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using GLib;
namespace Caribou {
public class GroupModel : Object, IKeyboardObject {
public string active_level { get; private set; }
public string group;
public string variant;
private string default_level;
private Gee.HashMap<string, LevelModel> levels;
public GroupModel (string group, string variant) {
this.group = group;
this.variant = variant;
levels = new Gee.HashMap<string, LevelModel> (str_hash, str_equal);
active_level = default_level;
}
public static string create_group_name (string group, string variant) {
if (variant != "")
return @"$(group)_$(variant)";
else
return group;
}
internal void add_level (string lname, LevelModel level) {
levels.set (lname, level);
level.level_toggled.connect (on_level_toggled);
level.key_clicked.connect ((k) => { key_clicked (k); });
level.key_pressed.connect ((k) => { key_pressed (k); });
level.key_released.connect ((k) => { key_released (k); });
if (level.mode == "default") {
default_level = lname;
active_level = lname;
}
}
public string[] get_levels () {
return (string[]) levels.keys.to_array ();
}
public LevelModel get_level (string level_name) {
return levels.get (level_name);
}
private void on_level_toggled (string new_level) {
if (new_level == "default")
active_level = default_level;
else
active_level = new_level;
}
public IKeyboardObject[] get_children () {
return (IKeyboardObject[]) levels.values.to_array ();
}
}
}
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