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+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="threads.concepts"></a>Concepts</h3></div></div></div>
+<div class="toc"><dl><dt><span class="section"><a href="concepts.html#threads.concepts.mutexes">Mutexes</a></span></dt></dl></div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="threads.concepts.mutexes"></a>Mutexes</h4></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="concepts.html#threads.concepts.locking-strategies">Locking Strategies</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.sheduling-policies">Scheduling Policies</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.mutex-concepts">Mutex Concepts</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.mutex-models">Mutex Models</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.lock-concepts">Lock Concepts</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.lock-models">Lock Models</a></span></dt>
+</dl></div>
+<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
+<h3 class="title">Note</h3>Certain changes to the mutexes and lock concepts are
+ currently under discussion. In particular, the combination of
+ the multiple lock concepts into a single lock concept
+ is likely, and the combination of the multiple mutex
+ concepts into a single mutex concept is also possible.</div>
+<p>A mutex (short for mutual-exclusion) object is used to serialize
+ access to a resource shared between multiple threads. The
+ <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> concept, with
+ <a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a> and
+ <a href="concepts.html#threads.concepts.TimedMutex" title="TimedMutex Concept">TimedMutex</a> refinements,
+ formalize the requirements. A model that implements Mutex and its
+ refinements has two states: <span class="bold"><strong>locked</strong></span> and
+ <span class="bold"><strong>unlocked</strong></span>. Before using a shared resource, a
+ thread locks a <span class="bold"><strong>Boost.Threads</strong></span> mutex object
+ (an object whose type is a model of
+ <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> or one of it's
+ refinements), ensuring
+ <a href="../threads.html#threads.glossary.thread-safe">thread-safe</a> access to
+ the shared resource. When use of the shared resource is complete, the thread
+ unlocks the mutex object, allowing another thread to acquire the lock and
+ use the shared resource.</p>
+<p>Traditional C thread APIs, like POSIX threads or the Windows thread
+ APIs, expose functions to lock and unlock a mutex object. This is dangerous
+ since it's easy to forget to unlock a locked mutex. When the flow of control
+ is complex, with multiple return points, the likelihood of forgetting to
+ unlock a mutex object becomes even greater. When exceptions are thrown,
+ it becomes nearly impossible to ensure that the mutex object is unlocked
+ properly when using these traditional API's. The result is
+ <a href="../threads.html#threads.glossary.deadlock">deadlock</a>.</p>
+<p>Many C++ threading libraries use a pattern known as <span class="emphasis"><em>Scoped
+ Locking</em></span>[<span class="citation"><a href="../threads.html#threads.bib.SchmidtStalRohnertBuschmann">SchmidtStalRohnertBuschmann</a></span>] to free the programmer from
+ the need to explicitly lock and unlock mutex objects. With this pattern, a
+ <a href="concepts.html#threads.concepts.lock-concepts" title="Lock Concepts">Lock</a> concept is employed where
+ the lock object's constructor locks the associated mutex object and the
+ destructor automatically does the unlocking. The
+ <span class="bold"><strong>Boost.Threads</strong></span> library takes this pattern to
+ the extreme in that Lock concepts are the only way to lock and unlock a
+ mutex object: lock and unlock functions are not exposed by any
+ <span class="bold"><strong>Boost.Threads</strong></span> mutex objects. This helps to
+ ensure safe usage patterns, especially when code throws exceptions.</p>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h5 class="title">
+<a name="threads.concepts.locking-strategies"></a>Locking Strategies</h5></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="concepts.html#threads.concepts.recursive-locking-strategy">Recursive Locking Strategy</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.checked-locking-strategy">Checked Locking Strategy</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.unchecked-locking-strategy">Unchecked Locking Strategy</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.unspecified-locking-strategy">Unspecified Locking Strategy</a></span></dt>
+</dl></div>
+<p>Every mutex object follows one of several locking strategies. These
+ strategies define the semantics for the locking operation when the calling
+ thread already owns a lock on the mutex object.</p>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.recursive-locking-strategy"></a>Recursive Locking Strategy</h6></div></div></div>
+<p>With a recursive locking strategy, when a thread attempts to acquire
+ a lock on the mutex object for which it already owns a lock, the operation
+ is successful. Note the distinction between a thread, which may have
+ multiple locks outstanding on a recursive mutex object, and a lock object,
+ which even for a recursive mutex object cannot have any of its lock
+ functions called multiple times without first calling unlock.</p>
+<p>Internally a lock count is maintained and the owning thread must
+ unlock the mutex object the same number of times that it locked it before
+ the mutex object's state returns to unlocked. Since mutex objects in
+ <span class="bold"><strong>Boost.Threads</strong></span> expose locking
+ functionality only through lock concepts, a thread will always unlock a
+ mutex object the same number of times that it locked it. This helps to
+ eliminate a whole set of errors typically found in traditional C style
+ thread APIs.</p>
+<p>Classes <code class="computeroutput"><a href="../recursive_mutex.html" title="Class recursive_mutex">boost::recursive_mutex</a></code>,
+ <code class="computeroutput"><a href="../recursive_try_mutex.html" title="Class recursive_try_mutex">boost::recursive_try_mutex</a></code> and
+ <code class="computeroutput"><a href="../recursive_timed_mutex.html" title="Class recursive_timed_mutex">boost::recursive_timed_mutex</a></code> use this locking
+ strategy.</p>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.checked-locking-strategy"></a>Checked Locking Strategy</h6></div></div></div>
+<p>With a checked locking strategy, when a thread attempts to acquire a
+ lock on the mutex object for which the thread already owns a lock, the
+ operation will fail with some sort of error indication. Further, attempts
+ by a thread to unlock a mutex object that was not locked by the thread
+ will also return some sort of error indication. In
+ <span class="bold"><strong>Boost.Threads</strong></span>, an exception of type
+ <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code>
+ would be thrown in these cases.</p>
+<p><span class="bold"><strong>Boost.Threads</strong></span> does not currently
+ provide any mutex objects that use this strategy.</p>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.unchecked-locking-strategy"></a>Unchecked Locking Strategy</h6></div></div></div>
+<p>With an unchecked locking strategy, when a thread attempts to acquire
+ a lock on a mutex object for which the thread already owns a lock the
+ operation will
+ <a href="../threads.html#threads.glossary.deadlock">deadlock</a>. In general
+ this locking strategy is less safe than a checked or recursive strategy,
+ but it's also a faster strategy and so is employed by many libraries.</p>
+<p><span class="bold"><strong>Boost.Threads</strong></span> does not currently
+ provide any mutex objects that use this strategy.</p>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.unspecified-locking-strategy"></a>Unspecified Locking Strategy</h6></div></div></div>
+<p>With an unspecified locking strategy, when a thread attempts to
+ acquire a lock on a mutex object for which the thread already owns a lock
+ the operation results in
+ <a href="../threads.html#threads.glossary.undefined-behavior">undefined behavior</a>.
+ </p>
+<p>In general a mutex object with an unspecified locking strategy is
+ unsafe, and it requires programmer discipline to use the mutex object
+ properly. However, this strategy allows an implementation to be as fast as
+ possible with no restrictions on its implementation. This is especially
+ true for portable implementations that wrap the native threading support
+ of a platform. For this reason, the classes
+ <code class="computeroutput"><a href="../mutex.html" title="Class mutex">boost::mutex</a></code>,
+ <code class="computeroutput"><a href="../try_mutex.html" title="Class try_mutex">boost::try_mutex</a></code> and
+ <code class="computeroutput"><a href="../timed_mutex.html" title="Class timed_mutex">boost::timed_mutex</a></code> use this locking strategy
+ despite the lack of safety.</p>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h5 class="title">
+<a name="threads.concepts.sheduling-policies"></a>Scheduling Policies</h5></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="concepts.html#threads.concepts.FIFO-scheduling-policy">FIFO Scheduling Policy</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.priority-driven-scheduling-policy">Priority Driven Policy</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.unspecified-scheduling-policy">Unspecified Policy</a></span></dt>
+</dl></div>
+<p>Every mutex object follows one of several scheduling policies. These
+ policies define the semantics when the mutex object is unlocked and there is
+ more than one thread waiting to acquire a lock. In other words, the policy
+ defines which waiting thread shall acquire the lock.</p>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.FIFO-scheduling-policy"></a>FIFO Scheduling Policy</h6></div></div></div>
+<p>With a FIFO ("First In First Out") scheduling policy, threads waiting
+ for the lock will acquire it in a first-come-first-served order.
+ This can help prevent a high priority thread from starving lower priority
+ threads that are also waiting on the mutex object's lock.</p>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.priority-driven-scheduling-policy"></a>Priority Driven Policy</h6></div></div></div>
+<p>With a Priority Driven scheduling policy, the thread with the
+ highest priority acquires the lock. Note that this means that low-priority
+ threads may never acquire the lock if the mutex object has high contention
+ and there is always at least one high-priority thread waiting. This is
+ known as thread starvation. When multiple threads of the same priority are
+ waiting on the mutex object's lock one of the other scheduling priorities
+ will determine which thread shall acquire the lock.</p>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.unspecified-scheduling-policy"></a>Unspecified Policy</h6></div></div></div>
+<p>The mutex object does not specify a scheduling policy. In order to
+ ensure portability, all <span class="bold"><strong>Boost.Threads</strong></span>
+ mutex objects use an unspecified scheduling policy.</p>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h5 class="title">
+<a name="threads.concepts.mutex-concepts"></a>Mutex Concepts</h5></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="concepts.html#threads.concepts.Mutex">Mutex Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.TryMutex">TryMutex Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.TimedMutex">TimedMutex Concept</a></span></dt>
+</dl></div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.Mutex"></a>Mutex Concept</h6></div></div></div>
+<p>A Mutex object has two states: locked and unlocked. Mutex object
+ state can only be determined by a lock object meeting the
+ appropriate lock concept requirements
+ and constructed for the Mutex object.</p>
+<p>A Mutex is
+ <a href="../../../libs/utility/utility.htm#Class%20noncopyable" target="_top">
+ NonCopyable</a>.</p>
+<p>For a Mutex type <code class="computeroutput">M</code>
+ and an object <code class="computeroutput">m</code> of that type,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2776317"></a><p class="title"><b>Table 12.1. Mutex Expressions</b></p>
+<table class="table" summary="Mutex Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody>
+<tr>
+<td>M m;</td>
+<td>
+<p>Constructs a mutex object m.</p>
+<p>Postcondition: m is unlocked.</p>
+</td>
+</tr>
+<tr>
+<td>(&amp;m)-&gt;~M();</td>
+<td>Precondition: m is unlocked. Destroys a mutex object
+ m.</td>
+</tr>
+<tr>
+<td>M::scoped_lock</td>
+<td>A model of
+ <a href="concepts.html#threads.concepts.ScopedLock" title="ScopedLock Concept">ScopedLock</a>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.TryMutex"></a>TryMutex Concept</h6></div></div></div>
+<p>A TryMutex is a refinement of
+ <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a>.
+ For a TryMutex type <code class="computeroutput">M</code>
+ and an object <code class="computeroutput">m</code> of that type,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2776393"></a><p class="title"><b>Table 12.2. TryMutex Expressions</b></p>
+<table class="table" summary="TryMutex Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody><tr>
+<td>M::scoped_try_lock</td>
+<td>A model of
+ <a href="concepts.html#threads.concepts.ScopedTryLock" title="ScopedTryLock Concept">ScopedTryLock</a>
+</td>
+</tr></tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.TimedMutex"></a>TimedMutex Concept</h6></div></div></div>
+<p>A TimedMutex is a refinement of
+ <a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a>.
+ For a TimedMutex type <code class="computeroutput">M</code>
+ and an object <code class="computeroutput">m</code> of that type,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2776453"></a><p class="title"><b>Table 12.3. TimedMutex Expressions</b></p>
+<table class="table" summary="TimedMutex Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody><tr>
+<td>M::scoped_timed_lock</td>
+<td>A model of
+ <a href="concepts.html#threads.concepts.ScopedTimedLock" title="ScopedTimedLock Concept">ScopedTimedLock</a>
+</td>
+</tr></tbody>
+</table>
+</div>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h5 class="title">
+<a name="threads.concepts.mutex-models"></a>Mutex Models</h5></div></div></div>
+<p><span class="bold"><strong>Boost.Threads</strong></span> currently supplies six models of
+ <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a>
+ and its refinements.</p>
+<div class="table">
+<a name="id2776506"></a><p class="title"><b>Table 12.4. Mutex Models</b></p>
+<table class="table" summary="Mutex Models">
+<colgroup>
+<col>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Concept</th>
+<th>Refines</th>
+<th>Models</th>
+</tr></thead>
+<tbody>
+<tr>
+<td><a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a></td>
+<td> </td>
+<td>
+<p><code class="computeroutput"><a href="../mutex.html" title="Class mutex">boost::mutex</a></code></p>
+<p><code class="computeroutput"><a href="../recursive_mutex.html" title="Class recursive_mutex">boost::recursive_mutex</a></code></p>
+</td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a></td>
+<td><a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a></td>
+<td>
+<p><code class="computeroutput"><a href="../try_mutex.html" title="Class try_mutex">boost::try_mutex</a></code></p>
+<p><code class="computeroutput"><a href="../recursive_try_mutex.html" title="Class recursive_try_mutex">boost::recursive_try_mutex</a></code></p>
+</td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.TimedMutex" title="TimedMutex Concept">TimedMutex</a></td>
+<td><a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a></td>
+<td>
+<p><code class="computeroutput"><a href="../timed_mutex.html" title="Class timed_mutex">boost::timed_mutex</a></code></p>
+<p><code class="computeroutput"><a href="../recursive_timed_mutex.html" title="Class recursive_timed_mutex">boost::recursive_timed_mutex</a></code></p>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h5 class="title">
+<a name="threads.concepts.lock-concepts"></a>Lock Concepts</h5></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="concepts.html#threads.concepts.Lock">Lock Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.ScopedLock">ScopedLock Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.TryLock">TryLock Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.ScopedTryLock">ScopedTryLock Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.TimedLock">TimedLock Concept</a></span></dt>
+<dt><span class="section"><a href="concepts.html#threads.concepts.ScopedTimedLock">ScopedTimedLock Concept</a></span></dt>
+</dl></div>
+<p>A lock object provides a safe means for locking and unlocking a mutex
+ object (an object whose type is a model of <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> or one of its refinements). In
+ other words they are an implementation of the <span class="emphasis"><em>Scoped
+ Locking</em></span>[<span class="citation"><a href="../threads.html#threads.bib.SchmidtStalRohnertBuschmann">SchmidtStalRohnertBuschmann</a></span>] pattern. The <a href="concepts.html#threads.concepts.ScopedLock" title="ScopedLock Concept">ScopedLock</a>,
+ <a href="concepts.html#threads.concepts.ScopedTryLock" title="ScopedTryLock Concept">ScopedTryLock</a>, and
+ <a href="concepts.html#threads.concepts.ScopedTimedLock" title="ScopedTimedLock Concept">ScopedTimedLock</a>
+ concepts formalize the requirements.</p>
+<p>Lock objects are constructed with a reference to a mutex object and
+ typically acquire ownership of the mutex object by setting its state to
+ locked. They also ensure ownership is relinquished in the destructor. Lock
+ objects also expose functions to query the lock status and to manually lock
+ and unlock the mutex object.</p>
+<p>Lock objects are meant to be short lived, expected to be used at block
+ scope only. The lock objects are not <a href="../threads.html#threads.glossary.thread-safe">thread-safe</a>. Lock objects must
+ maintain state to indicate whether or not they've been locked and this state
+ is not protected by any synchronization concepts. For this reason a lock
+ object should never be shared between multiple threads.</p>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.Lock"></a>Lock Concept</h6></div></div></div>
+<p>For a Lock type <code class="computeroutput">L</code>
+ and an object <code class="computeroutput">lk</code>
+ and const object <code class="computeroutput">clk</code> of that type,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2776742"></a><p class="title"><b>Table 12.5. Lock Expressions</b></p>
+<table class="table" summary="Lock Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody>
+<tr>
+<td><code class="computeroutput">(&amp;lk)-&gt;~L();</code></td>
+<td><code class="computeroutput">if (locked()) unlock();</code></td>
+</tr>
+<tr>
+<td><code class="computeroutput">(&amp;clk)-&gt;operator const void*()</code></td>
+<td>Returns type void*, non-zero if the associated mutex
+ object has been locked by <code class="computeroutput">clk</code>, otherwise 0.</td>
+</tr>
+<tr>
+<td><code class="computeroutput">clk.locked()</code></td>
+<td>Returns a <code class="computeroutput">bool</code>, <code class="computeroutput">(&amp;clk)-&gt;operator
+ const void*() != 0</code>
+</td>
+</tr>
+<tr>
+<td><code class="computeroutput">lk.lock()</code></td>
+<td>
+<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code>
+ if <code class="computeroutput">locked()</code>.</p>
+<p>If the associated mutex object is
+ already locked by some other thread, places the current thread in the
+ <a href="../threads.html#threads.glossary.thread-state">Blocked</a> state until
+ the associated mutex is unlocked, after which the current thread
+ is placed in the <a href="../threads.html#threads.glossary.thread-state">Ready</a> state,
+ eventually to be returned to the <a href="../threads.html#threads.glossary.thread-state">Running</a> state. If
+ the associated mutex object is already locked by the same thread
+ the behavior is dependent on the <a href="concepts.html#threads.concepts.locking-strategies" title="Locking Strategies">locking
+ strategy</a> of the associated mutex object.</p>
+<p>Postcondition: <code class="computeroutput">locked() == true</code></p>
+</td>
+</tr>
+<tr>
+<td><code class="computeroutput">lk.unlock()</code></td>
+<td>
+<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code>
+ if <code class="computeroutput">!locked()</code>.</p>
+<p>Unlocks the associated mutex.</p>
+<p>Postcondition: <code class="computeroutput">!locked()</code></p>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.ScopedLock"></a>ScopedLock Concept</h6></div></div></div>
+<p>A ScopedLock is a refinement of <a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a>.
+ For a ScopedLock type <code class="computeroutput">L</code>
+ and an object <code class="computeroutput">lk</code> of that type,
+ and an object <code class="computeroutput">m</code> of a type meeting the
+ <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> requirements,
+ and an object <code class="computeroutput">b</code> of type <code class="computeroutput">bool</code>,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2776979"></a><p class="title"><b>Table 12.6. ScopedLock Expressions</b></p>
+<table class="table" summary="ScopedLock Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody>
+<tr>
+<td><code class="computeroutput">L lk(m);</code></td>
+<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex
+ object <code class="computeroutput">m</code> with it, then calls
+ <code class="computeroutput">lock()</code>
+</td>
+</tr>
+<tr>
+<td><code class="computeroutput">L lk(m,b);</code></td>
+<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex
+ object <code class="computeroutput">m</code> with it, then if <code class="computeroutput">b</code>, calls
+ <code class="computeroutput">lock()</code>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.TryLock"></a>TryLock Concept</h6></div></div></div>
+<p>A TryLock is a refinement of <a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a>.
+ For a TryLock type <code class="computeroutput">L</code>
+ and an object <code class="computeroutput">lk</code> of that type,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2777084"></a><p class="title"><b>Table 12.7. TryLock Expressions</b></p>
+<table class="table" summary="TryLock Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody><tr>
+<td><code class="computeroutput">lk.try_lock()</code></td>
+<td>
+<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code>
+ if locked().</p>
+<p>Makes a
+ non-blocking attempt to lock the associated mutex object,
+ returning <code class="computeroutput">true</code> if the lock attempt is successful,
+ otherwise <code class="computeroutput">false</code>. If the associated mutex object is
+ already locked by the same thread the behavior is dependent on the
+ <a href="concepts.html#threads.concepts.locking-strategies" title="Locking Strategies">locking
+ strategy</a> of the associated mutex object.</p>
+</td>
+</tr></tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.ScopedTryLock"></a>ScopedTryLock Concept</h6></div></div></div>
+<p>A ScopedTryLock is a refinement of <a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a>.
+ For a ScopedTryLock type <code class="computeroutput">L</code>
+ and an object <code class="computeroutput">lk</code> of that type,
+ and an object <code class="computeroutput">m</code> of a type meeting the
+ <a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a> requirements,
+ and an object <code class="computeroutput">b</code> of type <code class="computeroutput">bool</code>,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2777206"></a><p class="title"><b>Table 12.8. ScopedTryLock Expressions</b></p>
+<table class="table" summary="ScopedTryLock Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody>
+<tr>
+<td><code class="computeroutput">L lk(m);</code></td>
+<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex
+ object <code class="computeroutput">m</code> with it, then calls
+ <code class="computeroutput">try_lock()</code>
+</td>
+</tr>
+<tr>
+<td><code class="computeroutput">L lk(m,b);</code></td>
+<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex
+ object <code class="computeroutput">m</code> with it, then if <code class="computeroutput">b</code>, calls
+ <code class="computeroutput">lock()</code>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.TimedLock"></a>TimedLock Concept</h6></div></div></div>
+<p>A TimedLock is a refinement of <a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a>.
+ For a TimedLock type <code class="computeroutput">L</code>
+ and an object <code class="computeroutput">lk</code> of that type,
+ and an object <code class="computeroutput">t</code> of type <code class="computeroutput"><a href="../xtime.html" title="Struct xtime">boost::xtime</a></code>,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2777328"></a><p class="title"><b>Table 12.9. TimedLock Expressions</b></p>
+<table class="table" summary="TimedLock Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody><tr>
+<td><code class="computeroutput">lk.timed_lock(t)</code></td>
+<td>
+<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code>
+ if locked().</p>
+<p>Makes a blocking attempt
+ to lock the associated mutex object, and returns <code class="computeroutput">true</code>
+ if successful within the specified time <code class="computeroutput">t</code>, otherwise
+ <code class="computeroutput">false</code>. If the associated mutex object is already
+ locked by the same thread the behavior is dependent on the <a href="concepts.html#threads.concepts.locking-strategies" title="Locking Strategies">locking
+ strategy</a> of the associated mutex object.</p>
+</td>
+</tr></tbody>
+</table>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h6 class="title">
+<a name="threads.concepts.ScopedTimedLock"></a>ScopedTimedLock Concept</h6></div></div></div>
+<p>A ScopedTimedLock is a refinement of <a href="concepts.html#threads.concepts.TimedLock" title="TimedLock Concept">TimedLock</a>.
+ For a ScopedTimedLock type <code class="computeroutput">L</code>
+ and an object <code class="computeroutput">lk</code> of that type,
+ and an object <code class="computeroutput">m</code> of a type meeting the
+ <a href="concepts.html#threads.concepts.TimedMutex" title="TimedMutex Concept">TimedMutex</a> requirements,
+ and an object <code class="computeroutput">b</code> of type <code class="computeroutput">bool</code>,
+ and an object <code class="computeroutput">t</code> of type <code class="computeroutput"><a href="../xtime.html" title="Struct xtime">boost::xtime</a></code>,
+ the following expressions must be well-formed
+ and have the indicated effects.</p>
+<div class="table">
+<a name="id2777472"></a><p class="title"><b>Table 12.10. ScopedTimedLock Expressions</b></p>
+<table class="table" summary="ScopedTimedLock Expressions">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Expression</th>
+<th>Effects</th>
+</tr></thead>
+<tbody>
+<tr>
+<td><code class="computeroutput">L lk(m,t);</code></td>
+<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex
+ object <code class="computeroutput">m</code> with it, then calls
+ <code class="computeroutput">timed_lock(t)</code>
+</td>
+</tr>
+<tr>
+<td><code class="computeroutput">L lk(m,b);</code></td>
+<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex
+ object <code class="computeroutput">m</code> with it, then if <code class="computeroutput">b</code>, calls
+ <code class="computeroutput">lock()</code>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+</div>
+<div class="section" lang="en">
+<div class="titlepage"><div><div><h5 class="title">
+<a name="threads.concepts.lock-models"></a>Lock Models</h5></div></div></div>
+<p><span class="bold"><strong>Boost.Threads</strong></span> currently supplies twelve models of
+ <a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a>
+ and its refinements.</p>
+<div class="table">
+<a name="id2777570"></a><p class="title"><b>Table 12.11. Lock Models</b></p>
+<table class="table" summary="Lock Models">
+<colgroup>
+<col>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>Concept</th>
+<th>Refines</th>
+<th>Models</th>
+</tr></thead>
+<tbody>
+<tr>
+<td><a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a></td>
+<td> </td>
+<td> </td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.ScopedLock" title="ScopedLock Concept">ScopedLock</a></td>
+<td><a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a></td>
+<td>
+<p><code class="computeroutput">boost::mutex::scoped_lock</code></p>
+<p><code class="computeroutput">boost::recursive_mutex::scoped_lock</code></p>
+<p><code class="computeroutput">boost::try_mutex::scoped_lock</code></p>
+<p><code class="computeroutput">boost::recursive_try_mutex::scoped_lock</code></p>
+<p><code class="computeroutput">boost::timed_mutex::scoped_lock</code></p>
+<p><code class="computeroutput">boost::recursive_timed_mutex::scoped_lock</code></p>
+</td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a></td>
+<td><a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a></td>
+<td> </td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.ScopedTryLock" title="ScopedTryLock Concept">ScopedTryLock</a></td>
+<td><a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a></td>
+<td>
+<p><code class="computeroutput">boost::try_mutex::scoped_try_lock</code></p>
+<p><code class="computeroutput">boost::recursive_try_mutex::scoped_try_lock</code></p>
+<p><code class="computeroutput">boost::timed_mutex::scoped_try_lock</code></p>
+<p><code class="computeroutput">boost::recursive_timed_mutex::scoped_try_lock</code></p>
+</td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.TimedLock" title="TimedLock Concept">TimedLock</a></td>
+<td><a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a></td>
+<td> </td>
+</tr>
+<tr>
+<td><a href="concepts.html#threads.concepts.ScopedTimedLock" title="ScopedTimedLock Concept">ScopedTimedLock</a></td>
+<td><a href="concepts.html#threads.concepts.TimedLock" title="TimedLock Concept">TimedLock</a></td>
+<td>
+<p><code class="computeroutput">boost::timed_mutex::scoped_timed_lock</code></p>
+<p><code class="computeroutput">boost::recursive_timed_mutex::scoped_timed_lock</code></p>
+</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+</div>
+</div>
+<table width="100%"><tr>
+<td align="left"><small><p>Last revised: October 16, 2005 at 14:37:34 GMT</p></small></td>
+<td align="right"><small>Copyright © 2001-2003 William E. Kempf</small></td>
+</tr></table>
+<hr>
+<div class="spirit-nav">
+<a accesskey="p" href="design.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../threads.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="rationale.html"><img src="../images/next.png" alt="Next"></a>
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