# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # This is the variable for Windows. I use this to define the root of my directory structure. SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut) # You shouldn't have to modify anything below this line ######################################################## # This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system # This should be the case. INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake) INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake) INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake) IF (WIN32) # This is the Windows code for which Opengl, and Glut are not properly installed # since I can't install them I must cheat and copy libraries around INCLUDE_DIRECTORIES(${GLUT_ROOT}) # LINK_DIRECTORIES(${GLUT_ROOT}\\lib) IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND") SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib) # LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) # TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32) # # ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug # COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug # COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug) ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND") # LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) # TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY}) ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND") # TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY}) # TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY}) ELSE (WIN32) # This is the lines for linux. This should always work if everything is installed and working fine. # SET(CMAKE_BUILD_TYPE Debug) # SET(CMAKE_CXX_FLAGS_DEBUG "-g") INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) # TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) # TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) ENDIF (WIN32) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL } ) LINK_LIBRARIES( LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY} ) ADD_EXECUTABLE(BspPhysicsDemo BspDemo.cpp BspLoader.cpp BspConverter.cpp )