// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2004-2006 Sage Weil * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #include "msg/Message.h" #include "DispatchQueue.h" #include "SimpleMessenger.h" #include "common/ceph_context.h" #define dout_subsys ceph_subsys_ms #include "common/debug.h" /******************* * DispatchQueue */ #undef dout_prefix #define dout_prefix *_dout << "-- " << msgr->get_myaddr() << " " double DispatchQueue::get_max_age(utime_t now) { Mutex::Locker l(lock); if (marrival.empty()) return 0; else return (now - marrival.begin()->first); } void DispatchQueue::enqueue(Message *m, int priority, uint64_t id) { Mutex::Locker l(lock); ldout(cct,20) << "queue " << m << " prio " << priority << dendl; add_arrival(m); if (priority >= CEPH_MSG_PRIO_LOW) { mqueue.enqueue_strict( id, priority, QueueItem(m)); } else { mqueue.enqueue( id, priority, m->get_cost(), QueueItem(m)); } cond.Signal(); } void DispatchQueue::local_delivery(Message *m, int priority) { Mutex::Locker l(lock); m->set_connection(msgr->local_connection.get()); add_arrival(m); if (priority >= CEPH_MSG_PRIO_LOW) { mqueue.enqueue_strict( 0, priority, QueueItem(m)); } else { mqueue.enqueue( 0, priority, m->get_cost(), QueueItem(m)); } cond.Signal(); } /* * This function delivers incoming messages to the Messenger. * Pipes with messages are kept in queues; when beginning a message * delivery the highest-priority queue is selected, the pipe from the * front of the queue is removed, and its message read. If the pipe * has remaining messages at that priority level, it is re-placed on to the * end of the queue. If the queue is empty; it's removed. * The message is then delivered and the process starts again. */ void DispatchQueue::entry() { lock.Lock(); while (true) { while (!mqueue.empty()) { QueueItem qitem = mqueue.dequeue(); if (!qitem.is_code()) remove_arrival(qitem.get_message()); lock.Unlock(); if (qitem.is_code()) { switch (qitem.get_code()) { case D_BAD_REMOTE_RESET: msgr->ms_deliver_handle_remote_reset(qitem.get_connection()); break; case D_CONNECT: msgr->ms_deliver_handle_connect(qitem.get_connection()); break; case D_ACCEPT: msgr->ms_deliver_handle_accept(qitem.get_connection()); break; case D_BAD_RESET: msgr->ms_deliver_handle_reset(qitem.get_connection()); break; default: assert(0); } } else { Message *m = qitem.get_message(); if (stop) { ldout(cct,10) << " stop flag set, discarding " << m << " " << *m << dendl; m->put(); } else { uint64_t msize = m->get_dispatch_throttle_size(); m->set_dispatch_throttle_size(0); // clear it out, in case we requeue this message. ldout(cct,1) << "<== " << m->get_source_inst() << " " << m->get_seq() << " ==== " << *m << " ==== " << m->get_payload().length() << "+" << m->get_middle().length() << "+" << m->get_data().length() << " (" << m->get_footer().front_crc << " " << m->get_footer().middle_crc << " " << m->get_footer().data_crc << ")" << " " << m << " con " << m->get_connection() << dendl; msgr->ms_deliver_dispatch(m); msgr->dispatch_throttle_release(msize); ldout(cct,20) << "done calling dispatch on " << m << dendl; } } lock.Lock(); } if (stop) break; // wait for something to be put on queue cond.Wait(lock); } lock.Unlock(); } void DispatchQueue::discard_queue(uint64_t id) { Mutex::Locker l(lock); list removed; mqueue.remove_by_class(id, &removed); for (list::iterator i = removed.begin(); i != removed.end(); ++i) { assert(!(i->is_code())); // We don't discard id 0, ever! Message *m = i->get_message(); remove_arrival(m); msgr->dispatch_throttle_release(m->get_dispatch_throttle_size()); m->put(); } } void DispatchQueue::start() { assert(!stop); assert(!dispatch_thread.is_started()); dispatch_thread.create(); } void DispatchQueue::wait() { dispatch_thread.join(); } void DispatchQueue::shutdown() { // stop my dispatch thread lock.Lock(); stop = true; cond.Signal(); lock.Unlock(); }