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authorKitware Robot <kwrobot@kitware.com>2013-10-15 11:17:36 -0400
committerBrad King <brad.king@kitware.com>2013-10-15 14:12:03 -0400
commitf051814ed0e63badbfd68049354f36259dbf4b49 (patch)
treef4e6f885f86c882d723a7dd53d2b702d0c7fdffb /Modules/FindosgFX.cmake
parente94958e99c4dec26c86ce8b76d744c04ba960675 (diff)
downloadcmake-f051814ed0e63badbfd68049354f36259dbf4b49.tar.gz
Convert builtin help to reStructuredText source files
Run the convert-help.bash script to convert documentation: ./convert-help.bash "/path/to/CMake-build/bin" Then remove it.
Diffstat (limited to 'Modules/FindosgFX.cmake')
-rw-r--r--Modules/FindosgFX.cmake52
1 files changed, 28 insertions, 24 deletions
diff --git a/Modules/FindosgFX.cmake b/Modules/FindosgFX.cmake
index 1f1d59f465..7b2cb76c1c 100644
--- a/Modules/FindosgFX.cmake
+++ b/Modules/FindosgFX.cmake
@@ -1,27 +1,31 @@
-# This is part of the Findosg* suite used to find OpenSceneGraph components.
-# Each component is separate and you must opt in to each module. You must
-# also opt into OpenGL and OpenThreads (and Producer if needed) as these
-# modules won't do it for you. This is to allow you control over your own
-# system piece by piece in case you need to opt out of certain components
-# or change the Find behavior for a particular module (perhaps because the
-# default FindOpenGL.cmake module doesn't work with your system as an
-# example).
-# If you want to use a more convenient module that includes everything,
-# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
-#
-# Locate osgFX
-# This module defines
-#
-# OSGFX_FOUND - Was osgFX found?
-# OSGFX_INCLUDE_DIR - Where to find the headers
-# OSGFX_LIBRARIES - The libraries to link against for the osgFX (use this)
-#
-# OSGFX_LIBRARY - The osgFX library
-# OSGFX_LIBRARY_DEBUG - The osgFX debug library
-#
-# $OSGDIR is an environment variable that would
-# correspond to the ./configure --prefix=$OSGDIR
-# used in building osg.
+#.rst:
+# FindosgFX
+# ---------
+#
+#
+#
+# This is part of the Findosg* suite used to find OpenSceneGraph
+# components. Each component is separate and you must opt in to each
+# module. You must also opt into OpenGL and OpenThreads (and Producer
+# if needed) as these modules won't do it for you. This is to allow you
+# control over your own system piece by piece in case you need to opt
+# out of certain components or change the Find behavior for a particular
+# module (perhaps because the default FindOpenGL.cmake module doesn't
+# work with your system as an example). If you want to use a more
+# convenient module that includes everything, use the
+# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
+#
+# Locate osgFX This module defines
+#
+# OSGFX_FOUND - Was osgFX found? OSGFX_INCLUDE_DIR - Where to find the
+# headers OSGFX_LIBRARIES - The libraries to link against for the osgFX
+# (use this)
+#
+# OSGFX_LIBRARY - The osgFX library OSGFX_LIBRARY_DEBUG - The osgFX
+# debug library
+#
+# $OSGDIR is an environment variable that would correspond to the
+# ./configure --prefix=$OSGDIR used in building osg.
#
# Created by Eric Wing.