summaryrefslogtreecommitdiff
path: root/src/msg/Messenger.h
blob: 096df8c4b65e920dc75404d31008bf8b7c721528 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- 
// vim: ts=8 sw=2 smarttab
/*
 * Ceph - scalable distributed file system
 *
 * Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
 *
 * This is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License version 2.1, as published by the Free Software 
 * Foundation.  See file COPYING.
 * 
 */

#ifndef CEPH_MESSENGER_H
#define CEPH_MESSENGER_H

#include "include/types.h"

#include <map>
#include <errno.h>
#include <sstream>

#include "common/Mutex.h"
#include "common/Cond.h"
#include "include/Context.h"
#include "include/ceph_features.h"
#include "auth/Crypto.h"

#include "Message.h"
#include "Dispatcher.h"

using namespace std;

class MDS;
class Timer;

class Messenger {
private:
  list<Dispatcher*> dispatchers;

protected:
  /// the "name" of the local daemon. eg client.99
  entity_inst_t my_inst;
  int default_send_priority;
  /// set to true once the Messenger has started, and set to false on shutdown
  bool started;

public:
  /**
   *  The CephContext this Messenger uses. Many other components initialize themselves
   *  from this value.
   */
  CephContext *cct;

  /**
   * A Policy describes the rules of a Connection. Is there a limit on how
   * much data this Connection can have locally? When the underlying connection
   * experiences an error, does the Connection disappear? Can this Messenger
   * re-establish the underlying connection?
   */
  struct Policy {
    /// If true, the Connection is tossed out on errors.
    bool lossy;
    /// If true, the underlying connection can't be re-established from this end.
    bool server;
    /// If true, we will standby when idle
    bool standby;
    /// If true, we will try to detect session resets
    bool resetcheck;
    /**
     *  The throttler is used to limit how much data is held by Messages from
     *  the associated Connection(s). When reading in a new Message, the Messenger
     *  will call throttler->throttle() for the size of the new Message.
     */
    Throttle *throttler;

    /// Specify features supported locally by the endpoint.
    uint64_t features_supported;
    /// Specify features any remotes must have to talk to this endpoint.
    uint64_t features_required;

    Policy()
      : lossy(false), server(false), standby(false), resetcheck(true), throttler(NULL),
	features_supported(CEPH_FEATURES_SUPPORTED_DEFAULT),
	features_required(0) {}
  private:
    Policy(bool l, bool s, bool st, bool r, uint64_t sup, uint64_t req)
      : lossy(l), server(s), standby(st), resetcheck(r), throttler(NULL),
	features_supported(sup | CEPH_FEATURES_SUPPORTED_DEFAULT),
	features_required(req) {}

  public:
    static Policy stateful_server(uint64_t sup, uint64_t req) {
      return Policy(false, true, true, true, sup, req);
    }
    static Policy stateless_server(uint64_t sup, uint64_t req) {
      return Policy(true, true, false, false, sup, req);
    }
    static Policy lossless_peer(uint64_t sup, uint64_t req) {
      return Policy(false, false, true, false, sup, req);
    }
    static Policy lossless_peer_reuse(uint64_t sup, uint64_t req) {
      return Policy(false, false, true, true, sup, req);
    }
    static Policy lossy_client(uint64_t sup, uint64_t req) {
      return Policy(true, false, false, false, sup, req);
    }
    static Policy lossless_client(uint64_t sup, uint64_t req) {
      return Policy(false, false, false, true, sup, req);
    }
  };

  /**
   * Messenger constructor. Call this from your implementation.
   * Messenger users should construct full implementations directly,
   * or use the create() function.
   */
  Messenger(CephContext *cct_, entity_name_t w)
    : my_inst(),
      default_send_priority(CEPH_MSG_PRIO_DEFAULT), started(false),
      cct(cct_)
  {
    my_inst.name = w;
  }
  virtual ~Messenger() {}

  /**
   * create a new messenger
   *
   * Create a new messenger instance, with whatever implementation is
   * available or specified via the configuration in cct.
   *
   * @param cct context
   * @param name entity name to register
   * @param lname logical name of the messenger in this process (e.g., "client")
   * @param nonce nonce value to uniquely identify this instance on the current host
   */
  static Messenger *create(CephContext *cct,
                           entity_name_t name,
			   string lname,
                           uint64_t nonce);

  /**
   * @defgroup Accessors
   * @{
   */
  /**
   * Retrieve the Messenger's instance.
   *
   * @return A const reference to the instance this Messenger
   * currently believes to be its own.
   */
  const entity_inst_t& get_myinst() { return my_inst; }
  /**
   * set messenger's instance
   */
  void set_myinst(entity_inst_t i) { my_inst = i; }
  /**
   * Retrieve the Messenger's address.
   *
   * @return A const reference to the address this Messenger
   * currently believes to be its own.
   */
  const entity_addr_t& get_myaddr() { return my_inst.addr; }
protected:
  /**
   * set messenger's address
   */
  void set_myaddr(const entity_addr_t& a) { my_inst.addr = a; }
public:
  /**
   * Retrieve the Messenger's name.
   *
   * @return A const reference to the name this Messenger
   * currently believes to be its own.
   */
  const entity_name_t& get_myname() { return my_inst.name; }
  /**
   * Set the name of the local entity. The name is reported to others and
   * can be changed while the system is running, but doing so at incorrect
   * times may have bad results.
   *
   * @param m The name to set.
   */
  void set_myname(const entity_name_t m) { my_inst.name = m; }
  /**
   * Set the unknown address components for this Messenger.
   * This is useful if the Messenger doesn't know its full address just by
   * binding, but another Messenger on the same interface has already learned
   * its full address. This function does not fill in known address elements,
   * cause a rebind, or do anything of that sort.
   *
   * @param addr The address to use as a template.
   */
  virtual void set_addr_unknowns(entity_addr_t &addr) = 0;
  /// Get the default send priority.
  int get_default_send_priority() { return default_send_priority; }
  /**
   * Get the number of Messages which the Messenger has received
   * but not yet dispatched.
   */
  virtual int get_dispatch_queue_len() = 0;
  /**
   * @} // Accessors
   */

  /**
   * @defgroup Configuration
   * @{
   */
  /**
   * Set the cluster protocol in use by this daemon.
   * This is an init-time function and cannot be called after calling
   * start() or bind().
   *
   * @param p The cluster protocol to use. Defined externally.
   */
  virtual void set_cluster_protocol(int p) = 0;
  /**
   * Set a policy which is applied to all peers who do not have a type-specific
   * Policy.
   * This is an init-time function and cannot be called after calling
   * start() or bind().
   *
   * @param p The Policy to apply.
   */
  virtual void set_default_policy(Policy p) = 0;
  /**
   * Set a policy which is applied to all peers of the given type.
   * This is an init-time function and cannot be called after calling
   * start() or bind().
   *
   * @param type The peer type this policy applies to.
   * @param p The policy to apply.
   */
  virtual void set_policy(int type, Policy p) = 0;
  /**
   * Set the Policy associated with a type of peer.
   *
   * This can be called either on initial setup, or after connections
   * are already established.  However, the policies for existing
   * connections will not be affected; the new policy will only apply
   * to future connections.
   *
   * @param t The peer type to get the default policy for.
   * @return A const Policy reference.
   */
  virtual Policy get_policy(int t) = 0;
  /**
   * Get the default Policy
   *
   * @return A const Policy reference.
   */
  virtual Policy get_default_policy() = 0;
  /**
   * Set a Throttler which is applied to all Messages from the given
   * type of peer.
   *
   * This is an init-time function and cannot be called after calling
   * start() or bind().
   *
   * @param type The peer type this Throttler will apply to.
   * @param t The Throttler to apply. The Messenger does not take
   * ownership of this pointer, but you must not destroy it before
   * you destroy the Messenger.
   */
  virtual void set_policy_throttler(int type, Throttle *t) = 0;
  /**
   * Set the default send priority
   *
   * This is an init-time function and must be called *before* calling
   * start().
   *
   * @param p The cluster protocol to use. Defined externally.
   */
  void set_default_send_priority(int p) {
    assert(!started);
    default_send_priority = p;
  }
  /**
   * Add a new Dispatcher to the front of the list. If you add
   * a Dispatcher which is already included, it will get a duplicate
   * entry. This will reduce efficiency but not break anything.
   *
   * @param d The Dispatcher to insert into the list.
   */
  void add_dispatcher_head(Dispatcher *d) { 
    bool first = dispatchers.empty();
    dispatchers.push_front(d);
    if (first)
      ready();
  }
  /**
   * Add a new Dispatcher to the end of the list. If you add
   * a Dispatcher which is already included, it will get a duplicate
   * entry. This will reduce efficiency but not break anything.
   *
   * @param d The Dispatcher to insert into the list.
   */
  void add_dispatcher_tail(Dispatcher *d) { 
    bool first = dispatchers.empty();
    dispatchers.push_back(d);
    if (first)
      ready();
  }
  /**
   * Bind the Messenger to a specific address. If bind_addr
   * is not completely filled in the system will use the
   * valid portions and cycle through the unset ones (eg, the port)
   * in an unspecified order.
   *
   * @param bind_addr The address to bind to.
   * @return 0 on success, or -1 on error, or -errno if
   * we can be more specific about the failure.
   */
  virtual int bind(const entity_addr_t& bind_addr) = 0;
  /**
   * This is an optional function for implementations
   * to override. For those implementations that do
   * implement it, this function shall perform a full
   * restart of the Messenger component, whatever that means.
   * Other entities who connect to this Messenger post-rebind()
   * should perceive it as a new entity which they have not
   * previously contacted, and it MUST bind to a different
   * address than it did previously. If avoid_port is non-zero
   * it must additionally avoid that port.
   *
   * @param avoid_port An additional port to avoid binding to.
   */
  virtual int rebind(int avoid_port) { return -EOPNOTSUPP; }
  /**
   * @} // Configuration
   */

  /**
   * @defgroup Startup/Shutdown
   * @{
   */
  /**
   * Perform any resource allocation, thread startup, etc
   * that is required before attempting to connect to other
   * Messengers or transmit messages.
   * Once this function completes, started shall be set to true.
   *
   * @return 0 on success; -errno on failure.
   */
  virtual int start() { started = true; return 0; }

  // shutdown
  /**
   * Block until the Messenger has finished shutting down (according
   * to the shutdown() function).
   * It is valid to call this after calling shutdown(), but it must
   * be called before deleting the Messenger.
   */
  virtual void wait() = 0;
  /**
   * Initiate a shutdown of the Messenger.
   *
   * @return 0 on success, -errno otherwise.
   */
  virtual int shutdown() { started = false; return 0; }
  /**
   * @} // Startup/Shutdown
   */

  /**
   * @defgroup Messaging
   * @{
   */
  /**
   * Queue the given Message for the given entity.
   * Success in this function does not guarantee Message delivery, only
   * success in queueing the Message. Other guarantees may be provided based
   * on the Connection policy associated with the dest.
   *
   * @param m The Message to send. The Messenger consumes a single reference
   * when you pass it in.
   * @param dest The entity to send the Message to.
   *
   * @return 0 on success, or -errno on failure.
   */
  virtual int send_message(Message *m, const entity_inst_t& dest) = 0;
  /**
   * Queue the given Message to send out on the given Connection.
   * Success in this function does not guarantee Message delivery, only
   * success in queueing the Message. Other guarantees may be provided based
   * on the Connection policy.
   *
   * @param m The Message to send. The Messenger consumes a single reference
   * when you pass it in.
   * @param con The Connection to send the Message out on.
   *
   * @return 0 on success, or -errno on failure.
   */
  virtual int send_message(Message *m, Connection *con) = 0;
  /**
   * Lazily queue the given Message for the given entity. Unlike with
   * send_message(), lazy_send_message() will not establish a
   * Connection if none exists, re-establish the connection if it
   * has broken, or queue the Message if the connection is broken.
   *
   * @param m The Message to send. The Messenger consumes a single reference
   * when you pass it in.
   * @param dest The entity to send the Message to.
   *
   * @return 0.
   */
  virtual int lazy_send_message(Message *m, const entity_inst_t& dest) = 0;
  /**
   * Lazily queue the given Message for the given Connection. Unlike with
   * send_message(), lazy_send_message() does not necessarily re-establish
   * the connection if it has broken, or even queue the Message if the
   * connection is broken.
   *
   * @param m The Message to send. The Messenger consumes a single reference
   * when you pass it in.
   * @param dest The entity to send the Message to.
   *
   * @return 0.
   */
  virtual int lazy_send_message(Message *m, Connection *con) = 0;

  /**
   * @} // Messaging
   */
  /**
   * @defgroup Connection Management
   * @{
   */
  /**
   * Get the Connection object associated with a given entity. If a
   * Connection does not exist, create one and establish a logical connection.
   * The caller owns a reference when this returns. Call ->put() when you're
   * done!
   *
   * @param dest The entity to get a connection for.
   */
  virtual Connection *get_connection(const entity_inst_t& dest) = 0;
  /**
   * Send a "keepalive" ping to the given dest, if it has a working Connection.
   * If the Messenger doesn't already have a Connection, or if the underlying
   * connection has broken, this function does nothing.
   *
   * @param dest The entity to send the keepalive to.
   * @return 0, or implementation-defined error numbers.
   */
  virtual int send_keepalive(const entity_inst_t& dest) = 0;
  /**
   * Send a "keepalive" ping along the given Connection, if it's working.
   * If the underlying connection has broken, this function does nothing.
   *
   * @param dest The entity to send the keepalive to.
   * @return 0, or implementation-defined error numbers.
   */
  virtual int send_keepalive(Connection *con) = 0;
  /**
   * Mark down a Connection to a remote. This will cause us to
   * discard our outgoing queue for them, and if they try
   * to reconnect they will discard their queue when we
   * inform them of the session reset. If there is no
   * Connection to the given dest, it is a no-op.
   * It does not generate any notifications to the Dispatcher.
   *
   * @param a The address to mark down.
   */
  virtual void mark_down(const entity_addr_t& a) = 0;
  /**
   * Mark down the given Connection. This will cause us to
   * discard its outgoing queue, and if the endpoint tries
   * to reconnect they will discard their queue when we
   * inform them of the session reset.
   * It does not generate any notifications to the Dispatcher.
   *
   * @param con The Connection to mark down.
   */
  virtual void mark_down(Connection *con) = 0;
  /**
   * Unlike mark_down, this function will try and deliver
   * all messages before ending the connection, and it will use
   * the Pipe's existing semantics to do so. Once the Messages
   * all been sent out the Connection will be closed and
   * generate an ms_handle_reset notification to the
   * Dispatcher.
   * This function means that you will get standard delivery to endpoints,
   * and then the Connection will be cleaned up.
   *
   * @param con The Connection to mark down.
   */
  virtual void mark_down_on_empty(Connection *con) = 0;
  /**
   * Mark a Connection as "disposable", setting it to lossy
   * (regardless of initial Policy). Unlike mark_down_on_empty()
   * this does not immediately close the Connection once
   * Messages have been delivered, so as long as there are no errors you can
   * continue to receive responses; but it will not attempt
   * to reconnect for message delivery or preserve your old
   * delivery semantics, either.
   *
   * TODO: There's some odd stuff going on in our SimpleMessenger
   * implementation during connect that looks unused; is there
   * more of a contract that that's enforcing?
   *
   * @param con The Connection to mark as disposable.
   */
  virtual void mark_disposable(Connection *con) = 0;
  /**
   * Mark all the existing Connections down. This is equivalent
   * to iterating over all Connections and calling mark_down()
   * on each.
   */
  virtual void mark_down_all() = 0;
  /**
   * @} // Connection Management
   */
protected:
  /**
   * @defgroup Subclass Interfacing
   * @{
   */
  /**
   * A courtesy function for Messenger implementations which
   * will be called when we receive our first Dispatcher.
   */
  virtual void ready() { }
  /**
   * @} // Subclass Interfacing
   */
  /**
   * @defgroup Dispatcher Interfacing
   * @{
   */
public:
  /**
   *  Deliver a single Message. Send it to each Dispatcher
   *  in sequence until one of them handles it.
   *  If none of our Dispatchers can handle it, assert(0).
   *
   *  @param m The Message to deliver. We take ownership of
   *  one reference to it.
   */
  void ms_deliver_dispatch(Message *m) {
    m->set_dispatch_stamp(ceph_clock_now(cct));
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      if ((*p)->ms_dispatch(m))
	return;
    std::ostringstream oss;
    oss << "ms_deliver_dispatch: fatal error: unhandled message "
	<< m << " " << *m << " from " << m->get_source_inst();
    dout_emergency(oss.str());
    assert(0);
  }
  /**
   * Notify each Dispatcher of a new Connection. Call
   * this function whenever a new Connection is initiated.
   *
   * @param con Pointer to the new Connection.
   */
  void ms_deliver_handle_connect(Connection *con) {
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      (*p)->ms_handle_connect(con);
  }

  /**
   * Notify each Dispatcher of a new incomming Connection. Call
   * this function whenever a new Connection is accepted.
   *
   * @param con Pointer to the new Connection.
   */
  void ms_deliver_handle_accept(Connection *con) {
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      (*p)->ms_handle_accept(con);
  }

  /**
   * Notify each Dispatcher of a Connection which may have lost
   * Messages. Call this function whenever you detect that a lossy Connection
   * has been disconnected.
   *
   * @param con Pointer to the broken Connection.
   */
  void ms_deliver_handle_reset(Connection *con) {
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      if ((*p)->ms_handle_reset(con))
	return;
  }
  /**
   * Notify each Dispatcher of a Connection which has been "forgotten" about
   * by the remote end, implying that messages have probably been lost.
   * Call this function whenever you detect a reset.
   *
   * @param con Pointer to the broken Connection.
   */
  void ms_deliver_handle_remote_reset(Connection *con) {
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      (*p)->ms_handle_remote_reset(con);
  }
  /**
   * Get the AuthAuthorizer for a new outgoing Connection.
   *
   * @param peer_type The peer type for the new Connection
   * @param force_new True if we want to wait for new keys, false otherwise.
   * @return A pointer to the AuthAuthorizer, if we have one; NULL otherwise
   */
  AuthAuthorizer *ms_deliver_get_authorizer(int peer_type, bool force_new) {
    AuthAuthorizer *a = 0;
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      if ((*p)->ms_get_authorizer(peer_type, &a, force_new))
	return a;
    return NULL;
  }
  /**
   * Verify that the authorizer on a new incoming Connection is correct.
   *
   * @param con The new incoming Connection
   * @param peer_type The type of the endpoint on the new Connection
   * @param protocol The ID of the protocol in use (at time of writing, cephx or none)
   * @param authorizer The authorization string supplied by the remote
   * @param authorizer_reply Output param: The string we should send back to
   * the remote to authorize ourselves. Only filled in if isvalid
   * @param isvalid Output param: True if authorizer is valid, false otherwise
   *
   * @return True if we were able to prove or disprove correctness of
   * authorizer, false otherwise.
   */
  bool ms_deliver_verify_authorizer(Connection *con, int peer_type,
				    int protocol, bufferlist& authorizer, bufferlist& authorizer_reply,
				    bool& isvalid, CryptoKey& session_key) {
    for (list<Dispatcher*>::iterator p = dispatchers.begin();
	 p != dispatchers.end();
	 p++)
      if ((*p)->ms_verify_authorizer(con, peer_type, protocol, authorizer, authorizer_reply, isvalid, session_key))
	return true;
    return false;
  }
  /**
   * @} // Dispatcher Interfacing
   */
};



#endif