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# This is the latest iteration of the gem dependency resolving algorithm. As of now,
# it can resolve (as a success of failure) any set of gem dependencies we throw at it
# in a reasonable amount of time. The most iterations I've seen it take is about 150.
# The actual implementation of the algorithm is not as good as it could be yet, but that
# can come later.
# Extending Gem classes to add necessary tracking information
module Gem
class Dependency
def required_by
@required_by ||= []
end
end
class Specification
def required_by
@required_by ||= []
end
end
end
module Bundler
class Resolver
attr_reader :errors
# Figures out the best possible configuration of gems that satisfies
# the list of passed dependencies and any child dependencies without
# causing any gem activation errors.
#
# ==== Parameters
# *dependencies<Gem::Dependency>:: The list of dependencies to resolve
#
# ==== Returns
# <GemBundle>,nil:: If the list of dependencies can be resolved, a
# collection of gemspecs is returned. Otherwise, nil is returned.
def self.resolve(requirements, index = Gem.source_index)
Bundler.logger.info "Calculating dependencies..."
resolver = new(index)
result = catch(:success) do
resolver.resolve(requirements, {})
nil
end
result && GemBundle.new(result.values)
end
def initialize(index)
@errors = {}
@stack = []
@index = index
end
def resolve(reqs, activated)
# If the requirements are empty, then we are in a success state. Aka, all
# gem dependencies have been resolved.
throw :success, activated if reqs.empty?
# Sort requirements so that the ones that are easiest to resolve are first.
# Easiest to resolve is defined by: Is this gem already activated? Otherwise,
# check the number of child dependencies this requirement has.
reqs = reqs.sort_by do |req|
activated[req.name] ? 0 : @index.search(req).size
end
activated = activated.dup
# Pull off the first requirement so that we can resolve it
current = reqs.shift
# Check if the gem has already been activated, if it has, we will make sure
# that the currently activated gem satisfies the requirement.
if existing = activated[current.name]
if current.version_requirements.satisfied_by?(existing.version)
@errors.delete(existing.name)
# Since the current requirement is satisfied, we can continue resolving
# the remaining requirements.
resolve(reqs, activated)
else
@errors[existing.name] = { :gem => existing, :requirement => current }
# Since the current requirement conflicts with an activated gem, we need
# to backtrack to the current requirement's parent and try another version
# of it (maybe the current requirement won't be present anymore). If the
# current requirement is a root level requirement, we need to jump back to
# where the conflicting gem was activated.
parent = current.required_by.last || existing.required_by.last
# We track the spot where the current gem was activated because we need
# to keep a list of every spot a failure happened.
throw parent.name, existing.required_by.last.name
end
else
# There are no activated gems for the current requirement, so we are going
# to find all gems that match the current requirement and try them in decending
# order. We also need to keep a set of all conflicts that happen while trying
# this gem. This is so that if no versions work, we can figure out the best
# place to backtrack to.
conflicts = Set.new
# Fetch all gem versions matching the requirement
#
# TODO: Warn / error when no matching versions are found.
matching_versions = @index.search(current)
matching_versions.reverse_each do |spec|
conflict = resolve_requirement(spec, current, reqs.dup, activated.dup)
conflicts << conflict if conflict
end
# If the current requirement is a root level gem and we have conflicts, we
# can figure out the best spot to backtrack to.
if current.required_by.empty? && !conflicts.empty?
# Check the current "catch" stack for the first one that is included in the
# conflicts set. That is where the parent of the conflicting gem was required.
# By jumping back to this spot, we can try other version of the parent of
# the conflicting gem, hopefully finding a combination that activates correctly.
@stack.reverse_each do |savepoint|
if conflicts.include?(savepoint)
throw savepoint
end
end
end
end
end
def resolve_requirement(spec, requirement, reqs, activated)
# We are going to try activating the spec. We need to keep track of stack of
# requirements that got us to the point of activating this gem.
spec.required_by.replace requirement.required_by
spec.required_by << requirement
activated[spec.name] = spec
# Now, we have to loop through all child dependencies and add them to our
# array of requirements.
spec.dependencies.each do |dep|
next if dep.type == :development
dep.required_by << requirement
reqs << dep
end
# We create a savepoint and mark it by the name of the requirement that caused
# the gem to be activated. If the activated gem ever conflicts, we are able to
# jump back to this point and try another version of the gem.
length = @stack.length
@stack << requirement.name
retval = catch(requirement.name) do
resolve(reqs, activated)
end
# Since we're doing a lot of throw / catches. A push does not necessarily match
# up to a pop. So, we simply slice the stack back to what it was before the catch
# block.
@stack.slice!(length..-1)
retval
end
end
end
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