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diff --git a/doc/html/bbv2/tutorial.html b/doc/html/bbv2/tutorial.html new file mode 100644 index 0000000000..796215d5eb --- /dev/null +++ b/doc/html/bbv2/tutorial.html @@ -0,0 +1,135 @@ +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>Chapter 23. Tutorial</title> +<link rel="stylesheet" href="../boostbook.css" type="text/css"> +<meta name="generator" content="DocBook XSL Stylesheets V1.68.1"> +<style type="text/css"> +body { background-image: url('http://docbook.sourceforge.net/release/images/draft.png'); + background-repeat: no-repeat; + background-position: top left; + /* The following properties make the watermark "fixed" on the page. */ + /* I think that's just a bit too distracting for the reader... */ + /* background-attachment: fixed; */ + /* background-position: center center; */ + }</style> +<link rel="start" href="../index.html" title="The Boost C++ Libraries"> +<link rel="up" href="../bbv2.html" title="Part III. Boost.Build v2 User Manual"> +<link rel="prev" href="installation.html" title="Chapter 22. Installation"> +<link rel="next" href="tutorial/properties.html" title="Properties"> +</head> +<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> +<table cellpadding="2" width="100%"> +<td valign="top"><img alt="boost.png (6897 bytes)" width="277" height="86" src="../../../boost.png"></td> +<td align="center"><a href="../../../index.htm">Home</a></td> +<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> +<td align="center"><a href="../../../people/people.htm">People</a></td> +<td align="center"><a href="../../../more/faq.htm">FAQ</a></td> +<td align="center"><a href="../../../more/index.htm">More</a></td> +</table> +<hr> +<div class="spirit-nav"> +<a accesskey="p" href="installation.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="tutorial/properties.html"><img src="../images/next.png" alt="Next"></a> +</div> +<div class="chapter" lang="en"> +<div class="titlepage"><div><div><h2 class="title"> +<a name="bbv2.tutorial"></a>Chapter 23. Tutorial</h2></div></div></div> +<div class="toc"> +<p><b>Table of Contents</b></p> +<dl> +<dt><span class="section"><a href="tutorial.html#bbv2.tutorial.hello">Hello, world</a></span></dt> +<dt><span class="section"><a href="tutorial/properties.html">Properties</a></span></dt> +<dd><dl> +<dt><span class="section"><a href="tutorial/properties.html#bbv2.tutorial.properties.requirements">Build Requests and Target Requirements</a></span></dt> +<dt><span class="section"><a href="tutorial/properties.html#bbv2.tutorial.properties.project_attributes">Project Attributes</a></span></dt> +</dl></dd> +<dt><span class="section"><a href="tutorial/hierarchy.html">Project Hierarchies</a></span></dt> +<dt><span class="section"><a href="tutorial/libs.html">Dependent Targets</a></span></dt> +<dt><span class="section"><a href="tutorial/linkage.html">Static and shared libaries</a></span></dt> +<dt><span class="section"><a href="tutorial/conditions.html">Conditions and alternatives</a></span></dt> +<dt><span class="section"><a href="tutorial/prebuilt.html">Prebuilt targets</a></span></dt> +</dl> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h2 class="title" style="clear: both"> +<a name="bbv2.tutorial.hello"></a>Hello, world</h2></div></div></div> +<p>The simplest project that Boost.Build can construct is + stored in <code class="filename">example/hello/</code> directory. The + project is described by a file + called <code class="filename">Jamroot</code> that contains: + +</p> +<pre class="programlisting"> +exe hello : hello.cpp ; +</pre> +<p> + + Even with this simple setup, you can do some interesting + things. First of all, just invoking <span><strong class="command">bjam</strong></span> will + build the <code class="filename">hello</code> + executable by compiling and + linking <code class="filename">hello.cpp</code>. By default, debug variant + is built. Now, to build the + release variant of <code class="filename">hello</code>, invoke + +</p> +<pre class="screen"> +bjam release +</pre> +<p> + + Note that debug and release variants are created in different + directories, so you can switch between variants or even build + multiple variants at once, without any unnecessary + recompilation. Let's extend the example by adding another line + to our project's <code class="filename">Jamroot</code>: + +</p> +<pre class="programlisting"> +exe hello2 : hello.cpp ; +</pre> +<p> + + Now let us build both the debug and release variants of our project + again: + +</p> +<pre class="screen"> +bjam debug release +</pre> +<p> + + Note that two variants of <code class="filename">hello2</code> are linked. + Since we have already built both variants + of <code class="filename">hello</code>, hello.cpp won't be recompiled; + instead the existing object files will just be linked into the + corresponding variants of <code class="filename">hello2</code>. Now + let's remove all the built products: + +</p> +<pre class="screen"> +bjam --clean debug release +</pre> +<p> + + It's also possible to build or clean specific targets. The + following two commands, respectively, build or clean only the + debug version of <code class="filename">hello2</code>. + +</p> +<pre class="screen"> +bjam hello2 +bjam --clean hello2 +</pre> +</div> +</div> +<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> +<td align="left"></td> +<td align="right"><small></small></td> +</tr></table> +<hr> +<div class="spirit-nav"> +<a accesskey="p" href="installation.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="tutorial/properties.html"><img src="../images/next.png" alt="Next"></a> +</div> +</body> +</html> |