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-rw-r--r--javax/swing/JTable.java57
1 files changed, 42 insertions, 15 deletions
diff --git a/javax/swing/JTable.java b/javax/swing/JTable.java
index efa1a80bc..28cc6728d 100644
--- a/javax/swing/JTable.java
+++ b/javax/swing/JTable.java
@@ -3303,10 +3303,21 @@ public class JTable
public int getScrollableBlockIncrement(Rectangle visibleRect, int orientation, int direction)
{
- if (orientation == SwingConstants.VERTICAL)
- return visibleRect.height * direction;
+ int block;
+ if (orientation == SwingConstants.HORIZONTAL)
+ {
+ block = visibleRect.width;
+ }
else
- return visibleRect.width * direction;
+ {
+ int rowHeight = getRowHeight();
+ if (rowHeight > 0)
+ block = Math.max(rowHeight, // Little hack for useful rounding.
+ (visibleRect.height / rowHeight) * rowHeight);
+ else
+ block = visibleRect.height;
+ }
+ return block;
}
/**
@@ -3345,24 +3356,40 @@ public class JTable
* The values greater than one means that more mouse wheel or similar
* events were generated, and hence it is better to scroll the longer
* distance.
- * @author Audrius Meskauskas (audriusa@bioinformatics.org)
+ *
+ * @author Roman Kennke (kennke@aicas.com)
*/
public int getScrollableUnitIncrement(Rectangle visibleRect, int orientation,
int direction)
{
- int h = (rowHeight + rowMargin);
- int delta = h * direction;
-
- // Round so that the top would start from the row boundary
- if (orientation == SwingConstants.VERTICAL)
+ int unit;
+ if (orientation == SwingConstants.HORIZONTAL)
+ unit = 100;
+ else
{
- // Completely expose the top row
- int near = ((visibleRect.y + delta + h / 2) / h) * h;
- int diff = visibleRect.y + delta - near;
- delta -= diff;
+ unit = getRowHeight();
+ // The following adjustment doesn't work for variable height rows.
+ // It fully exposes partially visible rows in the scrolling direction.
+ if (rowHeights == null)
+ {
+ if (direction > 0)
+ {
+ // Scroll down.
+ // How much pixles are exposed from the last item?
+ int exposed = (visibleRect.y + visibleRect.height) % unit;
+ if (exposed > 0 && exposed < unit - 1)
+ unit = unit - exposed - 1;
+ }
+ else
+ {
+ // Scroll up.
+ int exposed = visibleRect.y % unit;
+ if (exposed > 0 && exposed < unit)
+ unit = exposed;
+ }
+ }
}
- return delta;
- // TODO when scrollng horizontally, scroll into the column boundary.
+ return unit;
}
/**