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diff --git a/doc/html/threads/concepts.html b/doc/html/threads/concepts.html new file mode 100644 index 0000000000..1f7f2428ad --- /dev/null +++ b/doc/html/threads/concepts.html @@ -0,0 +1,733 @@ +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>Concepts</title> +<link rel="stylesheet" href="../boostbook.css" type="text/css"> +<meta name="generator" content="DocBook XSL Stylesheets V1.69.1"> +<link rel="start" href="../index.html" title="The Boost C++ Libraries"> +<link rel="up" href="../threads.html" title="Chapter 12. Boost.Threads"> +<link rel="prev" href="design.html" title="Design"> +<link rel="next" href="rationale.html" title="Rationale"> +</head> +<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> +<table cellpadding="2" width="100%"> +<td valign="top"><img alt="boost.png (6897 bytes)" width="277" height="86" src="../../../boost.png"></td> +<td align="center"><a href="../../../index.htm">Home</a></td> +<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> +<td align="center"><a href="../../../people/people.htm">People</a></td> +<td align="center"><a href="../../../more/faq.htm">FAQ</a></td> +<td align="center"><a href="../../../more/index.htm">More</a></td> +</table> +<hr> +<div class="spirit-nav"> +<a accesskey="p" href="design.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../threads.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="rationale.html"><img src="../images/next.png" alt="Next"></a> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="threads.concepts"></a>Concepts</h3></div></div></div> +<div class="toc"><dl><dt><span class="section"><a href="concepts.html#threads.concepts.mutexes">Mutexes</a></span></dt></dl></div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="threads.concepts.mutexes"></a>Mutexes</h4></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="concepts.html#threads.concepts.locking-strategies">Locking Strategies</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.sheduling-policies">Scheduling Policies</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.mutex-concepts">Mutex Concepts</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.mutex-models">Mutex Models</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.lock-concepts">Lock Concepts</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.lock-models">Lock Models</a></span></dt> +</dl></div> +<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"> +<h3 class="title">Note</h3>Certain changes to the mutexes and lock concepts are + currently under discussion. In particular, the combination of + the multiple lock concepts into a single lock concept + is likely, and the combination of the multiple mutex + concepts into a single mutex concept is also possible.</div> +<p>A mutex (short for mutual-exclusion) object is used to serialize + access to a resource shared between multiple threads. The + <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> concept, with + <a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a> and + <a href="concepts.html#threads.concepts.TimedMutex" title="TimedMutex Concept">TimedMutex</a> refinements, + formalize the requirements. A model that implements Mutex and its + refinements has two states: <span class="bold"><strong>locked</strong></span> and + <span class="bold"><strong>unlocked</strong></span>. Before using a shared resource, a + thread locks a <span class="bold"><strong>Boost.Threads</strong></span> mutex object + (an object whose type is a model of + <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> or one of it's + refinements), ensuring + <a href="../threads.html#threads.glossary.thread-safe">thread-safe</a> access to + the shared resource. When use of the shared resource is complete, the thread + unlocks the mutex object, allowing another thread to acquire the lock and + use the shared resource.</p> +<p>Traditional C thread APIs, like POSIX threads or the Windows thread + APIs, expose functions to lock and unlock a mutex object. This is dangerous + since it's easy to forget to unlock a locked mutex. When the flow of control + is complex, with multiple return points, the likelihood of forgetting to + unlock a mutex object becomes even greater. When exceptions are thrown, + it becomes nearly impossible to ensure that the mutex object is unlocked + properly when using these traditional API's. The result is + <a href="../threads.html#threads.glossary.deadlock">deadlock</a>.</p> +<p>Many C++ threading libraries use a pattern known as <span class="emphasis"><em>Scoped + Locking</em></span>[<span class="citation"><a href="../threads.html#threads.bib.SchmidtStalRohnertBuschmann">SchmidtStalRohnertBuschmann</a></span>] to free the programmer from + the need to explicitly lock and unlock mutex objects. With this pattern, a + <a href="concepts.html#threads.concepts.lock-concepts" title="Lock Concepts">Lock</a> concept is employed where + the lock object's constructor locks the associated mutex object and the + destructor automatically does the unlocking. The + <span class="bold"><strong>Boost.Threads</strong></span> library takes this pattern to + the extreme in that Lock concepts are the only way to lock and unlock a + mutex object: lock and unlock functions are not exposed by any + <span class="bold"><strong>Boost.Threads</strong></span> mutex objects. This helps to + ensure safe usage patterns, especially when code throws exceptions.</p> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h5 class="title"> +<a name="threads.concepts.locking-strategies"></a>Locking Strategies</h5></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="concepts.html#threads.concepts.recursive-locking-strategy">Recursive Locking Strategy</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.checked-locking-strategy">Checked Locking Strategy</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.unchecked-locking-strategy">Unchecked Locking Strategy</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.unspecified-locking-strategy">Unspecified Locking Strategy</a></span></dt> +</dl></div> +<p>Every mutex object follows one of several locking strategies. These + strategies define the semantics for the locking operation when the calling + thread already owns a lock on the mutex object.</p> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.recursive-locking-strategy"></a>Recursive Locking Strategy</h6></div></div></div> +<p>With a recursive locking strategy, when a thread attempts to acquire + a lock on the mutex object for which it already owns a lock, the operation + is successful. Note the distinction between a thread, which may have + multiple locks outstanding on a recursive mutex object, and a lock object, + which even for a recursive mutex object cannot have any of its lock + functions called multiple times without first calling unlock.</p> +<p>Internally a lock count is maintained and the owning thread must + unlock the mutex object the same number of times that it locked it before + the mutex object's state returns to unlocked. Since mutex objects in + <span class="bold"><strong>Boost.Threads</strong></span> expose locking + functionality only through lock concepts, a thread will always unlock a + mutex object the same number of times that it locked it. This helps to + eliminate a whole set of errors typically found in traditional C style + thread APIs.</p> +<p>Classes <code class="computeroutput"><a href="../recursive_mutex.html" title="Class recursive_mutex">boost::recursive_mutex</a></code>, + <code class="computeroutput"><a href="../recursive_try_mutex.html" title="Class recursive_try_mutex">boost::recursive_try_mutex</a></code> and + <code class="computeroutput"><a href="../recursive_timed_mutex.html" title="Class recursive_timed_mutex">boost::recursive_timed_mutex</a></code> use this locking + strategy.</p> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.checked-locking-strategy"></a>Checked Locking Strategy</h6></div></div></div> +<p>With a checked locking strategy, when a thread attempts to acquire a + lock on the mutex object for which the thread already owns a lock, the + operation will fail with some sort of error indication. Further, attempts + by a thread to unlock a mutex object that was not locked by the thread + will also return some sort of error indication. In + <span class="bold"><strong>Boost.Threads</strong></span>, an exception of type + <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code> + would be thrown in these cases.</p> +<p><span class="bold"><strong>Boost.Threads</strong></span> does not currently + provide any mutex objects that use this strategy.</p> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.unchecked-locking-strategy"></a>Unchecked Locking Strategy</h6></div></div></div> +<p>With an unchecked locking strategy, when a thread attempts to acquire + a lock on a mutex object for which the thread already owns a lock the + operation will + <a href="../threads.html#threads.glossary.deadlock">deadlock</a>. In general + this locking strategy is less safe than a checked or recursive strategy, + but it's also a faster strategy and so is employed by many libraries.</p> +<p><span class="bold"><strong>Boost.Threads</strong></span> does not currently + provide any mutex objects that use this strategy.</p> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.unspecified-locking-strategy"></a>Unspecified Locking Strategy</h6></div></div></div> +<p>With an unspecified locking strategy, when a thread attempts to + acquire a lock on a mutex object for which the thread already owns a lock + the operation results in + <a href="../threads.html#threads.glossary.undefined-behavior">undefined behavior</a>. + </p> +<p>In general a mutex object with an unspecified locking strategy is + unsafe, and it requires programmer discipline to use the mutex object + properly. However, this strategy allows an implementation to be as fast as + possible with no restrictions on its implementation. This is especially + true for portable implementations that wrap the native threading support + of a platform. For this reason, the classes + <code class="computeroutput"><a href="../mutex.html" title="Class mutex">boost::mutex</a></code>, + <code class="computeroutput"><a href="../try_mutex.html" title="Class try_mutex">boost::try_mutex</a></code> and + <code class="computeroutput"><a href="../timed_mutex.html" title="Class timed_mutex">boost::timed_mutex</a></code> use this locking strategy + despite the lack of safety.</p> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h5 class="title"> +<a name="threads.concepts.sheduling-policies"></a>Scheduling Policies</h5></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="concepts.html#threads.concepts.FIFO-scheduling-policy">FIFO Scheduling Policy</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.priority-driven-scheduling-policy">Priority Driven Policy</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.unspecified-scheduling-policy">Unspecified Policy</a></span></dt> +</dl></div> +<p>Every mutex object follows one of several scheduling policies. These + policies define the semantics when the mutex object is unlocked and there is + more than one thread waiting to acquire a lock. In other words, the policy + defines which waiting thread shall acquire the lock.</p> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.FIFO-scheduling-policy"></a>FIFO Scheduling Policy</h6></div></div></div> +<p>With a FIFO ("First In First Out") scheduling policy, threads waiting + for the lock will acquire it in a first-come-first-served order. + This can help prevent a high priority thread from starving lower priority + threads that are also waiting on the mutex object's lock.</p> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.priority-driven-scheduling-policy"></a>Priority Driven Policy</h6></div></div></div> +<p>With a Priority Driven scheduling policy, the thread with the + highest priority acquires the lock. Note that this means that low-priority + threads may never acquire the lock if the mutex object has high contention + and there is always at least one high-priority thread waiting. This is + known as thread starvation. When multiple threads of the same priority are + waiting on the mutex object's lock one of the other scheduling priorities + will determine which thread shall acquire the lock.</p> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.unspecified-scheduling-policy"></a>Unspecified Policy</h6></div></div></div> +<p>The mutex object does not specify a scheduling policy. In order to + ensure portability, all <span class="bold"><strong>Boost.Threads</strong></span> + mutex objects use an unspecified scheduling policy.</p> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h5 class="title"> +<a name="threads.concepts.mutex-concepts"></a>Mutex Concepts</h5></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="concepts.html#threads.concepts.Mutex">Mutex Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.TryMutex">TryMutex Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.TimedMutex">TimedMutex Concept</a></span></dt> +</dl></div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.Mutex"></a>Mutex Concept</h6></div></div></div> +<p>A Mutex object has two states: locked and unlocked. Mutex object + state can only be determined by a lock object meeting the + appropriate lock concept requirements + and constructed for the Mutex object.</p> +<p>A Mutex is + <a href="../../../libs/utility/utility.htm#Class%20noncopyable" target="_top"> + NonCopyable</a>.</p> +<p>For a Mutex type <code class="computeroutput">M</code> + and an object <code class="computeroutput">m</code> of that type, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2776317"></a><p class="title"><b>Table 12.1. Mutex Expressions</b></p> +<table class="table" summary="Mutex Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody> +<tr> +<td>M m;</td> +<td> +<p>Constructs a mutex object m.</p> +<p>Postcondition: m is unlocked.</p> +</td> +</tr> +<tr> +<td>(&m)->~M();</td> +<td>Precondition: m is unlocked. Destroys a mutex object + m.</td> +</tr> +<tr> +<td>M::scoped_lock</td> +<td>A model of + <a href="concepts.html#threads.concepts.ScopedLock" title="ScopedLock Concept">ScopedLock</a> +</td> +</tr> +</tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.TryMutex"></a>TryMutex Concept</h6></div></div></div> +<p>A TryMutex is a refinement of + <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a>. + For a TryMutex type <code class="computeroutput">M</code> + and an object <code class="computeroutput">m</code> of that type, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2776393"></a><p class="title"><b>Table 12.2. TryMutex Expressions</b></p> +<table class="table" summary="TryMutex Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody><tr> +<td>M::scoped_try_lock</td> +<td>A model of + <a href="concepts.html#threads.concepts.ScopedTryLock" title="ScopedTryLock Concept">ScopedTryLock</a> +</td> +</tr></tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.TimedMutex"></a>TimedMutex Concept</h6></div></div></div> +<p>A TimedMutex is a refinement of + <a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a>. + For a TimedMutex type <code class="computeroutput">M</code> + and an object <code class="computeroutput">m</code> of that type, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2776453"></a><p class="title"><b>Table 12.3. TimedMutex Expressions</b></p> +<table class="table" summary="TimedMutex Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody><tr> +<td>M::scoped_timed_lock</td> +<td>A model of + <a href="concepts.html#threads.concepts.ScopedTimedLock" title="ScopedTimedLock Concept">ScopedTimedLock</a> +</td> +</tr></tbody> +</table> +</div> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h5 class="title"> +<a name="threads.concepts.mutex-models"></a>Mutex Models</h5></div></div></div> +<p><span class="bold"><strong>Boost.Threads</strong></span> currently supplies six models of + <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> + and its refinements.</p> +<div class="table"> +<a name="id2776506"></a><p class="title"><b>Table 12.4. Mutex Models</b></p> +<table class="table" summary="Mutex Models"> +<colgroup> +<col> +<col> +<col> +</colgroup> +<thead><tr> +<th>Concept</th> +<th>Refines</th> +<th>Models</th> +</tr></thead> +<tbody> +<tr> +<td><a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a></td> +<td> </td> +<td> +<p><code class="computeroutput"><a href="../mutex.html" title="Class mutex">boost::mutex</a></code></p> +<p><code class="computeroutput"><a href="../recursive_mutex.html" title="Class recursive_mutex">boost::recursive_mutex</a></code></p> +</td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a></td> +<td><a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a></td> +<td> +<p><code class="computeroutput"><a href="../try_mutex.html" title="Class try_mutex">boost::try_mutex</a></code></p> +<p><code class="computeroutput"><a href="../recursive_try_mutex.html" title="Class recursive_try_mutex">boost::recursive_try_mutex</a></code></p> +</td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.TimedMutex" title="TimedMutex Concept">TimedMutex</a></td> +<td><a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a></td> +<td> +<p><code class="computeroutput"><a href="../timed_mutex.html" title="Class timed_mutex">boost::timed_mutex</a></code></p> +<p><code class="computeroutput"><a href="../recursive_timed_mutex.html" title="Class recursive_timed_mutex">boost::recursive_timed_mutex</a></code></p> +</td> +</tr> +</tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h5 class="title"> +<a name="threads.concepts.lock-concepts"></a>Lock Concepts</h5></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="concepts.html#threads.concepts.Lock">Lock Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.ScopedLock">ScopedLock Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.TryLock">TryLock Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.ScopedTryLock">ScopedTryLock Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.TimedLock">TimedLock Concept</a></span></dt> +<dt><span class="section"><a href="concepts.html#threads.concepts.ScopedTimedLock">ScopedTimedLock Concept</a></span></dt> +</dl></div> +<p>A lock object provides a safe means for locking and unlocking a mutex + object (an object whose type is a model of <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> or one of its refinements). In + other words they are an implementation of the <span class="emphasis"><em>Scoped + Locking</em></span>[<span class="citation"><a href="../threads.html#threads.bib.SchmidtStalRohnertBuschmann">SchmidtStalRohnertBuschmann</a></span>] pattern. The <a href="concepts.html#threads.concepts.ScopedLock" title="ScopedLock Concept">ScopedLock</a>, + <a href="concepts.html#threads.concepts.ScopedTryLock" title="ScopedTryLock Concept">ScopedTryLock</a>, and + <a href="concepts.html#threads.concepts.ScopedTimedLock" title="ScopedTimedLock Concept">ScopedTimedLock</a> + concepts formalize the requirements.</p> +<p>Lock objects are constructed with a reference to a mutex object and + typically acquire ownership of the mutex object by setting its state to + locked. They also ensure ownership is relinquished in the destructor. Lock + objects also expose functions to query the lock status and to manually lock + and unlock the mutex object.</p> +<p>Lock objects are meant to be short lived, expected to be used at block + scope only. The lock objects are not <a href="../threads.html#threads.glossary.thread-safe">thread-safe</a>. Lock objects must + maintain state to indicate whether or not they've been locked and this state + is not protected by any synchronization concepts. For this reason a lock + object should never be shared between multiple threads.</p> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.Lock"></a>Lock Concept</h6></div></div></div> +<p>For a Lock type <code class="computeroutput">L</code> + and an object <code class="computeroutput">lk</code> + and const object <code class="computeroutput">clk</code> of that type, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2776742"></a><p class="title"><b>Table 12.5. Lock Expressions</b></p> +<table class="table" summary="Lock Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody> +<tr> +<td><code class="computeroutput">(&lk)->~L();</code></td> +<td><code class="computeroutput">if (locked()) unlock();</code></td> +</tr> +<tr> +<td><code class="computeroutput">(&clk)->operator const void*()</code></td> +<td>Returns type void*, non-zero if the associated mutex + object has been locked by <code class="computeroutput">clk</code>, otherwise 0.</td> +</tr> +<tr> +<td><code class="computeroutput">clk.locked()</code></td> +<td>Returns a <code class="computeroutput">bool</code>, <code class="computeroutput">(&clk)->operator + const void*() != 0</code> +</td> +</tr> +<tr> +<td><code class="computeroutput">lk.lock()</code></td> +<td> +<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code> + if <code class="computeroutput">locked()</code>.</p> +<p>If the associated mutex object is + already locked by some other thread, places the current thread in the + <a href="../threads.html#threads.glossary.thread-state">Blocked</a> state until + the associated mutex is unlocked, after which the current thread + is placed in the <a href="../threads.html#threads.glossary.thread-state">Ready</a> state, + eventually to be returned to the <a href="../threads.html#threads.glossary.thread-state">Running</a> state. If + the associated mutex object is already locked by the same thread + the behavior is dependent on the <a href="concepts.html#threads.concepts.locking-strategies" title="Locking Strategies">locking + strategy</a> of the associated mutex object.</p> +<p>Postcondition: <code class="computeroutput">locked() == true</code></p> +</td> +</tr> +<tr> +<td><code class="computeroutput">lk.unlock()</code></td> +<td> +<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code> + if <code class="computeroutput">!locked()</code>.</p> +<p>Unlocks the associated mutex.</p> +<p>Postcondition: <code class="computeroutput">!locked()</code></p> +</td> +</tr> +</tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.ScopedLock"></a>ScopedLock Concept</h6></div></div></div> +<p>A ScopedLock is a refinement of <a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a>. + For a ScopedLock type <code class="computeroutput">L</code> + and an object <code class="computeroutput">lk</code> of that type, + and an object <code class="computeroutput">m</code> of a type meeting the + <a href="concepts.html#threads.concepts.Mutex" title="Mutex Concept">Mutex</a> requirements, + and an object <code class="computeroutput">b</code> of type <code class="computeroutput">bool</code>, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2776979"></a><p class="title"><b>Table 12.6. ScopedLock Expressions</b></p> +<table class="table" summary="ScopedLock Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody> +<tr> +<td><code class="computeroutput">L lk(m);</code></td> +<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex + object <code class="computeroutput">m</code> with it, then calls + <code class="computeroutput">lock()</code> +</td> +</tr> +<tr> +<td><code class="computeroutput">L lk(m,b);</code></td> +<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex + object <code class="computeroutput">m</code> with it, then if <code class="computeroutput">b</code>, calls + <code class="computeroutput">lock()</code> +</td> +</tr> +</tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.TryLock"></a>TryLock Concept</h6></div></div></div> +<p>A TryLock is a refinement of <a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a>. + For a TryLock type <code class="computeroutput">L</code> + and an object <code class="computeroutput">lk</code> of that type, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2777084"></a><p class="title"><b>Table 12.7. TryLock Expressions</b></p> +<table class="table" summary="TryLock Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody><tr> +<td><code class="computeroutput">lk.try_lock()</code></td> +<td> +<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code> + if locked().</p> +<p>Makes a + non-blocking attempt to lock the associated mutex object, + returning <code class="computeroutput">true</code> if the lock attempt is successful, + otherwise <code class="computeroutput">false</code>. If the associated mutex object is + already locked by the same thread the behavior is dependent on the + <a href="concepts.html#threads.concepts.locking-strategies" title="Locking Strategies">locking + strategy</a> of the associated mutex object.</p> +</td> +</tr></tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.ScopedTryLock"></a>ScopedTryLock Concept</h6></div></div></div> +<p>A ScopedTryLock is a refinement of <a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a>. + For a ScopedTryLock type <code class="computeroutput">L</code> + and an object <code class="computeroutput">lk</code> of that type, + and an object <code class="computeroutput">m</code> of a type meeting the + <a href="concepts.html#threads.concepts.TryMutex" title="TryMutex Concept">TryMutex</a> requirements, + and an object <code class="computeroutput">b</code> of type <code class="computeroutput">bool</code>, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2777206"></a><p class="title"><b>Table 12.8. ScopedTryLock Expressions</b></p> +<table class="table" summary="ScopedTryLock Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody> +<tr> +<td><code class="computeroutput">L lk(m);</code></td> +<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex + object <code class="computeroutput">m</code> with it, then calls + <code class="computeroutput">try_lock()</code> +</td> +</tr> +<tr> +<td><code class="computeroutput">L lk(m,b);</code></td> +<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex + object <code class="computeroutput">m</code> with it, then if <code class="computeroutput">b</code>, calls + <code class="computeroutput">lock()</code> +</td> +</tr> +</tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.TimedLock"></a>TimedLock Concept</h6></div></div></div> +<p>A TimedLock is a refinement of <a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a>. + For a TimedLock type <code class="computeroutput">L</code> + and an object <code class="computeroutput">lk</code> of that type, + and an object <code class="computeroutput">t</code> of type <code class="computeroutput"><a href="../xtime.html" title="Struct xtime">boost::xtime</a></code>, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2777328"></a><p class="title"><b>Table 12.9. TimedLock Expressions</b></p> +<table class="table" summary="TimedLock Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody><tr> +<td><code class="computeroutput">lk.timed_lock(t)</code></td> +<td> +<p>Throws <code class="computeroutput"><a href="../lock_error.html" title="Class lock_error">boost::lock_error</a></code> + if locked().</p> +<p>Makes a blocking attempt + to lock the associated mutex object, and returns <code class="computeroutput">true</code> + if successful within the specified time <code class="computeroutput">t</code>, otherwise + <code class="computeroutput">false</code>. If the associated mutex object is already + locked by the same thread the behavior is dependent on the <a href="concepts.html#threads.concepts.locking-strategies" title="Locking Strategies">locking + strategy</a> of the associated mutex object.</p> +</td> +</tr></tbody> +</table> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h6 class="title"> +<a name="threads.concepts.ScopedTimedLock"></a>ScopedTimedLock Concept</h6></div></div></div> +<p>A ScopedTimedLock is a refinement of <a href="concepts.html#threads.concepts.TimedLock" title="TimedLock Concept">TimedLock</a>. + For a ScopedTimedLock type <code class="computeroutput">L</code> + and an object <code class="computeroutput">lk</code> of that type, + and an object <code class="computeroutput">m</code> of a type meeting the + <a href="concepts.html#threads.concepts.TimedMutex" title="TimedMutex Concept">TimedMutex</a> requirements, + and an object <code class="computeroutput">b</code> of type <code class="computeroutput">bool</code>, + and an object <code class="computeroutput">t</code> of type <code class="computeroutput"><a href="../xtime.html" title="Struct xtime">boost::xtime</a></code>, + the following expressions must be well-formed + and have the indicated effects.</p> +<div class="table"> +<a name="id2777472"></a><p class="title"><b>Table 12.10. ScopedTimedLock Expressions</b></p> +<table class="table" summary="ScopedTimedLock Expressions"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th>Expression</th> +<th>Effects</th> +</tr></thead> +<tbody> +<tr> +<td><code class="computeroutput">L lk(m,t);</code></td> +<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex + object <code class="computeroutput">m</code> with it, then calls + <code class="computeroutput">timed_lock(t)</code> +</td> +</tr> +<tr> +<td><code class="computeroutput">L lk(m,b);</code></td> +<td>Constructs an object <code class="computeroutput">lk</code>, and associates mutex + object <code class="computeroutput">m</code> with it, then if <code class="computeroutput">b</code>, calls + <code class="computeroutput">lock()</code> +</td> +</tr> +</tbody> +</table> +</div> +</div> +</div> +<div class="section" lang="en"> +<div class="titlepage"><div><div><h5 class="title"> +<a name="threads.concepts.lock-models"></a>Lock Models</h5></div></div></div> +<p><span class="bold"><strong>Boost.Threads</strong></span> currently supplies twelve models of + <a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a> + and its refinements.</p> +<div class="table"> +<a name="id2777570"></a><p class="title"><b>Table 12.11. Lock Models</b></p> +<table class="table" summary="Lock Models"> +<colgroup> +<col> +<col> +<col> +</colgroup> +<thead><tr> +<th>Concept</th> +<th>Refines</th> +<th>Models</th> +</tr></thead> +<tbody> +<tr> +<td><a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a></td> +<td> </td> +<td> </td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.ScopedLock" title="ScopedLock Concept">ScopedLock</a></td> +<td><a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a></td> +<td> +<p><code class="computeroutput">boost::mutex::scoped_lock</code></p> +<p><code class="computeroutput">boost::recursive_mutex::scoped_lock</code></p> +<p><code class="computeroutput">boost::try_mutex::scoped_lock</code></p> +<p><code class="computeroutput">boost::recursive_try_mutex::scoped_lock</code></p> +<p><code class="computeroutput">boost::timed_mutex::scoped_lock</code></p> +<p><code class="computeroutput">boost::recursive_timed_mutex::scoped_lock</code></p> +</td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a></td> +<td><a href="concepts.html#threads.concepts.Lock" title="Lock Concept">Lock</a></td> +<td> </td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.ScopedTryLock" title="ScopedTryLock Concept">ScopedTryLock</a></td> +<td><a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a></td> +<td> +<p><code class="computeroutput">boost::try_mutex::scoped_try_lock</code></p> +<p><code class="computeroutput">boost::recursive_try_mutex::scoped_try_lock</code></p> +<p><code class="computeroutput">boost::timed_mutex::scoped_try_lock</code></p> +<p><code class="computeroutput">boost::recursive_timed_mutex::scoped_try_lock</code></p> +</td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.TimedLock" title="TimedLock Concept">TimedLock</a></td> +<td><a href="concepts.html#threads.concepts.TryLock" title="TryLock Concept">TryLock</a></td> +<td> </td> +</tr> +<tr> +<td><a href="concepts.html#threads.concepts.ScopedTimedLock" title="ScopedTimedLock Concept">ScopedTimedLock</a></td> +<td><a href="concepts.html#threads.concepts.TimedLock" title="TimedLock Concept">TimedLock</a></td> +<td> +<p><code class="computeroutput">boost::timed_mutex::scoped_timed_lock</code></p> +<p><code class="computeroutput">boost::recursive_timed_mutex::scoped_timed_lock</code></p> +</td> +</tr> +</tbody> +</table> +</div> +</div> +</div> +</div> +<table width="100%"><tr> +<td align="left"><small><p>Last revised: October 16, 2005 at 14:37:34 GMT</p></small></td> +<td align="right"><small>Copyright © 2001-2003 William E. Kempf</small></td> +</tr></table> +<hr> +<div class="spirit-nav"> +<a accesskey="p" href="design.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../threads.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="rationale.html"><img src="../images/next.png" alt="Next"></a> +</div> +</body> +</html> |