# C++ skeleton for Bison # Copyright (C) 2002-2011 Free Software Foundation, Inc. # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . ## --------- ## ## variant. ## ## --------- ## # b4_symbol_variant(YYTYPE, YYVAL, ACTION, [ARGS]) # ------------------------------------------------ # Run some ACTION ("build", or "destroy") on YYVAL of symbol type # YYTYPE. m4_define([b4_symbol_variant], [m4_pushdef([b4_dollar_dollar], [$2.$3< $][3 >(m4_shift3($@))])dnl switch ($1) { b4_type_foreach([b4_type_action_])[]dnl default: break; } m4_popdef([b4_dollar_dollar])dnl ]) # _b4_char_sizeof_counter # ----------------------- # A counter used by _b4_char_sizeof_dummy to create fresh symbols. m4_define([_b4_char_sizeof_counter], [0]) # _b4_char_sizeof_dummy # --------------------- # At each call return a new C++ identifier. m4_define([_b4_char_sizeof_dummy], [m4_define([_b4_char_sizeof_counter], m4_incr(_b4_char_sizeof_counter))dnl dummy[]_b4_char_sizeof_counter]) # b4_char_sizeof_(SYMBOL-NUM) # --------------------------- # A comment describing this symbol. m4_define([b4_char_sizeof_], [ // b4_symbol([$1], [tag]) ]) # b4_char_sizeof(SYMBOL-NUMS) # --------------------------- # To be mapped on the list of type names to produce: # # char dummy1[sizeof(type_name_1)]; # char dummy2[sizeof(type_name_2)]; # # for defined type names. m4_define([b4_char_sizeof], [b4_symbol_if([$1], [has_type], [ m4_map([b4_char_sizeof_], [$@])dnl char _b4_char_sizeof_dummy@{sizeof([b4_symbol([$1], [type])])@}; ])]) # b4_variant_define # ----------------- # Define "variant". m4_define([b4_variant_define], [[ #ifndef YYASSERT # define YYASSERT assert #endif /// A char[S] buffer to store and retrieve objects. /// /// Sort of a variant, but does not keep track of the nature /// of the stored data, since that knowledge is available /// via the current state. template struct variant {]b4_parse_assert_if([ /// Whether something is contained. bool built; /// If defined, the name of the stored type. const char* tname; ])[ /// Type of *this. typedef variant self_type; /// Empty construction. inline variant ()]b4_parse_assert_if([ : built (false) , tname (0)])[ {} /// Instantiate a \a T in here. template inline T& build () {]b4_parse_assert_if([ YYASSERT (!built); YYASSERT (!tname); YYASSERT (sizeof (T) <= S); built = true; tname = typeid(T).name();])[ return *new (buffer.raw) T; } /// Instantiate a \a T in here from \a t. template inline T& build (const T& t) {]b4_parse_assert_if([ YYASSERT (!built); YYASSERT (!tname); YYASSERT (sizeof (T) <= S); built = true; tname = typeid(T).name();])[ return *new (buffer.raw) T(t); } /// Construct and fill. template inline variant (const T& t)]b4_parse_assert_if([ : built (true) , tname (typeid(T).name())])[ { YYASSERT (sizeof (T) <= S); new (buffer.raw) T(t); } /// Accessor to a built \a T. template inline T& as () {]b4_parse_assert_if([ YYASSERT (built); YYASSERT (tname == typeid(T).name()); YYASSERT (sizeof (T) <= S);])[ return reinterpret_cast(buffer.raw); } /// Const accessor to a built \a T (for %printer). template inline const T& as () const {]b4_parse_assert_if([ YYASSERT (built); YYASSERT (tname == typeid(T).name()); YYASSERT (sizeof (T) <= S);])[ return reinterpret_cast(buffer.raw); } /// Swap the content with \a other, of same type. template inline void swap (variant& other) {]b4_parse_assert_if([ YYASSERT (tname == other.tname); std::cerr << "SWAPPING(" << (tname ? tname : "NULL") << ", " << (other.tname ? other.tname : "NULL") << ")" << std::endl;])[ std::swap (as(), other.as());]b4_parse_assert_if([ std::swap (built, other.built); std::swap (tname, other.tname);])[ } /// Assign the content of \a other to this. /// Destroys \a other. template inline void build (variant& other) { std::cerr << "STEAL" << std::endl; build(); swap(other); other.destroy(); } /// Copy the content of \a other to this. /// Destroys \a other. template inline void copy (const variant& other) { std::cerr << "COPY" << std::endl; build(other.as()); } /// Destroy the stored \a T. template inline void destroy () { as().~T();]b4_parse_assert_if([ built = false; tname = 0;])[ } /// Prohibit blind copies. // private: self_type& operator=(const self_type&) { abort(); } /// A buffer large enough to store any of the semantic values. /// Long double is chosen as it has the strongest alignment /// constraints. union { long double align_me; char raw[S]; } buffer; }; ]]) ## -------------------------- ## ## Adjustments for variants. ## ## -------------------------- ## # b4_semantic_type_declare # ------------------------ # Declare semantic_type. m4_define([b4_semantic_type_declare], [ /// An auxiliary type to compute the largest semantic type. union union_type {]b4_type_foreach([b4_char_sizeof])[}; /// Symbol semantic values. typedef variant semantic_type;]) # How the semantic value is extracted when using variants. # b4_symbol_value(VAL, [TYPE]) # ---------------------------- m4_define([b4_symbol_value], [m4_ifval([$2], [$1.as< $2 >()], [$1])]) # b4_symbol_value_template(VAL, [TYPE]) # ------------------------------------- # Same as b4_symbol_value, but used in a template method. m4_define([b4_symbol_value_template], [m4_ifval([$2], [$1.template as< $2 >()], [$1])]) ## ------------- ## ## make_SYMBOL. ## ## ------------- ## # b4_symbol_constructor_declare_(SYMBOL-NUMBER) # --------------------------------------------- # Declare the overloaded version of make_symbol for the (common) type of # these SYMBOL-NUMBERS. Use at class-level. m4_define([b4_symbol_constructor_declare_], [b4_symbol_if([$1], [is_token], [b4_symbol_if([$1], [has_id], [ static inline symbol_type make_[]b4_symbol_([$1], [id]) (dnl b4_args(b4_symbol_if([$1], [has_type], [const b4_symbol([$1], [type])& v]), b4_locations_if([const location_type& l]))); ])])]) # b4_symbol_constructor_declare # ----------------------------- # Declare symbol constructors for all the value types. # Use at class-level. m4_define([b4_symbol_constructor_declare], [ // Symbol constructors declarations. b4_symbol_foreach([b4_symbol_constructor_declare_])]) # b4_symbol_constructor_define_(SYMBOL-NUMBER) # -------------------------------------------- # Define symbol constructor for this SYMBOL-NUMBER. m4_define([b4_symbol_constructor_define_], [b4_symbol_if([$1], [is_token], [b4_symbol_if([$1], [has_id], [ b4_parser_class_name::symbol_type b4_parser_class_name::make_[]b4_symbol_([$1], [id]) (dnl b4_args(b4_symbol_if([$1], [has_type], [const b4_symbol([$1], [type])& v]), b4_locations_if([const location_type& l]))) { return symbol_type (b4_args([token::b4_symbol([$1], [id])], b4_symbol_if([$1], [has_type], [v]), b4_locations_if([l]))); } ])])]) # b4_symbol_constructor_define # ---------------------------- # Define the overloaded versions of make_symbol for all the value types. m4_define([b4_symbol_constructor_define], [ // Implementation of make_symbol for each symbol type. b4_symbol_foreach([b4_symbol_constructor_define_])])