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-rw-r--r--src/cairo-gl-device.c851
1 files changed, 0 insertions, 851 deletions
diff --git a/src/cairo-gl-device.c b/src/cairo-gl-device.c
deleted file mode 100644
index 6f4c852a4..000000000
--- a/src/cairo-gl-device.c
+++ /dev/null
@@ -1,851 +0,0 @@
-/* cairo - a vector graphics library with display and print output
- *
- * Copyright © 2009 Eric Anholt
- * Copyright © 2009 Chris Wilson
- * Copyright © 2005,2010 Red Hat, Inc
- * Copyright © 2010 Linaro Limited
- *
- * This library is free software; you can redistribute it and/or
- * modify it either under the terms of the GNU Lesser General Public
- * License version 2.1 as published by the Free Software Foundation
- * (the "LGPL") or, at your option, under the terms of the Mozilla
- * Public License Version 1.1 (the "MPL"). If you do not alter this
- * notice, a recipient may use your version of this file under either
- * the MPL or the LGPL.
- *
- * You should have received a copy of the LGPL along with this library
- * in the file COPYING-LGPL-2.1; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
- * You should have received a copy of the MPL along with this library
- * in the file COPYING-MPL-1.1
- *
- * The contents of this file are subject to the Mozilla Public License
- * Version 1.1 (the "License"); you may not use this file except in
- * compliance with the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
- * OF ANY KIND, either express or implied. See the LGPL or the MPL for
- * the specific language governing rights and limitations.
- *
- * The Original Code is the cairo graphics library.
- *
- * The Initial Developer of the Original Code is Red Hat, Inc.
- *
- * Contributor(s):
- * Benjamin Otte <otte@gnome.org>
- * Carl Worth <cworth@cworth.org>
- * Chris Wilson <chris@chris-wilson.co.uk>
- * Eric Anholt <eric@anholt.net>
- * Alexandros Frantzis <alexandros.frantzis@linaro.org>
- */
-
-#include "cairoint.h"
-
-#include "cairo-error-private.h"
-#include "cairo-gl-private.h"
-
-#define MAX_MSAA_SAMPLES 4
-
-static void
-_gl_lock (void *device)
-{
- cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
-
- ctx->acquire (ctx);
-}
-
-static void
-_gl_unlock (void *device)
-{
- cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
-
- ctx->release (ctx);
-}
-
-static cairo_status_t
-_gl_flush (void *device)
-{
- cairo_gl_context_t *ctx;
- cairo_status_t status;
-
- status = _cairo_gl_context_acquire (device, &ctx);
- if (unlikely (status))
- return status;
-
- _cairo_gl_composite_flush (ctx);
-
- _cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_SOURCE);
- _cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_MASK);
-
- if (ctx->clip_region) {
- cairo_region_destroy (ctx->clip_region);
- ctx->clip_region = NULL;
- }
-
- ctx->current_target = NULL;
- ctx->current_operator = -1;
- ctx->vertex_size = 0;
- ctx->pre_shader = NULL;
- _cairo_gl_set_shader (ctx, NULL);
-
- ctx->dispatch.BindBuffer (GL_ARRAY_BUFFER, 0);
-
- glDisable (GL_SCISSOR_TEST);
- glDisable (GL_BLEND);
-
- return _cairo_gl_context_release (ctx, status);
-}
-
-static void
-_gl_finish (void *device)
-{
- cairo_gl_context_t *ctx = device;
- int n;
-
- _gl_lock (device);
-
- _cairo_cache_fini (&ctx->gradients);
-
- _cairo_gl_context_fini_shaders (ctx);
-
- for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
- _cairo_gl_glyph_cache_fini (ctx, &ctx->glyph_cache[n]);
-
- _gl_unlock (device);
-}
-
-static void
-_gl_destroy (void *device)
-{
- cairo_gl_context_t *ctx = device;
-
- ctx->acquire (ctx);
-
- while (! cairo_list_is_empty (&ctx->fonts)) {
- cairo_gl_font_t *font;
-
- font = cairo_list_first_entry (&ctx->fonts,
- cairo_gl_font_t,
- link);
-
- cairo_list_del (&font->base.link);
- cairo_list_del (&font->link);
- free (font);
- }
-
- _cairo_array_fini (&ctx->tristrip_indices);
-
- cairo_region_destroy (ctx->clip_region);
- _cairo_clip_destroy (ctx->clip);
-
- free (ctx->vb);
-
- ctx->destroy (ctx);
-
- free (ctx);
-}
-
-static const cairo_device_backend_t _cairo_gl_device_backend = {
- CAIRO_DEVICE_TYPE_GL,
-
- _gl_lock,
- _gl_unlock,
-
- _gl_flush, /* flush */
- _gl_finish,
- _gl_destroy,
-};
-
-static cairo_bool_t
-_cairo_gl_msaa_compositor_enabled (void)
-{
- const char *env = getenv ("CAIRO_GL_COMPOSITOR");
- return env && strcmp(env, "msaa") == 0;
-}
-
-static cairo_bool_t
-test_can_read_bgra (cairo_gl_flavor_t gl_flavor)
-{
- /* Desktop GL always supports BGRA formats. */
- if (gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
- return TRUE;
-
- assert (gl_flavor == CAIRO_GL_FLAVOR_ES3 ||
- gl_flavor == CAIRO_GL_FLAVOR_ES2);
-
- /* For OpenGL ES we have to look for the specific extension and BGRA only
- * matches cairo's integer packed bytes on little-endian machines. */
- if (!_cairo_is_little_endian())
- return FALSE;
- return _cairo_gl_has_extension ("EXT_read_format_bgra");
-}
-
-cairo_status_t
-_cairo_gl_context_init (cairo_gl_context_t *ctx)
-{
- cairo_status_t status;
- cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
- int gl_version = _cairo_gl_get_version ();
- cairo_gl_flavor_t gl_flavor = _cairo_gl_get_flavor ();
- int n;
-
- cairo_bool_t is_desktop = gl_flavor == CAIRO_GL_FLAVOR_DESKTOP;
- cairo_bool_t is_gles = (gl_flavor == CAIRO_GL_FLAVOR_ES3 ||
- gl_flavor == CAIRO_GL_FLAVOR_ES2);
-
- _cairo_device_init (&ctx->base, &_cairo_gl_device_backend);
-
- /* XXX The choice of compositor should be made automatically at runtime.
- * However, it is useful to force one particular compositor whilst
- * testing.
- */
- if (_cairo_gl_msaa_compositor_enabled ())
- ctx->compositor = _cairo_gl_msaa_compositor_get ();
- else
- ctx->compositor = _cairo_gl_span_compositor_get ();
-
-
- ctx->thread_aware = TRUE;
-
- memset (ctx->glyph_cache, 0, sizeof (ctx->glyph_cache));
- cairo_list_init (&ctx->fonts);
-
- /* Support only GL version >= 1.3 */
- if (gl_version < CAIRO_GL_VERSION_ENCODE (1, 3))
- return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
-
- /* Check for required extensions */
- if (is_desktop) {
- if (_cairo_gl_has_extension ("GL_ARB_texture_non_power_of_two")) {
- ctx->tex_target = GL_TEXTURE_2D;
- ctx->has_npot_repeat = TRUE;
- } else if (_cairo_gl_has_extension ("GL_ARB_texture_rectangle")) {
- ctx->tex_target = GL_TEXTURE_RECTANGLE;
- ctx->has_npot_repeat = FALSE;
- } else
- return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
- } else {
- ctx->tex_target = GL_TEXTURE_2D;
- if (_cairo_gl_has_extension ("GL_OES_texture_npot") ||
- _cairo_gl_has_extension ("GL_IMG_texture_npot"))
- ctx->has_npot_repeat = TRUE;
- else
- ctx->has_npot_repeat = FALSE;
- }
-
- if (is_desktop && gl_version < CAIRO_GL_VERSION_ENCODE (2, 1) &&
- ! _cairo_gl_has_extension ("GL_ARB_pixel_buffer_object"))
- return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
-
- if (is_gles && ! _cairo_gl_has_extension ("GL_EXT_texture_format_BGRA8888"))
- return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
-
- ctx->has_map_buffer =
- is_desktop || (is_gles && _cairo_gl_has_extension ("GL_OES_mapbuffer"));
-
- ctx->can_read_bgra = test_can_read_bgra (gl_flavor);
-
- ctx->has_mesa_pack_invert =
- _cairo_gl_has_extension ("GL_MESA_pack_invert");
-
- ctx->has_packed_depth_stencil =
- (is_desktop && _cairo_gl_has_extension ("GL_EXT_packed_depth_stencil")) ||
- (is_gles && _cairo_gl_has_extension ("GL_OES_packed_depth_stencil"));
-
- ctx->num_samples = 1;
-
-#if CAIRO_HAS_GL_SURFACE
- if (is_desktop && ctx->has_packed_depth_stencil &&
- (gl_version >= CAIRO_GL_VERSION_ENCODE (3, 0) ||
- _cairo_gl_has_extension ("GL_ARB_framebuffer_object") ||
- (_cairo_gl_has_extension ("GL_EXT_framebuffer_blit") &&
- _cairo_gl_has_extension ("GL_EXT_framebuffer_multisample")))) {
- glGetIntegerv(GL_MAX_SAMPLES_EXT, &ctx->num_samples);
- }
-#endif
-
-#if CAIRO_HAS_GLESV3_SURFACE
- if (is_gles && ctx->has_packed_depth_stencil) {
- glGetIntegerv(GL_MAX_SAMPLES, &ctx->num_samples);
- }
-
-#elif CAIRO_HAS_GLESV2_SURFACE && defined(GL_MAX_SAMPLES_EXT)
- if (is_gles && ctx->has_packed_depth_stencil &&
- _cairo_gl_has_extension ("GL_EXT_multisampled_render_to_texture")) {
- glGetIntegerv(GL_MAX_SAMPLES_EXT, &ctx->num_samples);
- }
-
- if (is_gles && ctx->has_packed_depth_stencil &&
- _cairo_gl_has_extension ("GL_IMG_multisampled_render_to_texture")) {
- glGetIntegerv(GL_MAX_SAMPLES_IMG, &ctx->num_samples);
- }
-#endif
-
- /* we always use renderbuffer for rendering in glesv3 */
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
- ctx->supports_msaa = TRUE;
- else
- ctx->supports_msaa = ctx->num_samples > 1;
- if (ctx->num_samples > MAX_MSAA_SAMPLES)
- ctx->num_samples = MAX_MSAA_SAMPLES;
-
- ctx->current_operator = -1;
- ctx->gl_flavor = gl_flavor;
-
- status = _cairo_gl_context_init_shaders (ctx);
- if (unlikely (status))
- return status;
-
- status = _cairo_cache_init (&ctx->gradients,
- _cairo_gl_gradient_equal,
- NULL,
- (cairo_destroy_func_t) _cairo_gl_gradient_destroy,
- CAIRO_GL_GRADIENT_CACHE_SIZE);
- if (unlikely (status))
- return status;
-
- ctx->vbo_size = _cairo_gl_get_vbo_size();
-
- ctx->vb = _cairo_malloc (ctx->vbo_size);
- if (unlikely (ctx->vb == NULL)) {
- _cairo_cache_fini (&ctx->gradients);
- return _cairo_error (CAIRO_STATUS_NO_MEMORY);
- }
-
- ctx->primitive_type = CAIRO_GL_PRIMITIVE_TYPE_TRIANGLES;
- _cairo_array_init (&ctx->tristrip_indices, sizeof (unsigned short));
-
- /* PBO for any sort of texture upload */
- dispatch->GenBuffers (1, &ctx->texture_load_pbo);
-
- ctx->max_framebuffer_size = 0;
- glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &ctx->max_framebuffer_size);
- ctx->max_texture_size = 0;
- glGetIntegerv (GL_MAX_TEXTURE_SIZE, &ctx->max_texture_size);
- ctx->max_textures = 0;
- glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &ctx->max_textures);
-
- for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
- _cairo_gl_glyph_cache_init (&ctx->glyph_cache[n]);
-
- return CAIRO_STATUS_SUCCESS;
-}
-
-void
-_cairo_gl_context_activate (cairo_gl_context_t *ctx,
- cairo_gl_tex_t tex_unit)
-{
- if (ctx->max_textures <= (GLint) tex_unit) {
- if (tex_unit < 2) {
- _cairo_gl_composite_flush (ctx);
- _cairo_gl_context_destroy_operand (ctx, ctx->max_textures - 1);
- }
- glActiveTexture (ctx->max_textures - 1);
- } else {
- glActiveTexture (GL_TEXTURE0 + tex_unit);
- }
-}
-
-static GLenum
-_get_depth_stencil_format (cairo_gl_context_t *ctx)
-{
- /* This is necessary to properly handle the situation where both
- OpenGL and OpenGLES are active and returning a sane default. */
-#if CAIRO_HAS_GL_SURFACE
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
- return GL_DEPTH_STENCIL;
-#endif
-
-#if CAIRO_HAS_GLESV2_SURFACE && !CAIRO_HAS_GLESV3_SURFACE
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
- return GL_DEPTH24_STENCIL8_OES;
-#endif
-
-#if CAIRO_HAS_GL_SURFACE
- return GL_DEPTH_STENCIL;
-#elif CAIRO_HAS_GLESV3_SURFACE
- return GL_DEPTH24_STENCIL8;
-#elif CAIRO_HAS_GLESV2_SURFACE
- return GL_DEPTH24_STENCIL8_OES;
-#endif
-}
-
-#if CAIRO_HAS_GLESV2_SURFACE
-static void
-_cairo_gl_ensure_msaa_gles_framebuffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- if (surface->msaa_active)
- return;
-
- ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- ctx->tex_target,
- surface->tex,
- 0,
- ctx->num_samples);
-
- /* From now on MSAA will always be active on this surface. */
- surface->msaa_active = TRUE;
-}
-#endif
-
-void
-_cairo_gl_ensure_framebuffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- GLenum status;
- cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
-
- if (likely (surface->fb))
- return;
-
- /* Create a framebuffer object wrapping the texture so that we can render
- * to it.
- */
- dispatch->GenFramebuffers (1, &surface->fb);
- dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
-
- /* Unlike for desktop GL we only maintain one multisampling framebuffer
- for OpenGLES since the EXT_multisampled_render_to_texture extension
- does not require an explicit multisample resolution. */
-#if CAIRO_HAS_GLESV2_SURFACE
- if (surface->supports_msaa && _cairo_gl_msaa_compositor_enabled () &&
- ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2) {
- _cairo_gl_ensure_msaa_gles_framebuffer (ctx, surface);
- } else
-#endif
- dispatch->FramebufferTexture2D (GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- ctx->tex_target,
- surface->tex,
- 0);
-
-#if CAIRO_HAS_GL_SURFACE
- glDrawBuffer (GL_COLOR_ATTACHMENT0);
- glReadBuffer (GL_COLOR_ATTACHMENT0);
-#endif
-
- status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- const char *str;
- switch (status) {
- //case GL_FRAMEBUFFER_UNDEFINED: str= "undefined"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: str= "incomplete attachment"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: str= "incomplete/missing attachment"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: str= "incomplete draw buffer"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: str= "incomplete read buffer"; break;
- case GL_FRAMEBUFFER_UNSUPPORTED: str= "unsupported"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: str= "incomplete multiple"; break;
- default: str = "unknown error"; break;
- }
-
- fprintf (stderr,
- "destination is framebuffer incomplete: %s [%#x]\n",
- str, status);
- }
-}
-#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
-static void
-_cairo_gl_ensure_multisampling (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- assert (surface->supports_msaa);
- assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
- ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3);
-
- if (surface->msaa_fb)
- return;
-
- /* We maintain a separate framebuffer for multisampling operations.
- This allows us to do a fast paint to the non-multisampling framebuffer
- when mulitsampling is disabled. */
- ctx->dispatch.GenFramebuffers (1, &surface->msaa_fb);
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
- ctx->dispatch.GenRenderbuffers (1, &surface->msaa_rb);
- ctx->dispatch.BindRenderbuffer (GL_RENDERBUFFER, surface->msaa_rb);
-
- /* FIXME: For now we assume that textures passed from the outside have GL_RGBA
- format, but eventually we need to expose a way for the API consumer to pass
- this information. */
- ctx->dispatch.RenderbufferStorageMultisample (GL_RENDERBUFFER,
- ctx->num_samples,
-#if CAIRO_HAS_GLESV3_SURFACE
- GL_RGBA8,
-#else
- GL_RGBA,
-#endif
- surface->width,
- surface->height);
- ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER,
- surface->msaa_rb);
-
- /* Cairo surfaces start out initialized to transparent (black) */
- glDisable (GL_SCISSOR_TEST);
- glClearColor (0, 0, 0, 0);
- glClear (GL_COLOR_BUFFER_BIT);
-
- /* for glesv3 with multisample renderbuffer, we always render to
- this renderbuffer */
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
- surface->msaa_active = TRUE;
-}
-#endif
-
-static cairo_bool_t
-_cairo_gl_ensure_msaa_depth_stencil_buffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
- if (surface->msaa_depth_stencil)
- return TRUE;
-
- _cairo_gl_ensure_framebuffer (ctx, surface);
-#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
- ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
- _cairo_gl_ensure_multisampling (ctx, surface);
-#endif
-
- dispatch->GenRenderbuffers (1, &surface->msaa_depth_stencil);
- dispatch->BindRenderbuffer (GL_RENDERBUFFER,
- surface->msaa_depth_stencil);
-
- dispatch->RenderbufferStorageMultisample (GL_RENDERBUFFER,
- ctx->num_samples,
- _get_depth_stencil_format (ctx),
- surface->width,
- surface->height);
-
-#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
- ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3) {
- dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
- GL_DEPTH_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER,
- surface->msaa_depth_stencil);
- }
-#endif
-
-#if CAIRO_HAS_GLESV2_SURFACE
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2) {
- dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
- GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER,
- surface->msaa_depth_stencil);
- dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
- GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER,
- surface->msaa_depth_stencil);
- }
-#endif
-
- if (dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- dispatch->DeleteRenderbuffers (1, &surface->msaa_depth_stencil);
- surface->msaa_depth_stencil = 0;
- return FALSE;
- }
-
- return TRUE;
-}
-
-static cairo_bool_t
-_cairo_gl_ensure_depth_stencil_buffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
-
- if (surface->depth_stencil)
- return TRUE;
-
- _cairo_gl_ensure_framebuffer (ctx, surface);
-
- dispatch->GenRenderbuffers (1, &surface->depth_stencil);
- dispatch->BindRenderbuffer (GL_RENDERBUFFER, surface->depth_stencil);
- dispatch->RenderbufferStorage (GL_RENDERBUFFER,
- _get_depth_stencil_format (ctx),
- surface->width, surface->height);
-
- dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, surface->depth_stencil);
- dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, surface->depth_stencil);
- if (dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- dispatch->DeleteRenderbuffers (1, &surface->depth_stencil);
- surface->depth_stencil = 0;
- return FALSE;
- }
-
- return TRUE;
-}
-
-cairo_bool_t
-_cairo_gl_ensure_stencil (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- if (! _cairo_gl_surface_is_texture (surface))
- return TRUE; /* best guess for now, will check later */
- if (! ctx->has_packed_depth_stencil)
- return FALSE;
-
- if (surface->msaa_active)
- return _cairo_gl_ensure_msaa_depth_stencil_buffer (ctx, surface);
- else
- return _cairo_gl_ensure_depth_stencil_buffer (ctx, surface);
-}
-
-/*
- * Stores a parallel projection transformation in matrix 'm',
- * using column-major order.
- *
- * This is equivalent to:
- *
- * glLoadIdentity()
- * gluOrtho2D()
- *
- * The calculation for the ortho transformation was taken from the
- * mesa source code.
- */
-static void
-_gl_identity_ortho (GLfloat *m,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top)
-{
-#define M(row,col) m[col*4+row]
- M(0,0) = 2.f / (right - left);
- M(0,1) = 0.f;
- M(0,2) = 0.f;
- M(0,3) = -(right + left) / (right - left);
-
- M(1,0) = 0.f;
- M(1,1) = 2.f / (top - bottom);
- M(1,2) = 0.f;
- M(1,3) = -(top + bottom) / (top - bottom);
-
- M(2,0) = 0.f;
- M(2,1) = 0.f;
- M(2,2) = -1.f;
- M(2,3) = 0.f;
-
- M(3,0) = 0.f;
- M(3,1) = 0.f;
- M(3,2) = 0.f;
- M(3,3) = 1.f;
-#undef M
-}
-
-#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
-static void
-bind_multisample_framebuffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- cairo_bool_t stencil_test_enabled;
- cairo_bool_t scissor_test_enabled;
-
- assert (surface->supports_msaa);
- assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
- ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3);
-
- _cairo_gl_ensure_framebuffer (ctx, surface);
- _cairo_gl_ensure_multisampling (ctx, surface);
-
- if (surface->msaa_active) {
-#if CAIRO_HAS_GL_SURFACE
- glEnable (GL_MULTISAMPLE);
-#endif
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
- surface->content_in_texture = FALSE;
- return;
- }
-
- _cairo_gl_composite_flush (ctx);
-
- stencil_test_enabled = glIsEnabled (GL_STENCIL_TEST);
- scissor_test_enabled = glIsEnabled (GL_SCISSOR_TEST);
- glDisable (GL_STENCIL_TEST);
- glDisable (GL_SCISSOR_TEST);
-
-#if CAIRO_HAS_GL_SURFACE
- glEnable (GL_MULTISAMPLE);
-#endif
-
- /* The last time we drew to the surface, we were not using multisampling,
- so we need to blit from the non-multisampling framebuffer into the
- multisampling framebuffer. */
- ctx->dispatch.BindFramebuffer (GL_DRAW_FRAMEBUFFER, surface->msaa_fb);
- ctx->dispatch.BindFramebuffer (GL_READ_FRAMEBUFFER, surface->fb);
- ctx->dispatch.BlitFramebuffer (0, 0, surface->width, surface->height,
- 0, 0, surface->width, surface->height,
- GL_COLOR_BUFFER_BIT
-#if CAIRO_HAS_GL_SURFACE
- | GL_STENCIL_BUFFER_BIT
-#endif
- ,
- GL_NEAREST);
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
-
- if (stencil_test_enabled)
- glEnable (GL_STENCIL_TEST);
- if (scissor_test_enabled)
- glEnable (GL_SCISSOR_TEST);
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
- surface->content_in_texture = FALSE;
-}
-#endif
-
-#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
-static void
-bind_singlesample_framebuffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface)
-{
- cairo_bool_t stencil_test_enabled;
- cairo_bool_t scissor_test_enabled;
-
- assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
- ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3);
- _cairo_gl_ensure_framebuffer (ctx, surface);
-
- if (! surface->msaa_active) {
-#if CAIRO_HAS_GL_SURFACE
- glDisable (GL_MULTISAMPLE);
-#endif
-
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
- return;
- }
-
- _cairo_gl_composite_flush (ctx);
-
- stencil_test_enabled = glIsEnabled (GL_STENCIL_TEST);
- scissor_test_enabled = glIsEnabled (GL_SCISSOR_TEST);
- glDisable (GL_STENCIL_TEST);
- glDisable (GL_SCISSOR_TEST);
-
-#if CAIRO_HAS_GL_SURFACE
- glDisable (GL_MULTISAMPLE);
-#endif
-
- /* The last time we drew to the surface, we were using multisampling,
- so we need to blit from the multisampling framebuffer into the
- non-multisampling framebuffer. */
- ctx->dispatch.BindFramebuffer (GL_DRAW_FRAMEBUFFER, surface->fb);
- ctx->dispatch.BindFramebuffer (GL_READ_FRAMEBUFFER, surface->msaa_fb);
- ctx->dispatch.BlitFramebuffer (0, 0, surface->width, surface->height,
- 0, 0, surface->width, surface->height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
-
- if (stencil_test_enabled)
- glEnable (GL_STENCIL_TEST);
- if (scissor_test_enabled)
- glEnable (GL_SCISSOR_TEST);
-}
-#endif
-
-void
-_cairo_gl_context_bind_framebuffer (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface,
- cairo_bool_t multisampling)
-{
- if (_cairo_gl_surface_is_texture (surface)) {
- /* OpenGL ES surfaces only have either a multisample framebuffer or a
- * singlesample framebuffer, so we cannot switch back and forth. */
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2) {
- _cairo_gl_ensure_framebuffer (ctx, surface);
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
- return;
- }
-
-#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
- if (multisampling)
- bind_multisample_framebuffer (ctx, surface);
- else
- bind_singlesample_framebuffer (ctx, surface);
-#endif
- } else {
- ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, 0);
-
-#if CAIRO_HAS_GL_SURFACE
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP) {
- if (multisampling)
- glEnable (GL_MULTISAMPLE);
- else
- glDisable (GL_MULTISAMPLE);
- }
-#endif
- }
-
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
- surface->msaa_active = multisampling;
-}
-
-void
-_cairo_gl_context_set_destination (cairo_gl_context_t *ctx,
- cairo_gl_surface_t *surface,
- cairo_bool_t multisampling)
-{
- cairo_bool_t changing_surface, changing_sampling;
-
- /* The decision whether or not to use multisampling happens when
- * we create an OpenGL ES surface, so we can never switch modes. */
- if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2)
- multisampling = surface->msaa_active;
- /* For GLESV3, we always use renderbuffer for drawing */
- else if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
- multisampling = TRUE;
-
- changing_surface = ctx->current_target != surface || surface->needs_update;
- changing_sampling = (surface->msaa_active != multisampling ||
- surface->content_in_texture);
- if (! changing_surface && ! changing_sampling)
- return;
-
- if (! changing_surface) {
- _cairo_gl_composite_flush (ctx);
- _cairo_gl_context_bind_framebuffer (ctx, surface, multisampling);
- return;
- }
-
- _cairo_gl_composite_flush (ctx);
-
- ctx->current_target = surface;
- surface->needs_update = FALSE;
-
- if (! _cairo_gl_surface_is_texture (surface)) {
- ctx->make_current (ctx, surface);
- }
-
- _cairo_gl_context_bind_framebuffer (ctx, surface, multisampling);
-
- if (! _cairo_gl_surface_is_texture (surface)) {
-#if CAIRO_HAS_GL_SURFACE
- glDrawBuffer (GL_BACK_LEFT);
- glReadBuffer (GL_BACK_LEFT);
-#endif
- }
-
- glDisable (GL_DITHER);
- glViewport (0, 0, surface->width, surface->height);
-
- if (_cairo_gl_surface_is_texture (surface))
- _gl_identity_ortho (ctx->modelviewprojection_matrix,
- 0, surface->width, 0, surface->height);
- else
- _gl_identity_ortho (ctx->modelviewprojection_matrix,
- 0, surface->width, surface->height, 0);
-}
-
-void
-cairo_gl_device_set_thread_aware (cairo_device_t *device,
- cairo_bool_t thread_aware)
-{
- if (device->backend->type != CAIRO_DEVICE_TYPE_GL) {
- _cairo_error_throw (CAIRO_STATUS_DEVICE_TYPE_MISMATCH);
- return;
- }
- ((cairo_gl_context_t *) device)->thread_aware = thread_aware;
-}