diff options
author | Tom Tromey <tromey@redhat.com> | 2006-03-21 20:06:03 +0000 |
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committer | Tom Tromey <tromey@redhat.com> | 2006-03-21 20:06:03 +0000 |
commit | 13d3400ca6cea2e148883209a4b18ce8a5b5997f (patch) | |
tree | 7e5c007f98b98196a4a458df36ac41893d34d682 /java/text/Bidi.java | |
parent | b7b7c72e122cf9731e987b3fd95e9e1b716b6271 (diff) | |
download | classpath-13d3400ca6cea2e148883209a4b18ce8a5b5997f.tar.gz |
* java/text/Bidi.java: Completed.
Diffstat (limited to 'java/text/Bidi.java')
-rw-r--r-- | java/text/Bidi.java | 933 |
1 files changed, 927 insertions, 6 deletions
diff --git a/java/text/Bidi.java b/java/text/Bidi.java index 0a4d471c7..437436045 100644 --- a/java/text/Bidi.java +++ b/java/text/Bidi.java @@ -1,5 +1,5 @@ /* Bidi.java -- Bidirectional Algorithm implementation - Copyright (C) 2005 Free Software Foundation, Inc. + Copyright (C) 2005, 2006 Free Software Foundation, Inc. This file is part of GNU Classpath. @@ -38,18 +38,939 @@ exception statement from your version. */ package java.text; +import java.awt.font.NumericShaper; +import java.awt.font.TextAttribute; +import java.util.ArrayList; + + /** * Bidirectional Algorithm implementation. * - * TODO/FIXME Only one method <code>requiresBidi</code> is implemented - * for now by using <code>Character</code>. The full algorithm is <a - * href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard - * Annex #9: The Bidirectional Algorithm</a>. A full implementation is - * <a href="http://fribidi.org/">GNU FriBidi</a>. + * The full algorithm is + * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard + * Annex #9: The Bidirectional Algorithm</a>. + * + * @since 1.4 */ public final class Bidi { /** + * This indicates that a strongly directional character in the text should + * set the initial direction, but if no such character is found, then the + * initial direction will be left-to-right. + */ + public static final int DIRECTION_DEFAULT_LEFT_TO_RIGHT = -2; + + /** + * This indicates that a strongly directional character in the text should + * set the initial direction, but if no such character is found, then the + * initial direction will be right-to-left. + */ + public static final int DIRECTION_DEFAULT_RIGHT_TO_LEFT = -1; + + /** + * This indicates that the initial direction should be left-to-right. + */ + public static final int DIRECTION_LEFT_TO_RIGHT = 0; + + /** + * This indicates that the initial direction should be right-to-left. + */ + public static final int DIRECTION_RIGHT_TO_LEFT = 1; + + // Flags used when computing the result. + private static final int LTOR = 1 << DIRECTION_LEFT_TO_RIGHT; + private static final int RTOL = 1 << DIRECTION_RIGHT_TO_LEFT; + + // The text we are examining, and the starting offset. + // If we had a better way to handle createLineBidi, we wouldn't + // need this at all -- which for the String case would be an + // efficiency win. + private char[] text; + private int textOffset; + // The embeddings corresponding to the text, and the starting offset. + private byte[] embeddings; + private int embeddingOffset; + // The length of the text (and embeddings) to use. + private int length; + // The flags. + private int flags; + + // All instance fields following this point are initialized + // during analysis. Fields before this must be set by the constructor. + + // The initial embedding level. + private int baseEmbedding; + // The type of each character in the text. + private byte[] types; + // The levels we compute. + private byte[] levels; + + // A list of indices where a formatting code was found. These + // are indicies into the original text -- not into the text after + // the codes have been removed. + private ArrayList formatterIndices; + + // Indices of the starts of runs in the text. + private int[] runs; + + // A convenience field where we keep track of what kinds of runs + // we've seen. + private int resultFlags; + + /** + * Create a new Bidi object given an attributed character iterator. + * This constructor will examine various attributes of the text: + * <ul> + * <li> {@link TextAttribute#RUN_DIRECTION} is used to determine the + * paragraph's base embedding level. This constructor will recognize + * either {@link TextAttribute#RUN_DIRECTION_LTR} or + * {@link TextAttribute#RUN_DIRECTION_RTL}. If neither is given, + * {@link #DIRECTION_DEFAULT_LEFT_TO_RIGHT} is assumed. + * </li> + * + * <li> If {@link TextAttribute#NUMERIC_SHAPING} is seen, then numeric + * shaping will be done before the Bidi algorithm is run. + * </li> + * + * <li> If {@link TextAttribute#BIDI_EMBEDDING} is seen on a given + * character, then the value of this attribute will be used as an + * embedding level override. + * </li> + * </ul> + * @param iter the attributed character iterator to use + */ + public Bidi(AttributedCharacterIterator iter) + { + // If set, this attribute should be set on all characters. + // We don't check this (should we?) but we do assume that we + // can simply examine the first character. + Object val = iter.getAttribute(TextAttribute.RUN_DIRECTION); + if (val == TextAttribute.RUN_DIRECTION_LTR) + this.flags = DIRECTION_LEFT_TO_RIGHT; + else if (val == TextAttribute.RUN_DIRECTION_RTL) + this.flags = DIRECTION_RIGHT_TO_LEFT; + else + this.flags = DIRECTION_DEFAULT_LEFT_TO_RIGHT; + + // Likewise this attribute should be specified on the whole text. + // We read it here and then, if it is set, we apply the numeric shaper + // to the text before processing it. + NumericShaper shaper = null; + val = iter.getAttribute(TextAttribute.NUMERIC_SHAPING); + if (val instanceof NumericShaper) + shaper = (NumericShaper) val; + + char[] text = new char[iter.getEndIndex() - iter.getBeginIndex()]; + this.embeddings = new byte[this.text.length]; + this.embeddingOffset = 0; + this.length = text.length; + for (int i = 0; i < this.text.length; ++i) + { + this.text[i] = iter.current(); + + val = iter.getAttribute(TextAttribute.BIDI_EMBEDDING); + if (val instanceof Integer) + { + int ival = ((Integer) val).intValue(); + byte bval; + if (ival < -62 || ival > 62) + bval = 0; + else + bval = (byte) ival; + this.embeddings[i] = bval; + } + } + + // Invoke the numeric shaper, if specified. + if (shaper != null) + shaper.shape(this.text, 0, this.length); + + runBidi(); + } + + /** + * Create a new Bidi object with the indicated text and, possibly, explicit + * embedding settings. + * + * If the embeddings array is null, it is ignored. Otherwise it is taken to + * be explicit embedding settings corresponding to the text. Positive values + * from 1 to 61 are embedding levels, and negative values from -1 to -61 are + * embedding overrides. (FIXME: not at all clear what this really means.) + * + * @param text the text to use + * @param offset the offset of the first character of the text + * @param embeddings the explicit embeddings, or null if there are none + * @param embedOffset the offset of the first embedding value to use + * @param length the length of both the text and the embeddings + * @param flags a flag indicating the base embedding direction + */ + public Bidi(char[] text, int offset, byte[] embeddings, int embedOffset, + int length, int flags) + { + if (flags != DIRECTION_DEFAULT_LEFT_TO_RIGHT + && flags != DIRECTION_DEFAULT_RIGHT_TO_LEFT + && flags != DIRECTION_LEFT_TO_RIGHT + && flags != DIRECTION_RIGHT_TO_LEFT) + throw new IllegalArgumentException("unrecognized 'flags' argument: " + + flags); + this.text = text; + this.textOffset = offset; + this.embeddings = embeddings; + this.embeddingOffset = embedOffset; + this.length = length; + this.flags = flags; + + runBidi(); + } + + /** + * Create a new Bidi object using the contents of the given String + * as the text. + * @param text the text to use + * @param flags a flag indicating the base embedding direction + */ + public Bidi(String text, int flags) + { + if (flags != DIRECTION_DEFAULT_LEFT_TO_RIGHT + && flags != DIRECTION_DEFAULT_RIGHT_TO_LEFT + && flags != DIRECTION_LEFT_TO_RIGHT + && flags != DIRECTION_RIGHT_TO_LEFT) + throw new IllegalArgumentException("unrecognized 'flags' argument: " + + flags); + + // This is inefficient, but it isn't clear whether it matters. + // If it does we can change our implementation a bit to allow either + // a String or a char[]. + this.text = text.toCharArray(); + this.textOffset = 0; + this.embeddings = null; + this.embeddingOffset = 0; + this.length = text.length(); + this.flags = flags; + + runBidi(); + } + + /** + * Implementation function which computes the initial type of + * each character in the input. + */ + private void computeTypes() + { + types = new byte[length]; + for (int i = 0; i < length; ++i) + types[i] = Character.getDirectionality(text[textOffset + i]); + } + + /** + * An internal function which implements rules P2 and P3. + * This computes the base embedding level. + * @return the paragraph's base embedding level + */ + private int computeParagraphEmbeddingLevel() + { + // First check to see if the user supplied a directionality override. + if (flags == DIRECTION_LEFT_TO_RIGHT + || flags == DIRECTION_RIGHT_TO_LEFT) + return flags; + + // This implements rules P2 and P3. + // (Note that we don't need P1, as the user supplies + // a paragraph.) + for (int i = 0; i < length; ++i) + { + int dir = types[i]; + if (dir == Character.DIRECTIONALITY_LEFT_TO_RIGHT) + return DIRECTION_LEFT_TO_RIGHT; + if (dir == Character.DIRECTIONALITY_RIGHT_TO_LEFT + || dir == Character.DIRECTIONALITY_RIGHT_TO_LEFT) + return DIRECTION_RIGHT_TO_LEFT; + } + return (flags == DIRECTION_DEFAULT_LEFT_TO_RIGHT + ? DIRECTION_LEFT_TO_RIGHT + : DIRECTION_RIGHT_TO_LEFT); + } + + /** + * An internal function which implements rules X1 through X9. + * This computes the initial levels for the text, handling + * explicit overrides and embeddings. + */ + private void computeExplicitLevels() + { + levels = new byte[length]; + byte currentEmbedding = (byte) baseEmbedding; + // The directional override is a Character directionality + // constant. -1 means there is no override. + byte directionalOverride = -1; + // The stack of pushed embeddings, and the stack pointer. + // Note that because the direction is inherent in the depth, + // and because we have a bit left over in a byte, we can encode + // the override, if any, directly in this value on the stack. + final int MAX_DEPTH = 62; + byte[] embeddingStack = new byte[MAX_DEPTH]; + int sp = 0; + + for (int i = 0; i < length; ++i) + { + // If we see an explicit embedding, we use that, even if + // the current character is itself a directional override. + if (embeddings != null && embeddings[embeddingOffset + i] != 0) + { + // It isn't at all clear what we're supposed to do here. + // What does a negative value really mean? + // Should we push on the embedding stack here? + currentEmbedding = embeddings[embeddingOffset + i]; + if (currentEmbedding < 0) + { + currentEmbedding = (byte) -currentEmbedding; + directionalOverride + = (((currentEmbedding % 2) == 0) + ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + } + else + directionalOverride = -1; + continue; + } + // No explicit embedding. + boolean isLtoR = false; + boolean isSpecial = true; + switch (types[i]) + { + case Character.DIRECTIONALITY_LEFT_TO_RIGHT_EMBEDDING: + case Character.DIRECTIONALITY_LEFT_TO_RIGHT_OVERRIDE: + isLtoR = true; + // Fall through. + case Character.DIRECTIONALITY_RIGHT_TO_LEFT_EMBEDDING: + case Character.DIRECTIONALITY_RIGHT_TO_LEFT_OVERRIDE: + { + byte newEmbedding; + if (isLtoR) + { + // Least greater even. + newEmbedding = (byte) ((currentEmbedding & ~1) + 2); + } + else + { + // Least greater odd. + newEmbedding = (byte) ((currentEmbedding + 1) | 1); + } + // FIXME: we don't properly handle invalid pushes. + if (newEmbedding < MAX_DEPTH) + { + // The new level is valid. Push the old value. + // See above for a comment on the encoding here. + if (directionalOverride != -1) + currentEmbedding |= Byte.MIN_VALUE; + embeddingStack[sp++] = currentEmbedding; + currentEmbedding = newEmbedding; + if (types[i] == Character.DIRECTIONALITY_LEFT_TO_RIGHT_OVERRIDE) + directionalOverride = Character.DIRECTIONALITY_LEFT_TO_RIGHT; + else if (types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT_OVERRIDE) + directionalOverride = Character.DIRECTIONALITY_RIGHT_TO_LEFT; + else + directionalOverride = -1; + } + } + break; + case Character.DIRECTIONALITY_POP_DIRECTIONAL_FORMAT: + { + // FIXME: we don't properly handle a pop with a corresponding + // invalid push. + if (sp == 0) + { + // We saw a pop without a push. Just ignore it. + break; + } + byte newEmbedding = embeddingStack[--sp]; + currentEmbedding = (byte) (newEmbedding & 0x7f); + if (newEmbedding < 0) + directionalOverride + = (((newEmbedding & 1) == 0) + ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + else + directionalOverride = -1; + } + break; + default: + isSpecial = false; + break; + } + levels[i] = currentEmbedding; + if (isSpecial) + { + // Mark this character for removal. + if (formatterIndices == null) + formatterIndices = new ArrayList(); + formatterIndices.add(Integer.valueOf(i)); + } + else if (directionalOverride != -1) + types[i] = directionalOverride; + } + + // Remove the formatting codes and update both the arrays + // and 'length'. It would be more efficient not to remove + // these codes, but it is also more complicated. Also, the + // Unicode algorithm reference does not properly describe + // how this is to be done -- from what I can tell, their suggestions + // in this area will not yield the correct results. + if (formatterIndices == null) + return; + int output = 0, input = 0; + final int size = formatterIndices.size(); + for (int i = 0; i <= size; ++i) + { + int nextFmt; + if (i == size) + nextFmt = length; + else + nextFmt = ((Integer) formatterIndices.get(i)).intValue(); + // Non-formatter codes are from 'input' to 'nextFmt'. + int len = nextFmt - input; + System.arraycopy(levels, input, levels, output, len); + System.arraycopy(types, input, types, output, len); + output += len; + input = nextFmt + 1; + } + length -= formatterIndices.size(); + } + + /** + * An internal function to compute the boundaries of runs + * in the text. It isn't strictly necessary to do this, but + * it lets us write some following passes in a less complicated + * way. Also it lets us efficiently implement some of the public + * methods. A run is simply a sequence of characters at the + * same level. + */ + private void computeRuns() + { + int runCount = 0; + int currentEmbedding = baseEmbedding; + for (int i = 0; i < length; ++i) + { + if (levels[i] != currentEmbedding) + { + currentEmbedding = levels[i]; + ++runCount; + } + } + + // This may be called multiple times. If so, and if + // the number of runs has not changed, then don't bother + // allocating a new array. + if (runs == null || runs.length != runCount + 1) + runs = new int[runCount + 1]; + int where = 0; + int lastRunStart = 0; + currentEmbedding = baseEmbedding; + for (int i = 0; i < length; ++i) + { + if (levels[i] != currentEmbedding) + { + runs[where++] = lastRunStart; + lastRunStart = i; + currentEmbedding = levels[i]; + } + } + runs[where++] = lastRunStart; + } + + /** + * An internal method to resolve weak types. This implements + * rules W1 through W7. + */ + private void resolveWeakTypes() + { + final int runCount = getRunCount(); + + int previousLevel = baseEmbedding; + for (int run = 0; run < runCount; ++run) + { + int start = getRunStart(run); + int end = getRunLimit(run); + int level = getRunLevel(run); + + // These are the names used in the Bidi algorithm. + byte sor = (((Math.max(previousLevel, level) % 2) == 0) + ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + int nextLevel; + if (run == runCount - 1) + nextLevel = baseEmbedding; + else + nextLevel = getRunLevel(run + 1); + byte eor = (((Math.max(level, nextLevel) % 2) == 0) + ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + + byte prevType = sor; + byte prevStrongType = sor; + for (int i = start; i < end; ++i) + { + final byte nextType = (i == end - 1) ? eor : types[i + 1]; + + // Rule W1: change NSM to the prevailing direction. + if (types[i] == Character.DIRECTIONALITY_NONSPACING_MARK) + types[i] = prevType; + else + prevType = types[i]; + + // Rule W2: change EN to AN in some cases. + if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + { + if (prevStrongType == Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC) + types[i] = Character.DIRECTIONALITY_ARABIC_NUMBER; + } + else if (types[i] == Character.DIRECTIONALITY_LEFT_TO_RIGHT + || types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT + || types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC) + prevStrongType = types[i]; + + // Rule W3: change AL to R. + if (types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC) + types[i] = Character.DIRECTIONALITY_RIGHT_TO_LEFT; + + // Rule W4: handle separators between two numbers. + if (prevType == Character.DIRECTIONALITY_EUROPEAN_NUMBER + && nextType == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + { + if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_SEPARATOR + || types[i] == Character.DIRECTIONALITY_COMMON_NUMBER_SEPARATOR) + types[i] = nextType; + } + else if (prevType == Character.DIRECTIONALITY_ARABIC_NUMBER + && nextType == Character.DIRECTIONALITY_ARABIC_NUMBER + && types[i] == Character.DIRECTIONALITY_COMMON_NUMBER_SEPARATOR) + types[i] = nextType; + + // Rule W5: change a sequence of european terminators to + // european numbers, if they are adjacent to european numbers. + // We also include BN characters in this. + if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR + || types[i] == Character.DIRECTIONALITY_BOUNDARY_NEUTRAL) + { + if (prevType == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + types[i] = prevType; + else + { + // Look ahead to see if there is an EN terminating this + // sequence of ETs. + int j = i + 1; + while (j < end + && (types[j] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR + || types[j] == Character.DIRECTIONALITY_BOUNDARY_NEUTRAL)) + ++j; + if (j < end + && types[j] == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + { + // Change them all to EN now. + for (int k = i; k < j; ++k) + types[k] = Character.DIRECTIONALITY_EUROPEAN_NUMBER; + } + } + } + + // Rule W6: separators and terminators change to ON. + // Again we include BN. + if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR + || types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR + || types[i] == Character.DIRECTIONALITY_COMMON_NUMBER_SEPARATOR + || types[i] == Character.DIRECTIONALITY_BOUNDARY_NEUTRAL) + types[i] = Character.DIRECTIONALITY_OTHER_NEUTRALS; + + // Rule W7: change european number types. + if (prevStrongType == Character.DIRECTIONALITY_LEFT_TO_RIGHT + && types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + types[i] = prevStrongType; + } + + previousLevel = level; + } + } + + /** + * An internal method to resolve neutral types. This implements + * rules N1 and N2. + */ + private void resolveNeutralTypes() + { + // This implements rules N1 and N2. + final int runCount = getRunCount(); + + int previousLevel = baseEmbedding; + for (int run = 0; run < runCount; ++run) + { + int start = getRunStart(run); + int end = getRunLimit(run); + int level = getRunLevel(run); + + byte embeddingDirection + = (((level % 2) == 0) ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + // These are the names used in the Bidi algorithm. + byte sor = (((Math.max(previousLevel, level) % 2) == 0) + ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + int nextLevel; + if (run == runCount - 1) + nextLevel = baseEmbedding; + else + nextLevel = getRunLevel(run + 1); + byte eor = (((Math.max(level, nextLevel) % 2) == 0) + ? Character.DIRECTIONALITY_LEFT_TO_RIGHT + : Character.DIRECTIONALITY_RIGHT_TO_LEFT); + + byte prevStrong = sor; + int neutralStart = -1; + for (int i = start; i <= end; ++i) + { + byte newStrong = -1; + byte thisType = i == end ? eor : types[i]; + switch (thisType) + { + case Character.DIRECTIONALITY_LEFT_TO_RIGHT: + newStrong = Character.DIRECTIONALITY_LEFT_TO_RIGHT; + break; + case Character.DIRECTIONALITY_RIGHT_TO_LEFT: + case Character.DIRECTIONALITY_ARABIC_NUMBER: + case Character.DIRECTIONALITY_EUROPEAN_NUMBER: + newStrong = Character.DIRECTIONALITY_RIGHT_TO_LEFT; + break; + case Character.DIRECTIONALITY_BOUNDARY_NEUTRAL: + case Character.DIRECTIONALITY_OTHER_NEUTRALS: + case Character.DIRECTIONALITY_SEGMENT_SEPARATOR: + case Character.DIRECTIONALITY_PARAGRAPH_SEPARATOR: + if (neutralStart == -1) + neutralStart = i; + break; + } + // If we see a strong character, update all the neutrals. + if (newStrong != -1) + { + if (neutralStart != -1) + { + byte override = (prevStrong == newStrong + ? prevStrong + : embeddingDirection); + for (int j = neutralStart; j < i; ++j) + types[i] = override; + } + prevStrong = newStrong; + neutralStart = -1; + } + } + + previousLevel = level; + } + } + + /** + * An internal method to resolve implicit levels. + * This implements rules I1 and I2. + */ + private void resolveImplicitLevels() + { + // This implements rules I1 and I2. + for (int i = 0; i < length; ++i) + { + if ((levels[i] & 1) == 0) + { + if (types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT) + ++levels[i]; + else if (types[i] == Character.DIRECTIONALITY_ARABIC_NUMBER + || types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + levels[i] += 2; + } + else + { + if (types[i] == Character.DIRECTIONALITY_LEFT_TO_RIGHT + || types[i] == Character.DIRECTIONALITY_ARABIC_NUMBER + || types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER) + ++levels[i]; + } + + // Update the result flags. + resultFlags |= 1 << (levels[i] & 1); + } + // One final update of the result flags, using the base level. + resultFlags |= 1 << baseEmbedding; + } + + /** + * This reinserts the formatting codes that we removed early on. + * Actually it does not insert formatting codes per se, but rather + * simply inserts new levels at the appropriate locations in the + * 'levels' array. + */ + private void reinsertFormattingCodes() + { + if (formatterIndices == null) + return; + int input = length; + int output = levels.length; + // Process from the end as we are copying the array over itself here. + for (int index = formatterIndices.size() - 1; index >= 0; --index) + { + int nextFmt = ((Integer) formatterIndices.get(index)).intValue(); + + // nextFmt points to a location in the original array. So, + // nextFmt+1 is the target of our copying. output is the location + // to which we last copied, thus we can derive the length of the + // copy from it. + int len = output - nextFmt - 1; + output = nextFmt; + input -= len; + // Note that we no longer need 'types' at this point, so we + // only edit 'levels'. + if (nextFmt + 1 < levels.length) + System.arraycopy(levels, input, levels, nextFmt + 1, len); + + // Now set the level at the reinsertion point. + int rightLevel; + if (output == levels.length - 1) + rightLevel = baseEmbedding; + else + rightLevel = levels[output + 1]; + int leftLevel; + if (input == 0) + leftLevel = baseEmbedding; + else + leftLevel = levels[input]; + levels[output] = (byte) Math.max(leftLevel, rightLevel); + } + length = levels.length; + } + + /** + * This is the main internal entry point. After a constructor + * has initialized the appropriate local state, it will call + * this method to do all the work. + */ + private void runBidi() + { + computeTypes(); + baseEmbedding = computeParagraphEmbeddingLevel(); + computeExplicitLevels(); + computeRuns(); + resolveWeakTypes(); + resolveNeutralTypes(); + resolveImplicitLevels(); + // We're done with the types. Let the GC clean up. + types = null; + reinsertFormattingCodes(); + // After resolving the implicit levels, the number + // of runs may have changed. + computeRuns(); + } + + /** + * Return true if the paragraph base embedding is left-to-right, + * false otherwise. + */ + public boolean baseIsLeftToRight() + { + return baseEmbedding == DIRECTION_LEFT_TO_RIGHT; + } + + /** + * Create a new Bidi object for a single line of text, taken + * from the text used when creating the current Bidi object. + * @param start the index of the first character of the line + * @param end the index of the final character of the line + * @return a new Bidi object for the indicated line of text + */ + public Bidi createLineBidi(int start, int end) + { + // This isn't the most efficient implementation possible. + // This probably does not matter, so we choose simplicity instead. + int level = getLevelAt(start); + int flag = (((level % 2) == 0) + ? DIRECTION_LEFT_TO_RIGHT + : DIRECTION_RIGHT_TO_LEFT); + return new Bidi(text, textOffset + start, + embeddings, embeddingOffset + start, + end - start, flag); + } + + /** + * Return the base embedding level of the paragraph. + */ + public int getBaseLevel() + { + return baseEmbedding; + } + + /** + * Return the length of the paragraph, in characters. + */ + public int getLength() + { + return length; + } + + /** + * Return the level at the indicated character. If the + * supplied index is less than zero or greater than the length + * of the text, then the paragraph's base embedding level will + * be returned. + * @param offset the character to examine + * @return the level of that character + */ + public int getLevelAt(int offset) + { + if (offset < 0 || offset >= length) + return getBaseLevel(); + return levels[offset]; + } + + /** + * Return the number of runs in the result. A run is + * a sequence of characters at the same embedding level. + */ + public int getRunCount() + { + return runs.length; + } + + /** + * Return the level of the indicated run. + * @param which the run to examine + * @return the level of that run + */ + public int getRunLevel(int which) + { + return levels[runs[which]]; + } + + /** + * Return the index of the character just following the end + * of the indicated run. + * @param which the run to examine + * @return the index of the character after the final character + * of the run + */ + public int getRunLimit(int which) + { + if (which == runs.length - 1) + return length; + return runs[which + 1]; + } + + /** + * Return the index of the first character in the indicated run. + * @param which the run to examine + * @return the index of the first character of the run + */ + public int getRunStart(int which) + { + return runs[which]; + } + + /** + * Return true if the text is entirely left-to-right, and the + * base embedding is also left-to-right. + */ + public boolean isLeftToRight() + { + return resultFlags == LTOR; + } + + /** + * Return true if the text consists of mixed left-to-right and + * right-to-left runs, or if the text consists of one kind of run + * which differs from the base embedding direction. + */ + public boolean isMixed() + { + return resultFlags == (LTOR | RTOL); + } + + /** + * Return true if the text is entirely right-to-left, and the + * base embedding is also right-to-left. + */ + public boolean isRightToLeft() + { + return resultFlags == RTOL; + } + + /** + * Return a String describing the internal state of this object. + * This is only useful for debugging. + */ + public String toString() + { + return "Bidi Bidi Bidi I like you, Buck!"; + } + + /** + * Reorder objects according to the levels passed in. This implements + * reordering as defined by the Unicode bidirectional layout specification. + * The levels are integers from 0 to 62; even numbers represent left-to-right + * runs, and odd numbers represent right-to-left runs. + * + * @param levels the levels associated with each object + * @param levelOffset the index of the first level to use + * @param objs the objects to reorder according to the levels + * @param objOffset the index of the first object to use + * @param count the number of objects (and levels) to manipulate + */ + public static void reorderVisually(byte[] levels, int levelOffset, + Object[] objs, int objOffset, int count) + { + // We need a copy of the 'levels' array, as we are going to modify it. + // This is unfortunate but difficult to avoid. + byte[] levelCopy = new byte[count]; + // Do this explicitly so we can also find the maximum depth at the + // same time. + int max = 0; + int lowestOdd = 63; + for (int i = 0; i < count; ++i) + { + levelCopy[i] = levels[levelOffset + i]; + max = Math.max(levelCopy[i], max); + if (levelCopy[i] % 2 != 0) + lowestOdd = Math.min(lowestOdd, levelCopy[i]); + } + + // Reverse the runs starting with the deepest. + for (int depth = max; depth >= lowestOdd; --depth) + { + int start = 0; + while (start < count) + { + // Find the start of a run >= DEPTH. + while (start < count && levelCopy[start] < depth) + ++start; + if (start == count) + break; + // Find the end of the run. + int end = start + 1; + while (end < count && levelCopy[end] >= depth) + ++end; + + // Reverse this run. + for (int i = 0; i < (end - start) / 2; ++i) + { + byte tmpb = levelCopy[end - i - 1]; + levelCopy[end - i - 1] = levelCopy[start + i]; + levelCopy[start + i] = tmpb; + Object tmpo = objs[objOffset + end - i - 1]; + objs[objOffset + end - i - 1] = objs[objOffset + start + i]; + objs[objOffset + start + i] = tmpo; + } + + // Handle the next run. + start = end + 1; + } + } + } + + /** * Returns false if all characters in the text between start and end * are all left-to-right text. This implementation is just calls * <code>Character.getDirectionality(char)</code> on all characters |