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/* GlyphView.java -- A view to render styled text
   Copyright (C) 2005  Free Software Foundation, Inc.

This file is part of GNU Classpath.

GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.

GNU Classpath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU Classpath; see the file COPYING.  If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.

Linking this library statically or dynamically with other modules is
making a combined work based on this library.  Thus, the terms and
conditions of the GNU General Public License cover the whole
combination.

As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
modules, and to copy and distribute the resulting executable under
terms of your choice, provided that you also meet, for each linked
independent module, the terms and conditions of the license of that
module.  An independent module is a module which is not derived from
or based on this library.  If you modify this library, you may extend
this exception to your version of the library, but you are not
obligated to do so.  If you do not wish to do so, delete this
exception statement from your version. */


package javax.swing.text;

import java.awt.Graphics;
import java.awt.Shape;

// TODO: Implement this class.
public class GlyphView
  extends View
{

  /**
   * Creates a new <code>GlyphView</code> for the given <code>Element</code>.
   *
   * @param element the element that is rendered by this GlyphView
   */
  public GlyphView(Element element)
  {
    super(element);
  }

  /**
   * Renders the <code>Element</code> that is associated with this
   * <code>View</code>.
   *
   * @param g the <code>Graphics</code> context to render to
   * @param a the allocated region for the <code>Element</code>
   */
  public void paint(Graphics g, Shape a)
  {
    // TODO: Implement me.
  }


  /**
   * Returns the preferred span of the content managed by this
   * <code>View</code> along the specified <code>axis</code>.
   *
   * @param axis the axis
   *
   * @return the preferred span of this <code>View</code>.
   */
  public float getPreferredSpan(int axis)
  {
    // TODO: Implement me.
    return 0F;
  }

  /**
   * Maps a position in the document into the coordinate space of the View.
   * The output rectangle usually reflects the font height but has a width
   * of zero.
   *
   * @param pos the position of the character in the model
   * @param a the area that is occupied by the view
   * @param bias either {@link Position.Bias.Forward} or
   *        {@link Position.Bias.Backward} depending on the preferred
   *        direction bias. If <code>null</code> this defaults to
   *        <code>Position.Bias.Forward</code>
   *
   * @return a rectangle that gives the location of the document position
   *         inside the view coordinate space
   *
   * @throws BadLocationException if <code>pos</code> is invalid
   * @throws IllegalArgumentException if b is not one of the above listed
   *         valid values
   */
  public Shape modelToView(int pos, Shape a, Position.Bias b)
    throws BadLocationException
  {
    // Implement me.
    return null;
  }

  /**
   * Maps coordinates from the <code>View</code>'s space into a position
   * in the document model.
   *
   * @param x the x coordinate in the view space
   * @param y the y coordinate in the view space
   * @param a the allocation of this <code>View</code>
   * @param b the bias to use
   *
   * @return the position in the document that corresponds to the screen
   *         coordinates <code>x, y</code>
   */
  public int viewToModel(float x, float y, Shape a, Position.Bias b)
  {
    // FIXME: Implement this properly.
    return 0;
  }
}