diff options
Diffstat (limited to 'javax/swing/plaf/metal/MetalBorders.java')
-rw-r--r-- | javax/swing/plaf/metal/MetalBorders.java | 92 |
1 files changed, 67 insertions, 25 deletions
diff --git a/javax/swing/plaf/metal/MetalBorders.java b/javax/swing/plaf/metal/MetalBorders.java index 77e684127..98a00ee0a 100644 --- a/javax/swing/plaf/metal/MetalBorders.java +++ b/javax/swing/plaf/metal/MetalBorders.java @@ -139,24 +139,59 @@ public class MetalBorders if (MetalLookAndFeel.getCurrentTheme() instanceof OceanTheme) paintOceanButtonBorder(c, g, x, y, w, h); else - { - ButtonModel bmodel = null; - - if (c instanceof AbstractButton) - bmodel = ((AbstractButton) c).getModel(); + paintDefaultButtonBorder(c, g, x, y, w, h); + } - Color darkShadow = MetalLookAndFeel.getControlDarkShadow(); - Color shadow = MetalLookAndFeel.getControlShadow(); - Color light = MetalLookAndFeel.getControlHighlight(); - Color middle = MetalLookAndFeel.getControl(); + /** + * Paints the button border for the DefaultMetalTheme. + * + * @param c the component (button) + * @param g the graphics object to use + * @param x the upper left corner of the component, X coordinate + * @param y the upper left corner of the component, Y coordinate + * @param w the width of the component + * @param h the height of the component + */ + private void paintDefaultButtonBorder(Component c, Graphics g, int x, + int y, int w, int h) + { + ButtonModel bmodel = null; - if (c.isEnabled()) - { - // draw dark border - g.setColor(darkShadow); - g.drawRect(x, y, w - 2, h - 2); + if (c instanceof AbstractButton) + bmodel = ((AbstractButton) c).getModel(); + + Color darkShadow = MetalLookAndFeel.getControlDarkShadow(); + Color shadow = MetalLookAndFeel.getControlShadow(); + Color light = MetalLookAndFeel.getControlHighlight(); + Color middle = MetalLookAndFeel.getControl(); - if (!bmodel.isPressed()) + if (c.isEnabled()) + { + // draw dark border + g.setColor(darkShadow); + g.drawRect(x, y, w - 2, h - 2); + + // If the button is the default button, we paint a special border, + // regardless of the pressed state. + if (c instanceof JButton && ((JButton) c).isDefaultButton()) + { + g.drawRect(x + 1, y + 1, w - 4, h - 4); + // Draw white highlight. + g.setColor(light); + g.drawLine(x + 2, y + 2, x + w - 4, y + 2); + g.drawLine(x + 2, y + 2, x + 2, y + h - 4); + g.drawLine(x + 2, y + h - 1, x + w - 1, y + h - 1); + g.drawLine(x + w - 1, y + 2, x + w - 1, y + h - 1); + // Draw crossing pixels. + g.setColor(middle); + g.fillRect(x + w - 2, y + 2, 1, 1); + g.fillRect(x + 2, y + h - 2, 1, 1); + } + else + { + // The normal border. This is used when the button is not + // pressed or the button is not armed. + if (! (bmodel.isPressed() && bmodel.isArmed()) ) { // draw light border g.setColor(light); @@ -167,6 +202,8 @@ public class MetalBorders g.drawLine(x + 1, y + h - 2, x + 1, y + h - 2); g.drawLine(x + w - 2, y + 1, x + w - 2, y + 1); } + // The pressed border. This border is painted only when + // the button is both pressed and armed. else { // draw light border @@ -185,12 +222,12 @@ public class MetalBorders g.drawRect(x + w - 2, y + 1, 0, 0); } } - else - { - // draw disabled border - g.setColor(MetalLookAndFeel.getInactiveControlTextColor()); - g.drawRect(x, y, w - 2, h - 2); - } + } + else + { + // draw disabled border + g.setColor(MetalLookAndFeel.getInactiveControlTextColor()); + g.drawRect(x, y, w - 2, h - 2); } } @@ -219,11 +256,16 @@ public class MetalBorders if (c.isEnabled()) { - if (bmodel.isPressed()) + // Paint the pressed border if the button is pressed, or if + // the button is the default button. In the OceanTheme, the default + // button has the same border as a pressed button. + if (bmodel.isPressed() || ((c instanceof JButton) + && ((JButton) c).isDefaultButton())) { - // draw fat border - g.drawLine(x + 1, y + 1, x + w - 2, y + 1); - g.drawLine(x + 1, y + 1, x + 1, y + h - 2); + // Draw fat border. + g.setColor(darkShadow); + g.drawRect(x, y, w - 1, h - 1); + g.drawRect(x + 1, y + 1, w - 3, h - 3); } else if (bmodel.isRollover()) { |