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authorGusts Kaksis <gusts.kaksis@sonarworks.com>2020-10-27 10:06:07 +0200
committerBrad King <brad.king@kitware.com>2020-10-27 07:12:26 -0400
commit5dc23300b1c320db1e0690f769c4fda11adc6376 (patch)
tree0732d66d59e8a2ca37d1abcc9dece75e68894727
parent96ea613f169cedc4087b536d95ca6c128b8f4eb6 (diff)
downloadcmake-5dc23300b1c320db1e0690f769c4fda11adc6376.tar.gz
Xcode: Fix regression that automatically links libraries in source list
In commit e637744c51 (Xcode: Use "Link Binary With Libraries" to link any library, 2019-07-10, v3.19.0-rc1~494^2~1) we accidentally added all the library type files to "Link Binary With Libraries" build phase if they were passed in as source files. Revert that change as any actually linked libraries will be added to that build phase later in the `AddDependAndLinkInformation` call. Fixes: #21361
-rw-r--r--Source/cmGlobalXCodeGenerator.cxx5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/cmGlobalXCodeGenerator.cxx b/Source/cmGlobalXCodeGenerator.cxx
index 952a179304..e7bbf72439 100644
--- a/Source/cmGlobalXCodeGenerator.cxx
+++ b/Source/cmGlobalXCodeGenerator.cxx
@@ -1423,7 +1423,7 @@ bool cmGlobalXCodeGenerator::CreateXCodeTarget(
cmGeneratorTarget::SourceFileFlags tsFlags =
gtgt->GetTargetSourceFileFlags(sourceFile);
- if (filetype && IsLibraryType(filetype->GetString())) {
+ if (filetype && filetype->GetString() == "compiled.mach-o.objfile") {
if (sourceFile->GetObjectLibrary().empty()) {
externalObjFiles.push_back(xsf);
}
@@ -1591,7 +1591,7 @@ bool cmGlobalXCodeGenerator::CreateXCodeTarget(
}
}
- // always create framework build phase
+ // Always create Link Binary With Libraries build phase
cmXCodeObject* frameworkBuildPhase = nullptr;
frameworkBuildPhase =
this->CreateObject(cmXCodeObject::PBXFrameworksBuildPhase);
@@ -1600,6 +1600,7 @@ bool cmGlobalXCodeGenerator::CreateXCodeTarget(
this->CreateString("2147483647"));
buildFiles = this->CreateObject(cmXCodeObject::OBJECT_LIST);
frameworkBuildPhase->AddAttribute("files", buildFiles);
+ // Add all collected .o files to this build phase
for (auto& externalObjFile : externalObjFiles) {
buildFiles->AddObject(externalObjFile);
}