy1[sizeof(type_name_1)];
# char dummy2[sizeof(type_name_2)];
#
# for defined type names.
m4_define([b4_char_sizeof],
[b4_symbol_if([$1], [has_type],
[
m4_map([b4_char_sizeof_], [$@])dnl
char _b4_char_sizeof_dummy@{sizeof([b4_symbol([$1], [type])])@};
])])
# b4_variant_define
# -----------------
# Define "variant".
m4_define([b4_variant_define],
[[
#ifndef YYASSERT
# define YYASSERT assert
#endif
/// A char[S] buffer to store and retrieve objects.
///
/// Sort of a variant, but does not keep track of the nature
/// of the stored data, since that knowledge is available
/// via the current state.
template
struct variant
{]b4_parse_assert_if([
/// Whether something is contained.
bool built;
/// If defined, the name of the stored type.
const char* tname;
])[
/// Type of *this.
typedef variant self_type;
/// Empty construction.
inline
variant ()]b4_parse_assert_if([
: built (false)
, tname (0)])[
{}
/// Instantiate a \a T in here.
template
inline T&
build ()
{]b4_parse_assert_if([
YYASSERT (!built);
YYASSERT (!tname);
YYASSERT (sizeof (T) <= S);
built = true;
tname = typeid(T).name();])[
return *new (buffer.raw) T;
}
/// Instantiate a \a T in here from \a t.
template
inline T&
build (const T& t)
{]b4_parse_assert_if([
YYASSERT (!built);
YYASSERT (!tname);
YYASSERT (sizeof (T) <= S);
built = true;
tname = typeid(T).name();])[
return *new (buffer.raw) T(t);
}
/// Construct and fill.
template
inline
variant (const T& t)]b4_parse_assert_if([
: built (true)
, tname (typeid(T).name())])[
{
YYASSERT (sizeof (T) <= S);
new (buffer.raw) T(t);
}
/// Accessor to a built \a T.
template
inline T&
as ()
{]b4_parse_assert_if([
YYASSERT (built);
YYASSERT (tname == typeid(T).name());
YYASSERT (sizeof (T) <= S);])[
return reinterpret_cast(buffer.raw);
}
/// Const accessor to a built \a T (for %printer).
template
inline const T&
as () const
{]b4_parse_assert_if([
YYASSERT (built);
YYASSERT (tname == typeid(T).name());
YYASSERT (sizeof (T) <= S);])[
return reinterpret_cast(buffer.raw);
}
/// Swap the content with \a other, of same type.
template
inline void
swap (variant& other)
{]b4_parse_assert_if([
YYASSERT (tname == other.tname);
std::cerr << "SWAPPING("
<< (tname ? tname : "NULL")
<< ", "
<< (other.tname ? other.tname : "NULL")
<< ")"
<< std::endl;])[
std::swap (as(), other.as());]b4_parse_assert_if([
std::swap (built, other.built);
std::swap (tname, other.tname);])[
}
/// Assign the content of \a other to this.
/// Destroys \a other.
template
inline void
build (variant& other)
{
std::cerr << "STEAL" << std::endl;
build();
swap(other);
other.destroy();
}
/// Copy the content of \a other to this.
/// Destroys \a other.
template
inline void
copy (const variant& other)
{
std::cerr << "COPY" << std::endl;
build(other.as());
}
/// Destroy the stored \a T.
template
inline void
destroy ()
{
as().~T();]b4_parse_assert_if([
built = false;
tname = 0;])[
}
/// Prohibit blind copies.
// private:
self_type& operator=(const self_type&)
{
abort();
}
/// A buffer large enough to store any of the semantic values.
/// Long double is chosen as it has the strongest alignment
/// constraints.
union
{
long double align_me;
char raw[S];
} buffer;
};
]])
## -------------------------- ##
## Adjustments for variants. ##
## -------------------------- ##
# b4_semantic_type_declare
# ------------------------
# Declare semantic_type.
m4_define([b4_semantic_type_declare],
[ /// An auxiliary type to compute the largest semantic type.
union union_type
{]b4_type_foreach([b4_char_sizeof])[};
/// Symbol semantic values.
typedef variant semantic_type;])
# How the semantic value is extracted when using variants.
# b4_symbol_value(VAL, [TYPE])
# ----------------------------
m4_define([b4_symbol_value],
[m4_ifval([$2],
[$1.as< $2 >()],
[$1])])
# b4_symbol_value_template(VAL, [TYPE])
# -------------------------------------
# Same as b4_symbol_value, but used in a template method.
m4_define([b4_symbol_value_template],
[m4_ifval([$2],
[$1.template as< $2 >()],
[$1])])
## ------------- ##
## make_SYMBOL. ##
## ------------- ##
# b4_symbol_constructor_declare_(SYMBOL-NUMBER)
# ---------------------------------------------
# Declare the overloaded version of make_symbol for the (common) type of
# these SYMBOL-NUMBERS. Use at class-level.
m4_define([b4_symbol_constructor_declare_],
[b4_symbol_if([$1], [is_token], [b4_symbol_if([$1], [has_id],
[ static inline
symbol_type
make_[]b4_symbol_([$1], [id]) (dnl
b4_args(b4_symbol_if([$1], [has_type],
[const b4_symbol([$1], [type])& v]),
b4_locations_if([const location_type& l])));
])])])
# b4_symbol_constructor_declare
# -----------------------------
# Declare symbol constructors for all the value types.
# Use at class-level.
m4_define([b4_symbol_constructor_declare],
[ // Symbol constructors declarations.
b4_symbol_foreach([b4_symbol_constructor_declare_])])
# b4_symbol_constructor_define_(SYMBOL-NUMBER)
# --------------------------------------------
# Define symbol constructor for this SYMBOL-NUMBER.
m4_define([b4_symbol_constructor_define_],
[b4_symbol_if([$1], [is_token], [b4_symbol_if([$1], [has_id],
[ b4_parser_class_name::symbol_type
b4_parser_class_name::make_[]b4_symbol_([$1], [id]) (dnl
b4_args(b4_symbol_if([$1], [has_type],
[const b4_symbol([$1], [type])& v]),
b4_locations_if([const location_type& l])))
{
return symbol_type (b4_args([token::b4_symbol([$1], [id])],
b4_symbol_if([$1], [has_type], [v]),
b4_locations_if([l])));
}
])])])
# b4_symbol_constructor_define
# ----------------------------
# Define the overloaded versions of make_symbol for all the value types.
m4_define([b4_symbol_constructor_define],
[ // Implementation of make_symbol for each symbol type.
b4_symbol_foreach([b4_symbol_constructor_define_])])