/// create a bullet btMultiBody model of a tree structured multibody system, /// convert that model to a MultiBodyTree model. /// Then - run inverse dynamics on random input data (q, u, dot_u) to get forces /// - run forward dynamics on (q,u, forces) to get accelerations /// - compare input accelerations to inverse dynamics to output from forward dynamics #include #include #include #include #include #include #include #include #include #include #include #include #include "../../examples/CommonInterfaces/CommonGUIHelperInterface.h" #include "../../examples/Importers/ImportURDFDemo/BulletUrdfImporter.h" #include "../../examples/Importers/ImportURDFDemo/URDF2Bullet.h" #include "../../examples/Importers/ImportURDFDemo/MyMultiBodyCreator.h" #include "../../examples/Importers/ImportURDFDemo/URDF2Bullet.h" #include "../../examples/Utils/b3ResourcePath.h" #include #include #include #include #include "Bullet3Common/b3CommandLineArgs.h" #include "Bullet3Common/b3Random.h" using namespace btInverseDynamics; bool FLAGS_verbose = false; static btVector3 gravity(0, 0, -10); static const bool kBaseFixed = false; static const char kUrdfFile[] = "r2d2.urdf"; /// this test loads the a urdf model with fixed, floating, prismatic and rotational joints, /// converts in to an inverse dynamics model and compares forward to inverse dynamics for /// random input TEST(InvDynCompare, bulletUrdfR2D2) { MyBtMultiBodyFromURDF mb_load(gravity, kBaseFixed); char relativeFileName[1024]; ASSERT_TRUE(b3ResourcePath::findResourcePath(kUrdfFile, relativeFileName, 1024,0)); mb_load.setFileName(relativeFileName); mb_load.init(); btMultiBodyTreeCreator id_creator; btMultiBody *btmb = mb_load.getBtMultiBody(); ASSERT_EQ(id_creator.createFromBtMultiBody(btmb), 0); MultiBodyTree *id_tree = CreateMultiBodyTree(id_creator); ASSERT_EQ(0x0 != id_tree, true); vecx q(id_tree->numDoFs()); vecx u(id_tree->numDoFs()); vecx dot_u(id_tree->numDoFs()); vecx joint_forces(id_tree->numDoFs()); const int kNLoops = 10; double max_pos_error = 0; double max_acc_error = 0; b3Srand(0); for (int loop = 0; loop < kNLoops; loop++) { for (int i = 0; i < q.size(); i++) { q(i) = b3RandRange(-B3_PI, B3_PI); u(i) = b3RandRange(-B3_PI, B3_PI); dot_u(i) = b3RandRange(-B3_PI, B3_PI); } double pos_error; double acc_error; btmb->clearForcesAndTorques(); id_tree->clearAllUserForcesAndMoments(); // call inverse dynamics once, to get global position & velocity of root body // (fixed, so q, u, dot_u arbitrary) EXPECT_EQ(id_tree->calculateInverseDynamics(q, u, dot_u, &joint_forces), 0); EXPECT_EQ(compareInverseAndForwardDynamics(q, u, dot_u, gravity, FLAGS_verbose, btmb, id_tree, &pos_error, &acc_error), 0); if (pos_error > max_pos_error) { max_pos_error = pos_error; } if (acc_error > max_acc_error) { max_acc_error = acc_error; } } if (FLAGS_verbose) { printf("max_pos_error= %e\n", max_pos_error); printf("max_acc_error= %e\n", max_acc_error); } EXPECT_LT(max_pos_error, std::numeric_limits::epsilon() * 1e4); EXPECT_LT(max_acc_error, std::numeric_limits::epsilon() * 1e5); } int main(int argc, char **argv) { b3CommandLineArgs myArgs(argc, argv); FLAGS_verbose = myArgs.CheckCmdLineFlag("verbose"); ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }