#ifndef EMPTY_EXAMPLE_H #define EMPTY_EXAMPLE_H #include "../CommonInterfaces/CommonExampleInterface.h" class EmptyExample : public CommonExampleInterface { public: EmptyExample() {} virtual ~EmptyExample() {} static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/) { return new EmptyExample; } virtual void initPhysics() {} virtual void exitPhysics() {} virtual void stepSimulation(float deltaTime) {} virtual void renderScene() {} virtual void physicsDebugDraw(int debugFlags) {} virtual bool mouseMoveCallback(float x, float y) { return false; } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; } virtual bool keyboardCallback(int key, int state) { return false; } }; #endif //EMPTY_EXAMPLE_H