# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # You shouldn't have to modify anything below this line ######################################################## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL } ) LINK_LIBRARIES( OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppCharacterDemo DynamicCharacterController.cpp DynamicCharacterController.h CharacterDemo.cpp CharacterDemo.h ../BspDemo/BspConverter.cpp ../BspDemo/BspConverter.h ../BspDemo/BspLoader.cpp ../BspDemo/BspLoader.h main.cpp )